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client_remove | amxmodx | AMX X Documentation

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client_remove

Syntax
									forward client_remove(id, bool:drop, const message[]);
								
Variable Description
id
Client index
drop
If true, the game has explicitly dropped the client
message
If drop is true, contains the disconnect info message

Description
Called when a client entity has been removed from the server.

Note
This fires after the client_disconnected() forward, when the player entity has been
removed (e.g. is_user_connected(id) will return false).

Return
This forward ignores the returned value.
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