forward client_disconnected(id, bool:drop, message, maxlen);
If true, client has been explicitly dropped by game
If drop is true, a disconnected message or buffer to copy a new message to
Maximum size of buffer
- Called when a client is disconnected from the server.
This will be called in some additional cases that client_disconnect doesn't cover, most notably when a client aborts the connection process. It is guaranteed to pair with the client_connect() forward.
By this point it is already too late to do anything that directly affects the client.
- Форвард игнорирует возвращаемое значение.