ReHLDS, Reverse-engineered HLDS

ReHLDS, Reverse-engineered HLDS 3.11.0.777

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  • Нравится
Реакции: jairitocs и Teodor
  • Reset m_bSentNewResponse to allow new connection when the client goes through the full stage of connection (cl:connect -> sv:S2C_CONNECTION -> cl:new -> SV_New_f) Related 3a9bfb9
  • change the destination folder for Linux build (#842).
    • Temporary remove windows build.



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Реакции: AkycTuk и HARDCORE
  • ReHLDS API: Enhanced IGameClient/IRehldsServerData/IRehldsServerStatic interfaces;
  • SV_New_f: Deny new connection twice at a time if user messages are received;
    • SV_ReadClientMessage: Fix empty names on bad read.
  • Fixed volume checking in emit sound (#341);
  • sv_user.cpp: Small code refactoring (#810);
  • static_map.h: fix lowercase convert (#806);
  • sv_main.cpp: SV_New_f() uses Q_snprintf() unsafe format. (#807).

  • Implement CVar sv_usercmd_custom_random_seed (#837)
  • ReHLDS API: Add GetEntityInit hook (#832)
  • SV_ParseMove, SV_ParseConsistencyResponse: check length
  • HLTV: Fix crash in ProcessStringCmd (#838)
Сравнение с версией 3.8.0.723 dreamstalker/rehlds
  • Нравится
Реакции: jairitocs и wood-grouse
CalcSurfaceExtents: Fixed a fatal error on some maps due loss of floating point
HLTV: ExecuteString Fix parser #821
HLTV: Downgrade GLIBC version
Make sure the timer is high precision (Fixes #799)
Сверху Снизу