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Constants | amxconst | AMX X Documentation

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This is here mainly for documentation purposes. By default plugins don't have enough memory available to allocate an array of this size. You probably should not use this to actually declare a buffer unless you *absolutely* have to. Look at #pragma dynamic to increase a plugins available memory.
#define MAX_STRING_LENGTH 16384
MAX_PLAYERS is not the same as MaxClients. MAX_PLAYERS is a hardcoded value as an upper limit, used mainly to declare arrays big enough for all possible server situations. MaxClients changes based on the server the plugin is deployed on..
#define MAX_PLAYERS 32 /* Maximum number of players AMX Mod X supports */
public stock const MaxClients;
public stock const NULL_STRING[1];
public stock const Float:NULL_VECTOR[3];
π
#define M_PI 3.1415926535
#define ADMIN_ALL           0       /* everyone */
#define ADMIN_IMMUNITY      (1<<0)  /* flag "a" */
#define ADMIN_RESERVATION   (1<<1)  /* flag "b" */
#define ADMIN_KICK          (1<<2)  /* flag "c" */
#define ADMIN_BAN           (1<<3)  /* flag "d" */
#define ADMIN_SLAY          (1<<4)  /* flag "e" */
#define ADMIN_MAP           (1<<5)  /* flag "f" */
#define ADMIN_CVAR          (1<<6)  /* flag "g" */
#define ADMIN_CFG           (1<<7)  /* flag "h" */
#define ADMIN_CHAT          (1<<8)  /* flag "i" */
#define ADMIN_VOTE          (1<<9)  /* flag "j" */
#define ADMIN_PASSWORD      (1<<10) /* flag "k" */
#define ADMIN_RCON          (1<<11) /* flag "l" */
#define ADMIN_LEVEL_A       (1<<12) /* flag "m" */
#define ADMIN_LEVEL_B       (1<<13) /* flag "n" */
#define ADMIN_LEVEL_C       (1<<14) /* flag "o" */
#define ADMIN_LEVEL_D       (1<<15) /* flag "p" */
#define ADMIN_LEVEL_E       (1<<16) /* flag "q" */
#define ADMIN_LEVEL_F       (1<<17) /* flag "r" */
#define ADMIN_LEVEL_G       (1<<18) /* flag "s" */
#define ADMIN_LEVEL_H       (1<<19) /* flag "t" */
#define ADMIN_MENU          (1<<20) /* flag "u" */
#define ADMIN_BAN_TEMP      (1<<21) /* flag "v" */
#define ADMIN_ADMIN         (1<<24) /* flag "y" */
#define ADMIN_USER          (1<<25) /* flag "z" */
#define FLAG_KICK           (1<<0)  /* flag "a" */
#define FLAG_TAG            (1<<1)  /* flag "b" */
#define FLAG_AUTHID         (1<<2)  /* flag "c" */
#define FLAG_IP             (1<<3)  /* flag "d" */
#define FLAG_NOPASS         (1<<4)  /* flag "e" */
#define FLAG_CASE_SENSITIVE (1<<10) /* flag "k" */
#define PLUGIN_CONTINUE     0   /* Results returned by public functions */
#define PLUGIN_HANDLED      1   /* stop other plugins */
#define PLUGIN_HANDLED_MAIN 2   /* to use in client_command(), continue all plugins but stop the command */
#define HIW_BERETTA     1
#define HIW_SPAS12      2
#define HIW_M4A1        3
#define HIW_MP5A4       4
#define HIW_MP5SD5      5
#define HIW_AK47        6
#define HIW_AKS74U      7
#define HIW_GLOCK       8
#define HIW_M11         9
#define HIW_M11SD       10
#define HIW_PSG1        11
#define HIW_ZASTAVA     12
#define HIW_M16A2       13
#define HIW_REMINGTON   14
#define HIW_NATOGREN    15
#define HIW_TANGOGREN   16
#define HIW_FLASHBANG   17
#define HIT_GENERIC     0   /* none */
#define HIT_HEAD        1
#define HIT_CHEST       2
#define HIT_STOMACH     3
#define HIT_LEFTARM     4
#define HIT_RIGHTARM    5
#define HIT_LEFTLEG     6
#define HIT_RIGHTLEG    7
#define HIT_SHIELD      8 // CS only
#define CHAN_AUTO       0
#define CHAN_WEAPON     1
#define CHAN_VOICE      2
#define CHAN_ITEM       3
#define CHAN_BODY       4
#define CHAN_STREAM     5   /* allocate stream channel from the static or dynamic area */
#define CHAN_STATIC     6   /* allocate channel from the static area  */
#define CHAN_NETWORKVOICE_BASE  7   /* voice data coming across the network */
#define CHAN_NETWORKVOICE_END   500 /* network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). */
#define ATTN_NONE       0.00
#define ATTN_NORM       0.80
#define ATTN_IDLE       2.00
#define ATTN_STATIC     1.25
#define PITCH_NORM      100 /* non-pitch shifted */
#define PITCH_LOW       95  /* other values are possible - 0-255, where 255 is very high */
#define PITCH_HIGH      120
#define VOL_NORM        1.0
#define SND_SPAWNING        (1<<8)      // we're spawing, used in some cases for ambients
#define SND_STOP            (1<<5)      // stop sound
#define SND_CHANGE_VOL      (1<<6)      // change sound vol
#define SND_CHANGE_PITCH    (1<<7)      // change sound pitch
#define MENU_KEY_1      (1<<0)
#define MENU_KEY_2      (1<<1)
#define MENU_KEY_3      (1<<2)
