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call_think | engine | AMX X Documentation

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call_think

Syntax
									native call_think(entity);
								
Variable Description
entity
Entity index

Description
Calls the DispatchThink() game DLL function on an entity, triggering it to think if applicable.

Note
DispatchThink() checks the entity for the FL_DORMANT flag - if it is
set, the entity will not proceed to think. It will first call the
class-specific think function and eventually CBaseEntity::Think(), thus
triggering other think hooks and forwards.

Return
This function has no return value.
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