native cs_set_user_model(index, const model, bool:update_index = false);
If true, the modelindex is updated as well
- Sets the client's player model.
This is not a one-time set. The CStrike module will remember the selected model and try to prevent attempts at changing the player model, or immediately re-apply it if necessary.
Updating modelindex is useful for custom models which don't have the same structure as the default ones (hitbox, etc..). Model must be precached before.
- This function has no return value.