get_member
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Returns a value from an entity's member.
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get_member_game
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Returns a value from CSGameRules_Members members
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get_movevar
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Returns a movevar value from a playermove.
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get_pmove
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Returns a playermove var.
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get_pmtrace
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Returns a pmtrace var
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get_rebuy
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Returns a RebuyStruct member
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rg_add_account
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Adds money to player's account.
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rg_balance_teams
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Instantly balances the teams.
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rg_check_win_conditions
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Instantly check win conditions.
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rg_create_entity
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Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
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rg_dmg_radius
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Inflicts damage in a radius from the source position.
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rg_drop_item
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Forces the player to drop the specified item classname.
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rg_drop_items_by_slot
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Drop to floor all the player's stuff by specific slot.
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rg_find_ent_by_class
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Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper.
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rg_find_ent_by_owner
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Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner.
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rg_find_weapon_bpack_by_name
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Finds the weapon by name in the player's inventory.
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rg_fire_bullets
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Fires bullets from entity.
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rg_get_account_rules
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Gets the specified reward rule's money amount.
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rg_get_can_hear_player
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Get if player can hear another player
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rg_get_iteminfo
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Gets a parameter of the member CSPlayerItem::m_ItemInfo
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rg_get_join_team_priority
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Gets which team has a higher join priority.
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rg_get_user_ammo
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Returns the amount of clip ammo for a specific weapon.
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rg_get_user_armor
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Returns the client's armor value and retrieves the type of armor.
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rg_get_user_bpammo
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Returns the amount of ammo in the client's backpack for a specific weapon.
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rg_get_user_footsteps
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Get the current footsteps state of the player.
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rg_get_weaponbox_id
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Gets WeaponIdType from weaponbox
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rg_get_weapon_info
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Returns specific information about the weapon.
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rg_give_custom_item
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Gives the player an custom item, this means that don't handled API things.
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rg_give_default_items
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Give the default items to a player.
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rg_give_defusekit
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Sets the client's defusekit status and allows to set a custom HUD icon and color.
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rg_give_item
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Gives the player an item.
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rg_give_shield
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Gives the player a shield
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rg_has_item_by_name
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Checks if the player has the item.
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rg_hint_message
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Adds hint message to the queue.
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rg_initialize_player_counts
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Instantly initialize player counts.
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rg_instant_reload_weapons
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Instantly reload client's weapons.
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rg_internal_cmd
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Executes a client command on the gamedll side.
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rg_is_bomb_planted
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Checks if the bomb is planted.
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rg_is_player_can_takedamage
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Checks whether the player can take damage from the attacker.
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rg_join_team
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Forces a player to join a team.
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rg_multidmg_add
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Adds damage to the accumulator.
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rg_multidmg_apply
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Inflicts contents of global multi damage registered on victim.
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rg_multidmg_clear
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Resets the global multi damage accumulator.
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rg_remove_all_items
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Remove all of the player's items.
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rg_remove_item
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Removes the specified item classname from the player
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rg_remove_items_by_slot
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Remove all the player's stuff in a specific slot.
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rg_reset_can_hear_player
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Reset if player can hear another player.
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rg_reset_maxspeed
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Resets player's maxspeed.
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rg_reset_user_model
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Resets the client's model.
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rg_restart_round
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Instantly restart round.
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rg_round_end
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Forces the round to end.
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rg_round_respawn
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Respawn on round for players/bots.
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rg_send_audio
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Sends the SendAudio message - plays the specified audio.
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rg_send_bartime
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Draws a HUD progress bar which fills from 0% to 100% for the time duration in seconds.
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rg_send_bartime2
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Same as BarTime, but StartPercent specifies how much of the bar is (already) filled.
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rg_set_account_rules
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Sets the amount of reward in the game account for all players.
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rg_set_animation
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Assign the number of the player's animation.
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rg_set_can_hear_player
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Set if player can hear another player
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rg_set_iteminfo
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Sets a parameter of the member CSPlayerItem::m_ItemInfo
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rg_set_user_ammo
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Sets the amount of clip ammo for a specific weapon.
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rg_set_user_armor
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Sets the client's armor value and the type of armor.
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rg_set_user_bpammo
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Sets the amount of ammo in the client's backpack for a specific weapon.
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rg_set_user_footsteps
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Enable/Disable player's footsteps.
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rg_set_user_model
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Sets the client's player model.
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rg_set_user_team
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Sets the client's team without killing the player and sets the client's model.
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rg_set_weapon_info
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Sets specific weapon info values.
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rg_swap_all_players
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Swaps players' teams without reseting frags, deaths and wins.
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rg_switch_team
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Instantly switches the player to his opposite team.
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rg_switch_weapon
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Forces the player to switch to a specific weapon.
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rg_transfer_c4
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Transfers C4 from one player to another.
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rg_update_teamscores
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Updates current scores.
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SetBlocked
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Sets Blocked callback for entity
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SetMoveDone
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Sets MoveDone callback for entity
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SetThink
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Sets Think callback for entity
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SetTouch
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Sets Touch callback for entity
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SetUse
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Sets Use callback for entity
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set_member
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Sets a value to an entity's member.
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set_member_game
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Sets a value to CSGameRules_Members members.
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set_movevar
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Sets a movevar value to a playermove.
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set_pmove
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Sets playermove var.
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set_pmtrace
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Sets a pmtrace var.
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set_rebuy
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Sets a RebuyStruct member.
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[3] rg_fire_bullets3
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Fires bullets from player's weapon.
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