rh_emit_sound2
- Синтаксис
-
native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});
Переменная | Описание |
---|---|
entity |
Entity index or use 0 to emit from worldspawn at the specified position |
recipient |
Recipient index or use 0 to make all clients hear it |
channel |
Channel to emit from |
sample |
Sound file to emit |
vol |
Volume in percents |
attn |
Sound attenuation |
flags |
Emit flags |
pitch |
Sound pitch |
emitFlags |
Additional Emit2 flags, look at the defines like SND_EMIT2_* |
origin |
Specify origin and only on "param" entity worldspawn that is 0 |
- Описание
- Emits a sound from an entity from the engine.
- Возвращает
- true if the emission was successfull, false otherwise