What's Changed
compare 3.12.0.780...3.13.0.788
- Add SV_AllowPhysent hook by @justgo97 in #951
- Revert "change destinition folder for linux build" by @wopox1337 in #977
- GetBonePosition: Added bone index bounds check
- GetAttachment: Added attachment index bounds check
- [Allow the clients to connect on the server of different game]
Client should be use "setinfo _gd "- SV_BuildSoundMsg: fix '\n' in args check
- Increased limit leafs MAX_MAP_LEAFS up to 32767
- Added more check for possible numleaf overflow
What's Changed
Full Changelog: 3.11.0.779...3.12.0.780
- API: Implement Precache, ClientPrintf, CheckUserInfo and AddResource hooks by @ShadowsAdi in #903
- FIX: Netchan_CreateFileFragments: Fixed a very old and rare bug with dlfile while downloading direct from server, when content of resource size is less than header size first fragment.
Сравнение с версией 3.11.0.767 https://github.com/dreamstalker/rehlds/compare/3.11.0.767...3.11.0.776
- Fixed typo ZONE_DYNAMIC_SIZE
- Update workflows/build.yml Set windows job container as windows-2019 instead of windows-latest which now run on windows-2022
- Netchan_FlushIncoming: Don't clear global buffer of incoming network messages
- Fix incorrect cvar description
- Fixed wrong length buffer with "StripUnprintableWorker" and also after stripping
- Added missing CVar sv_rehlds_local_gametime to readme
- API: Add hooks ED_Alloc() & ED_Free(). by @StevenKal in #867
- SV_HullForEntity: better log in Sys_Error by @wopox1337 in #843
- Implement SV_EmitPings() hook by @francoromaniello in #858
- Update on grammar/spelling by @mlgpero in #865
- Implement Con_Printf() hook by @francoromaniello in #861
- Reset m_bSentNewResponse to allow new connection when the client goes through the full stage of connection (cl:connect -> sv:S2C_CONNECTION -> cl:new -> SV_New_f) Related 3a9bfb9
- change the destination folder for Linux build (#842).
- Temporary remove windows build.
Release 3.10.0.760 · dreamstalker/rehlds
change the destination folder for Linux build (#842)github.com
- ReHLDS API: Enhanced IGameClient/IRehldsServerData/IRehldsServerStatic interfaces;
- SV_New_f: Deny new connection twice at a time if user messages are received;
- SV_ReadClientMessage: Fix empty names on bad read.
- Fixed volume checking in emit sound (#341);
- sv_user.cpp: Small code refactoring (#810);
- static_map.h: fix lowercase convert (#806);
- sv_main.cpp: SV_New_f() uses Q_snprintf() unsafe format. (#807).
Release 3.10.0.759 · dreamstalker/rehlds
ReHLDS API: Enhanced IGameClient/IRehldsServerData/IRehldsServerStatic interfaces; SV_New_f: Deny new connection twice at a time if user messages are received; SV_ReadClientMessage: Fix empty name...github.com