> > > >

RadiusDamage | engine_stocks | AMX X Documentation

Includes

    1. Stocks
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Forwards
    1. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks
    1. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Stocks
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks

RadiusDamage

Syntax
									stock RadiusDamage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
									{
     return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier);
}
								
Variable Description
No arguments

Description
Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage.
> > > >