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Where did this information come from?there is already wh blocker under reapi version but it's only for fastcup :(
before sometime saw on server variables was something about re_whblocker or something like it.Where did this information come from?
Don't disable SNAC.i've been using whblocker for some years now and currently the latest rehhlds / regame_dll / metatmod-r and whblocker 1.5.697 on linux.
before the recently officialy released bins on github, i downloaded these from the 'github-actions' and had them running for some weeks.
ever since some players complained that there are enemies appearing 'out of a suddon, but which should have been also viewable before.
For Example: T passes Middle-DoubleDoors on de_dust2 and then sees a ct moving from ct-base to b-spot, but didnt see him moving from ct-base to that position.
didnt touch the whblocker.ini since ages and its pretty much standard - only changed value is interp = 0.075
since i removed whblocker (and rechecker_2.7/SafeNameAndChat), there were no complains anymore.
Thanks - i'll try your suggestion for whblocker:Don't disable SNAC.
Also, disable at whblocker.ini the antiflash feature
debug = 0
esp = 1
smooth = 0
smoothout = 1
smoothent = 45
decalfix = 2
antinoflash = 1
alphaflash = 255
team = 0
fov = 1
solid = 2
barrel = 1
blockent = 1
hlfix = 0
metacall = 0
blocktype = 1
skytrace = 0
revis = 0
interp = 0.075
[/ CODE]
Player is alive. He seems enemy only in part of seconds but it is completely enough for him to know where enemy is.
What could be settings to avoid this akward situation?
[ATTACH alt="Slika1.jpg"]29378[/ATTACH][ATTACH alt="Slika2.jpg"]29379[/ATTACH][ATTACH alt="Slika3.jpg"]29380[/ATTACH][ATTACH alt="Slika4.jpg"]29381[/ATTACH][ATTACH alt="Slika5.jpg"]29382[/ATTACH][ATTACH alt="Slika6.jpg"]29383[/ATTACH]
# DescriptionHello guys, here are some pictures which made me crazy. My version is v1.5.697
My settings are:
Код:debug = 0 esp = 1 smooth = 0 smoothout = 1 smoothent = 45 decalfix = 2 antinoflash = 1 alphaflash = 255 team = 0 fov = 1 solid = 2 barrel = 1 blockent = 1 hlfix = 0 metacall = 0 blocktype = 1 skytrace = 0 revis = 0 interp = 0.075 [/ CODE] Player is alive. He seems enemy only in part of seconds but it is completely enough for him to know where enemy is. What could be settings to avoid this akward situation? [ATTACH alt="Slika1.jpg"]29378[/ATTACH][ATTACH alt="Slika2.jpg"]29379[/ATTACH][ATTACH alt="Slika3.jpg"]29380[/ATTACH][ATTACH alt="Slika4.jpg"]29381[/ATTACH][ATTACH alt="Slika5.jpg"]29382[/ATTACH][ATTACH alt="Slika6.jpg"]29383[/ATTACH]
# metacall 0|1 Вызывать метамод функцию pfnAddToFullPack, даже если игрока не видно.
# smoothent 1|~ Задержка исчезновении ентитей "Block Entities".