fm_strip_user_weapons
- Синтаксис
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// note: get_user_weapon will still return former weapon index stock fm_strip_user_weapons(index) { new ent = fm_create_entity("player_weaponstrip"); if (!pev_valid(ent)) return 0; dllfunc(DLLFunc_Spawn, ent); dllfunc(DLLFunc_Use, ent, index); engfunc(EngFunc_RemoveEntity, ent); return 1; }
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Нет агрументов |
- Описание
- stock fm_get_user_noclip(index) return (pev(index, pev_movetype) == MOVETYPE_NOCLIP)