native get_gamerules_string(const class, const member, value, maxlen, element = 0);
Buffer to store data in
Maximum size of the buffer
Element to retrieve (starting from 0) if member is an array
- Retrieves a string from the gamerules object based off a class and member name.
This native is used to access the following (C++/engine) data types: string, stringptr.
- Number of cells written to buffer