AMX X Documentation

Инклуды

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Нативы
get_member Returns a value from an entity's member.
get_member_game Returns a value from CSGameRules_Members members
get_movevar Returns a movevar value from a playermove.
get_pmove Returns a playermove var.
get_pmtrace Returns a pmtrace var
get_rebuy Returns a RebuyStruct member
rg_add_account Adds money to player's account.
rg_balance_teams Instantly balances the teams.
rg_check_win_conditions Instantly check win conditions.
rg_create_entity Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
rg_dmg_radius Inflicts damage in a radius from the source position.
rg_drop_item Forces the player to drop the specified item classname.
rg_drop_items_by_slot Drop to floor all the player's stuff by specific slot.
rg_find_ent_by_class Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper.
rg_find_ent_by_owner Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner.
rg_find_weapon_bpack_by_name Finds the weapon by name in the player's inventory.
rg_fire_bullets Fires bullets from entity.
rg_get_account_rules Gets the specified reward rule's money amount.
rg_get_can_hear_player Get if player can hear another player
rg_get_iteminfo Gets a parameter of the member CSPlayerItem::m_ItemInfo
rg_get_join_team_priority Gets which team has a higher join priority.
rg_get_user_ammo Returns the amount of clip ammo for a specific weapon.
rg_get_user_armor Returns the client's armor value and retrieves the type of armor.
rg_get_user_bpammo Returns the amount of ammo in the client's backpack for a specific weapon.
rg_get_user_footsteps Get the current footsteps state of the player.
rg_get_weaponbox_id Gets WeaponIdType from weaponbox
rg_get_weapon_info Returns specific information about the weapon.
rg_give_custom_item Gives the player an custom item, this means that don't handled API things.
rg_give_default_items Give the default items to a player.
rg_give_defusekit Sets the client's defusekit status and allows to set a custom HUD icon and color.
rg_give_item Gives the player an item.
rg_give_shield Gives the player a shield
rg_has_item_by_name Checks if the player has the item.
rg_hint_message Adds hint message to the queue.
rg_initialize_player_counts Instantly initialize player counts.
rg_instant_reload_weapons Instantly reload client's weapons.
rg_internal_cmd Executes a client command on the gamedll side.
rg_is_bomb_planted Checks if the bomb is planted.
rg_is_player_can_takedamage Checks whether the player can take damage from the attacker.
rg_join_team Forces a player to join a team.
rg_multidmg_add Adds damage to the accumulator.
rg_multidmg_apply Inflicts contents of global multi damage registered on victim.
rg_multidmg_clear Resets the global multi damage accumulator.
rg_remove_all_items Remove all of the player's items.
rg_remove_item Removes the specified item classname from the player
rg_remove_items_by_slot Remove all the player's stuff in a specific slot.
rg_reset_can_hear_player Reset if player can hear another player.
rg_reset_maxspeed Resets player's maxspeed.
rg_reset_user_model Resets the client's model.
rg_restart_round Instantly restart round.
rg_round_end Forces the round to end.
rg_round_respawn Respawn on round for players/bots.
rg_send_audio Sends the SendAudio message - plays the specified audio.
rg_send_bartime Draws a HUD progress bar which fills from 0% to 100% for the time duration in seconds.
rg_send_bartime2 Same as BarTime, but StartPercent specifies how much of the bar is (already) filled.
rg_set_account_rules Sets the amount of reward in the game account for all players.
rg_set_animation Assign the number of the player's animation.
rg_set_can_hear_player Set if player can hear another player
rg_set_iteminfo Sets a parameter of the member CSPlayerItem::m_ItemInfo
rg_set_user_ammo Sets the amount of clip ammo for a specific weapon.
rg_set_user_armor Sets the client's armor value and the type of armor.
rg_set_user_bpammo Sets the amount of ammo in the client's backpack for a specific weapon.
rg_set_user_footsteps Enable/Disable player's footsteps.
rg_set_user_model Sets the client's player model.
rg_set_user_team Sets the client's team without killing the player and sets the client's model.
rg_set_weapon_info Sets specific weapon info values.
rg_swap_all_players Swaps players' teams without reseting frags, deaths and wins.
rg_switch_team Instantly switches the player to his opposite team.
rg_switch_weapon Forces the player to switch to a specific weapon.
rg_transfer_c4 Transfers C4 from one player to another.
rg_update_teamscores Updates current scores.
SetBlocked Sets Blocked callback for entity
SetMoveDone Sets MoveDone callback for entity
SetThink Sets Think callback for entity
SetTouch Sets Touch callback for entity
SetUse Sets Use callback for entity
set_member Sets a value to an entity's member.
set_member_game Sets a value to CSGameRules_Members members.
set_movevar Sets a movevar value to a playermove.
set_pmove Sets playermove var.
set_pmtrace Sets a pmtrace var.
set_rebuy Sets a RebuyStruct member.
[3] rg_fire_bullets3 Fires bullets from player's weapon.
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