native ns_unstick_player(id, StartDistance=32, MaxAttempts=128);
Player to unstick.
Distance to start from the player to check for a new location.
How many attempts to try to find a new spot before giving up.
- Attempts to unstick a player.
- 1 on success, 0 on cannot find a place to move player to, -1 on invalid state (stunned/webbed), -2 on invalid class (comm/egg) -3 if the player is dead or a spectator, -4 on invalid player, -5 if the player is not connected.