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VelocityByAim | engine_stocks | AMX X Documentation

Includes

    1. Stocks
    1. Natives
    2. Forwards
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    2. Stocks
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    2. Stocks
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    1. Natives
    2. Stocks
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    1. Natives
    2. Forwards
    3. Stocks
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    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    2. Forwards
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    2. Forwards
    1. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks
    1. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Stocks
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    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks

VelocityByAim

Syntax
									stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3])
									{
     return velocity_by_aim(iIndex,iVelocity,vRetValue);
}
								
Variable Description
No arguments

Description
Gives you a velocity in the direction a player is looking, iVelocity is the multiplier.
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