> > > >

set_gamerules_int | fakemeta | AMX X Documentation

Includes

    1. Stocks
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Forwards
    1. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks
    1. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Stocks
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks

set_gamerules_int

Syntax
									native set_gamerules_int(const class[], const member[], any:value, element = 0);
								
Variable Description
class
Class name
member
Member name
value
Value to set
element
Element to set (starting from 0) if member is an array

Description
Sets an integer value to the gamerules objecta based off a class and member name.

Note
This native is used to access the following (C++/engine) data types:
integer, boolean, short, character, pointer, stringint and function.
Unsigned variants (if applicable) are supported and will be converted
automatically.

Return
This function has no return value.
> > > >