native fopen(const filename, const mode, bool:use_valve_fs = false, const valve_path_id = "GAME");
File to open
If true, the Valve file system will be used instead This can be used to finred files existing in valve search paths, rather than solely files existing directly in the gamedir.
If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths
- Opens or creates a file, returning a file handle on success. File handles should be closed with fclose().
The open mode may be one of the following strings: "r": Open an existing file for reading. "w": Create a file for writing, or truncate (delete the contents of) an existing file and then open it for writing. "a": Create a file for writing, or open an existing file such that writes will be appended to the end. "r+": Open an existing file for both reading and writing. "w+": Create a file for reading and writing, or truncate an existing file and then open it for reading and writing. "a+": Create a file for both reading and writing, or open an existing file such that writes will be appended to the end.
The open mode may also contain an additional character after "r", "w", or "a", but before any "+" sign. This character may be "b" (indicating binary mode) or "t" (indicating text mode). By default, "text" mode is implied. On Linux and Mac, this has no distinction from binary mode. On Windows, it causes the '\n' character (0xA) to be written as "\r\n" (0xD, 0xA). Example: "rb" opens a binary file for writing; "at" opens a text file for appending.
Registered paths ID are (in priority order) : GAME All paths related to current mod, including fallback Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd and <gamedir> itself GAMECONFIG The default writable directory (<gamedir>) GAMEDOWNLOAD The download directory (<gamedir>_download) GAME_FALLBACK All paths related to fallback game, same as GAME DEFAULTGAME All paths related to the default game which is "valve", same as GAME BASE The base path where server is installed Note that some paths are non-writable. It includes all <gamedir>_* (expect _download) and DEFAULTGAME. Any file inside a non-writable path will be ignored if you try to open it in writing mode.
- A file handle, or null if the file could not be opened.