client_remove
- Синтаксис
-
forward client_remove(id, bool:drop, const message[]);
Переменная | Описание |
---|---|
id |
Client index |
drop |
If true, the game has explicitly dropped the client |
message |
If drop is true, contains the disconnect info message |
- Описание
- Called when a client entity has been removed from the server.
- Пометка
-
This fires after the client_disconnected() forward, when the player entity has been removed (e.g. is_user_connected(id) will return false).
- Возвращает
- Форвард игнорирует возвращаемое значение.