Thank You Adidasman For New Update [1.5.696]. Didn't Want To Spoil The Update, Hence, Mentioned Update.
Update It In Forum List Nav Too.
# debug 0 | 3 - debug level (the higher level the more messages you get)
# esp 0 | 1 - block sound-based cheats (aka ESP)
# smooth 1 | 10 - stop blocking players behind edges in advance of actual appearance
# smoothout 0 | 10 - delay blocking players behind edges after actual disappearance
# smoothent 1 | ~ - delay blocking entities of the list "[Block Entities]" after actual appearance
# decalfix 0 | 1 - display shoot decals fix (when enabled some aimbots do not work properly too)
# antinoflash 0 | 1 - block players and entities during full flash
# alphaflash 200 | 255 - minimum alpha amount to be treated as full flash
# team 0 | 1 - teammates block
# fov 0 | 1 - check player view angles (it increases performance)
# solid 0 | 20 - how many transparent objects can be passed during visibility check
# barrel 0 | 1 - additional check for gun barrel visibility
# blockent 0 | 1 - block entities of the list "[Block Entities]"
# hlfix 0 | 1 - fix some problems with gauss & egon Half-Life weapons
# metacall 0 | 1 - call metamod function pfnAddToFullPack even if player is not visible.
# blocktype 0 | 1 - type blocking wallhack (0 - for everyone | 1 - for all players only)
# skytrace 0 | 1 - ignore trace with texture sky
# revis 0 | 1 - allow reverse visibility if one of the player
# interp 0.01 | 0.1 - minimum threshold ex_interp for the client