get_ent_data_string
- Синтаксис
-
native get_ent_data_string(entity, const class[], const member[], value[], maxlen, element = 0);
Переменная | Описание |
---|---|
entity |
Entity index |
class |
Class name |
member |
Member name |
value |
Buffer to store data in |
maxlen |
Maximum size of the buffer |
element |
Element to retrieve (starting from 0) if member is an array |
- Описание
- Retrieves a string from an entity's private data based off a class and member name.
- Пометка
-
Unlike the [get|set]_pdata_* natives that require compiling the class member offset into the plugin, this native instead retrieves the necessary offset from the AMXX gamedata files at runtime, based on the provided class and member name.
- Пометка
-
This native is safer than [get|set]_pdata_* as it can perform stricter offset and typing checks.
- Пометка
-
This native is used to access the following (C++/engine) data types: string, stringptr.
- Возвращает
- Number of cells written to buffer