rg_dmg_radius
- Синтаксис
-
native rg_dmg_radius(Float:vecSrc[3], const inflictor, const attacker, const Float:flDamage, const Float:flRadius, const iClassIgnore, const bitsDamageType);
Переменная | Описание |
---|---|
vecSrc |
The source position |
inflictor |
Inflictor is the entity that caused the damage (such as a gun) |
attacker |
Attacker is the entity that triggered the damage (such as the gun's owner) |
flDamage |
The amount of damage |
flRadius |
Damage radius |
iClassIgnore |
To specify classes that are immune to damage |
bitsDamageType |
Damage type DMG_* |
- Описание
- Inflicts damage in a radius from the source position.
- Возвращает
- Функция ничего не возвращает