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set_ent_data | fakemeta | AMX X Documentation

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set_ent_data

Syntax
									native set_ent_data(entity, const class[], const member[], any:value, element = 0);
								
Variable Description
entity
Entity index
class
Class name
member
Member name
value
Value to set
element
Element to set (starting from 0) if member is an array

Description
Sets an integer value to an entity's private data based off a class and member name.

Note
Unlike the [get|set]_pdata_* natives that require compiling the class
member offset into the plugin, this native instead retrieves the
necessary offset from the AMXX gamedata files at runtime, based on the
provided class and member name.

Note
This native is safer than [get|set]_pdata_* as it can perform stricter
offset and typing checks.

Note
This native is used to access the following (C++/engine) data types:
integer, boolean, short, character, pointer, stringint and function.
Unsigned variants (if applicable) are supported and will be converted
automatically.

Return
This function has no return value.
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