cs_create_entity
|
Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
|
cs_find_ent_by_class
|
Finds an entity in the world using Counter-Strike's custom FindEntityByString
wrapper.
|
cs_find_ent_by_owner
|
Finds an entity in the world using Counter-Strike's custom FindEntityByString
wrapper, matching by owner.
|
cs_get_armoury_type
|
Returns the armoury entity's weapon id.
|
cs_get_c4_defusing
|
Returns if the bomb is being defused.
|
cs_get_c4_explode_time
|
Returns the game time at which the bomb will explode.
|
cs_get_hostage_foll
|
Returns index of the entity that a hostage is following.
|
cs_get_hostage_id
|
Returns unique id of a hostage.
|
cs_get_hostage_lastuse
|
Returns the last time a hostage was used.
|
cs_get_hostage_nextuse
|
Returns the next time a hostage can be used.
|
cs_get_item_alias
|
Returns the alias name associated with an item index.
|
cs_get_item_id
|
Returns the item id associated with an item name and its aliases.
|
cs_get_no_knives
|
Returns if "no knives" mode is enabled.
|
cs_get_translated_item_alias
|
Returns an item name associated with a command alias.
|
cs_get_user_armor
|
Returns the client's armor value and retrieves the type of armor.
|
cs_get_user_bpammo
|
Returns amount of ammo in the client's backpack for a specific weapon.
|
cs_get_user_buyzone
|
Returns if the client is inside a buyzone.
|
cs_get_user_deaths
|
Returns client's deaths.
|
cs_get_user_defuse
|
Returns if the client has a defuse kit.
|
cs_get_user_driving
|
Returns if the client is currently driving a vehicle and if so, indicates
the speed.
|
cs_get_user_hasprim
|
Returns if the client has a primary weapon or a shield in the inventory.
|
cs_get_user_hostagekills
|
Returns the amount of hostages that the client has killed.
|
cs_get_user_lastactivity
|
Returns the client's last activity time.
|
cs_get_user_mapzones
|
Returns the map zones the client is inside of as a bitflag value.
|
cs_get_user_model
|
Retrieves the client's player model.
|
cs_get_user_money
|
Returns the client's amount of money.
|
cs_get_user_nvg
|
Returns if the client's has night vision goggles.
|
cs_get_user_plant
|
Returns if the client has the ability to plant the bomb.
|
cs_get_user_shield
|
Returns if the client has a shield in the inventory.
|
cs_get_user_stationary
|
Returns if the client is using a stationary gun.
|
cs_get_user_submodel
|
Returns if a submodel is set on the client.
|
cs_get_user_team
|
Returns the client's team and optionally the model id.
|
cs_get_user_tked
|
Returns if the client has committed a team kill in the current round.
|
cs_get_user_vip
|
Returns if the client is a VIP.
|
cs_get_user_weapon
|
Returns weapon index of the active weapon.
|
cs_get_user_weapon_entity
|
Returns active weapon entity.
|
cs_get_user_zoom
|
Returns if the client is zooming.
|
cs_get_weaponbox_item
|
Returns the weapon entity index that was packed into a weaponbox.
|
cs_get_weapon_ammo
|
Returns the amount of ammo in weapon's magazine.
|
cs_get_weapon_burst
|
Returns if the weapon is in burst mode.
|
cs_get_weapon_id
|
Returns the weapon id of an entity.
|
cs_get_weapon_info
|
Returns some information about a weapon.
|
cs_get_weapon_silen
|
Returns if the weapon is in silenced mode.
|
cs_reset_user_model
|
Resets the client's model.
|
cs_set_armoury_type
|
Sets the amoury entity type.
|
cs_set_c4_defusing
|
Sets if the bomb is being defused.
|
cs_set_c4_explode_time
|
Sets the game time at which the bomb will explode.
|
cs_set_ent_class
|
Sets a custom classname of an entity.
|
cs_set_hostage_foll
|
Sets hostage to follow an entity.
|
cs_set_hostage_lastuse
|
Sets the last time a hostage was used.
|
cs_set_hostage_nextuse
|
Sets the next time a hostage can be used.
|
cs_set_no_knives
|
Enables or disables the "no knives" mode.
|
cs_set_user_armor
|
Sets the client's armor value the type of armor.
|
cs_set_user_bpammo
|
Sets amount of ammo in the client's backpack for a specific weapon.
|
cs_set_user_deaths
|
Sets client's deaths.
|
cs_set_user_defuse
|
Sets the client's defusekit status and allows to set a custom HUD icon and
color.
|
cs_set_user_hostagekills
|
Sets the amount of hostages that the client has killed.
|
cs_set_user_lastactivity
|
Sets the client's last activity time.
|
cs_set_user_model
|
Sets the client's player model.
|
cs_set_user_money
|
Sets the client's amount of money.
|
cs_set_user_nvg
|
Sets the client's night vision goggles.
|
cs_set_user_plant
|
Sets the client's ability to plant the bomb and displays or hides the bomb
HUD icon.
|
cs_set_user_submodel
|
Sets the submodel on a client.
|
cs_set_user_team
|
Sets the client's team without killing the player, and sets the client model.
|
cs_set_user_tked
|
Sets the client's team kill status, indicating whether the client has
committed a team kill in the current round.
|
cs_set_user_vip
|
Sets the client's VIP status and displayed model and scoreboard flag.
|
cs_set_user_zoom
|
Sets a zoom type on the client.
|
cs_set_weapon_ammo
|
Sets the amount of ammo in weapon's clip.
|
cs_set_weapon_burst
|
Sets the weapon's burst mode.
|
cs_set_weapon_silen
|
Sets the weapon's silenced mode.
|
cs_user_spawn
|
Sets a dead client up for spawning.
|
CS_InternalCommand
|
Called when CS internally fires a command to a player.
|
CS_OnBuy
|
Called when a client purchases an item.
|
CS_OnBuyAttempt
|
Called when a client attempts to purchase an item.
|
cs_get_weapon_class
|
Returns a weapon class id associated with a weapon id.
|
cs_is_valid_itemid
|
Checks whether an item id is not out of bounds.
|