#define MENU_KEY_4      (1<<3)
#define MENU_KEY_5      (1<<4)
#define MENU_KEY_6      (1<<5)
#define MENU_KEY_7      (1<<6)
#define MENU_KEY_8      (1<<7)
#define MENU_KEY_9      (1<<8)
#define MENU_KEY_0      (1<<9)
#define LANG_SERVER     0
#define LANG_PLAYER     -1
enum
{
    print_notify = 1,
    print_console,
    print_chat,
    print_center,
    print_radio     /* Counter-Strike only */
};
enum
{
    print_team_default = 0,
    print_team_grey = -1,
    print_team_red = -2,
    print_team_blue = -3,
};
enum
{
    engprint_console = 0,
    engprint_center,
    engprint_chat,
};
enum
{
    kRenderNormal = 0,      /* src */
    kRenderTransColor,      /* c*a+dest*(1-a) */
    kRenderTransTexture,    /* src*a+dest*(1-a) */
    kRenderGlow,            /* src*a+dest -- No Z buffer checks */
    kRenderTransAlpha,      /* src*srca+dest*(1-srca) */
    kRenderTransAdd,        /* src*a+dest */
};
enum
{
    kRenderFxNone = 0,
    kRenderFxPulseSlow,
    kRenderFxPulseFast,
    kRenderFxPulseSlowWide,
    kRenderFxPulseFastWide,
    kRenderFxFadeSlow,
    kRenderFxFadeFast,
    kRenderFxSolidSlow,
    kRenderFxSolidFast,
    kRenderFxStrobeSlow,
    kRenderFxStrobeFast,
    kRenderFxStrobeFaster,
    kRenderFxFlickerSlow,
    kRenderFxFlickerFast,
    kRenderFxNoDissipation,
    kRenderFxDistort,           /* Distort/scale/translate flicker */
    kRenderFxHologram,          /* kRenderFxDistort + distance fade */
    kRenderFxDeadPlayer,        /* kRenderAmt is the player index */
    kRenderFxExplode,           /* Scale up really big! */
    kRenderFxGlowShell,         /* Glowing Shell */
    kRenderFxClampMinScale,     /* Keep this sprite from getting very small (SPRITES only!) */
};
enum
{
    force_exactfile = 0,        /* File on client must exactly match server's file */
    force_model_samebounds,     /* For model files only, the geometry must fit in the same bbox */
    force_model_specifybounds,  /* For model files only, the geometry must fit in the specified bbox */
};
enum
{
    module_none = 0,
    module_query,
    module_badload,
    module_loaded,
    module_noinfo,
    module_noquery,
    module_noattach,
    module_old,
};
#define AMX_FLAG_DEBUG      0x02    /* symbolic info. available */
#define AMX_FLAG_COMPACT    0x04    /* compact encoding */
#define AMX_FLAG_BYTEOPC    0x08    /* opcode is a byte (not a cell) */
#define AMX_FLAG_NOCHECKS   0x10    /* no array bounds checking; no STMT opcode */
#define AMX_FLAG_NTVREG     0x1000  /* all native functions are registered */
#define AMX_FLAG_JITC       0x2000  /* abstract machine is JIT compiled */
#define AMX_FLAG_BROWSE     0x4000  /* busy browsing */
#define AMX_FLAG_RELOC      0x8000  /* jump/call addresses relocated */
#define INVALID_PLUGIN_ID   -1
#define MENU_TIMEOUT    -4
#define MENU_EXIT       -3
#define MENU_BACK       -2
#define MENU_MORE       -1
#define ITEM_IGNORE     0
#define ITEM_ENABLED    1
#define ITEM_DISABLED   2
#define AMX_ERR_NATIVE      10
#define AMX_ERR_MEMACCESS   5
#define AMX_ERR_NONE        0
#define AMX_ERR_BOUNDS      4
#define AMX_ERR_STACKERR    3
#define AMX_ERR_STACKLOW    7
#define AMX_ERR_HEAPLOW     8
#define AMX_ERR_DIVIDE      11
#define AMX_ERR_NOTFOUND    19
#define AMX_ERR_PARAMS      25
#define AMX_ERR_GENERAL     27
#define INVALID_HANDLE      -1
#define ET_IGNORE       0   //ignore return val
#define ET_STOP         1   //stop on PLUGIN_HANDLED
#define ET_STOP2        2   //same, except return biggest
#define ET_CONTINUE     3   //no stop, return biggest
#define FP_CELL         0
#define FP_FLOAT        1
#define FP_STRING       2
#define FP_ARRAY        4
#define FP_VAL_BYREF    5   //cell & float are handled in the same way
enum LibType
{
    LibType_Library,
    LibType_Class
};
enum AdminProp
{
    AdminProp_Auth = 0,
    AdminProp_Password,
    AdminProp_Access,
    AdminProp_Flags
};
enum HashType
{
    Hash_Crc32 = 0,  // Provides CRC32 hashing
    Hash_Md5,        // Provides MD5 hashing
    Hash_Sha1,       // Provides SHA1 hashing
    Hash_Sha256,     // Provides SHA256 hashing

    Hash_Sha3_224,   // Provides SHA3 224 bit hashing
    Hash_Sha3_256,   // Provides SHA3 256 bit hashing
    Hash_Sha3_384,   // Provides SHA3 384 bit hashing
    Hash_Sha3_512,   // Provides SHA3 512 bit hashing

    Hash_Keccak_224, // Provides Keccak 224 bit hashing
    Hash_Keccak_256, // Provides Keccak 256 bit hashing
    Hash_Keccak_384, // Provides Keccak 384 bit hashing
    Hash_Keccak_512  // Provides Keccak 512 bit hashing
};

#include <cstrike_const> // To keep backward compatibility
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