native cs_set_weapon_silen(index, silence = 1, draw_animation = 1);
Weapon entity index
If nonzero the weapon will be put into silenced mode, otherwise the silenced mode will be removed
If 1 and the weapon is currently held by a client, the appropriate weapon animation will be played If 2, same as 1 but follows game behavior by playing the associated player's model sequence and disallowing firing while animation is playing.
- Sets the weapon's silenced mode.
Only the USP and M4A1 can be set to silenced fire mode as they are the only guns in the game that provide such a mode.
This native does not verify that the provided entity is a weapon entity. It will result in undefined behavior if used on non-weapon entities.
- 1 if silenced mode set successfully, 0 if entity is not an applicable weapon