native user_slap(index, power, rnddir = 1);
Power of the slap
If set to zero the player will be slapped along it's aim vector, otherwise the direction will be randomized
- Slaps the client with specified power. Killing the client if applicable.
This removes "power" amount of health from the client, performing a kill if they have no health left after the slap.
The function will apply a velocity to the client that is independent of the slap power. The slap direction can be influenced by the third parameter.
- 1 if user is alive and slap succeeded, 0 otherwise