set_gamerules_entity
- Синтаксис
-
native set_gamerules_entity(const class[], const member[], value, element = 0);
Переменная | Описание |
---|---|
class |
Class name |
member |
Member name |
value |
Entity index to set |
element |
Element to set (starting from 0) if member is an array |
- Описание
- Sets an entity index to the gamerules object based off a class and member name.
- Пометка
-
This native is used to access the following (C++/engine) data types: classptr, entvars, edict and ehandle.
- Пометка
-
Pass -1 as value to act as C++ NULL.
- Возвращает
- Функция ничего не возвращает