rg_create_entity
- Синтаксис
-
native rg_create_entity(const classname[], const bool:useHashTable = false);
Переменная | Описание |
---|---|
classname |
Entity classname |
useHashTable |
Use this only for known game entities |
- Описание
- Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
- Пометка
-
: Do not use this if you use a custom classname
- Возвращает
- Index of the created entity or 0 otherwise