set_ent_data
- Синтаксис
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native set_ent_data(entity, const class[], const member[], any:value, element = 0);
Переменная | Описание |
---|---|
entity |
Entity index |
class |
Class name |
member |
Member name |
value |
Value to set |
element |
Element to set (starting from 0) if member is an array |
- Описание
- Sets an integer value to an entity's private data based off a class and member name.
- Пометка
-
Unlike the [get|set]_pdata_* natives that require compiling the class member offset into the plugin, this native instead retrieves the necessary offset from the AMXX gamedata files at runtime, based on the provided class and member name.
- Пометка
-
This native is safer than [get|set]_pdata_* as it can perform stricter offset and typing checks.
- Пометка
-
This native is used to access the following (C++/engine) data types: integer, boolean, short, character, pointer, stringint and function. Unsigned variants (if applicable) are supported and will be converted automatically.
- Возвращает
- Функция ничего не возвращает