call_think
- Синтаксис
-
native call_think(entity);
Переменная | Описание |
---|---|
entity |
Entity index |
- Описание
- Calls the DispatchThink() game DLL function on an entity, triggering it to think if applicable.
- Пометка
-
DispatchThink() checks the entity for the FL_DORMANT flag - if it is set, the entity will not proceed to think. It will first call the class-specific think function and eventually CBaseEntity::Think(), thus triggering other think hooks and forwards.
- Возвращает
- Функция ничего не возвращает