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set_rendering | engine_stocks | AMX X Documentation

Includes

    1. Stocks
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Forwards
    1. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks
    1. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    1. Natives
    2. Stocks
    1. Natives
    1. Natives
    1. Natives
    2. Stocks
    1. Natives
    1. Stocks
    1. Natives
    1. Natives
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Stocks
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Forwards
    3. Stocks
    1. Natives
    1. Natives
    2. Stocks
    1. Stocks

set_rendering

Syntax
									stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
									{
     entity_set_int(index,EV_INT_renderfx,fx);
     new Float:RenderColor[3];
     RenderColor[0] = float(r);
     RenderColor[1] = float(g);
     RenderColor[2] = float(b);
     entity_set_vector(index,EV_VEC_rendercolor,RenderColor);
     entity_set_int(index,EV_INT_rendermode,render);
     entity_set_float(index,EV_FL_renderamt,float(amount));

     return 1;
}
								
Variable Description
No arguments

Description
Set rendering of an entity
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