set_ent_data_entity
- Синтаксис
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native set_ent_data_entity(entity, const class[], const member[], value, element = 0);
Переменная | Описание |
---|---|
entity |
Entity index |
class |
Class name |
member |
Member name |
value |
Entity index to set |
element |
Element to set (starting from 0) if member is an array |
- Описание
- Sets an entity index to an entity's private data based off a class and member name.
- Пометка
-
Unlike the [get|set]_pdata_* natives that require compiling the class member offset into the plugin, this native instead retrieves the necessary offset from the AMXX gamedata files at runtime, based on the provided class and member name.
- Пометка
-
This native is safer than [get|set]_pdata_* as it can perform stricter offset and typing checks.
- Пометка
-
This native is used to access the following (C++/engine) data types: classptr, entvars, edict and ehandle.
- Пометка
-
Pass -1 as value to act as C++ NULL.
- Возвращает
- Функция ничего не возвращает