# REUNION CONFIGURATION
# ================================================= =======
#
# General rule for modifying this file:
#DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ================================================= =======
# AUTHID MANAGEMENT
# ================================================= =======
# ClientID types (for cid_ * options)
# 1: Real (or generated by HW) steam (STEAM_xx: xx: xx)
# 2: Real (or generated by HW) valve (VALVE_xx: xx: xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666: 88: 666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx: xx: xx [1])
cid_Steam = 1
# Client recognized as a steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0: 0: 0 for example)
# default is Deprecated [5]
cid_SteamPending = 9
# for HLTV (default is Deprecated [5])
cid_HLTV = 5
# for p.47 clients (default is Deprecated [5])
cid_NoSteam47 = 4
# for p.48 clients (default is Deprecated [5])
cid_NoSteam48 = 3
# For players having revEmu (> = 9.74) on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu> 9.82 on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx: xx: xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx: xx: xx [1]
cid_SXEI = 1
# For players having SmartSteamEmu> 1.2.4 on client-side:
# default is real STEAM_xx: xx: xx [1]
cid_SSE3 = 1
### AUTH SETTINGS ###
# Authorization protocols version. All the players will be changed.
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
AuthVersion = 2
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If the string is empty, it has not been applied (AuthVersion <3) or Reunion.
SteamIdHashSalt =
# SC2009_RevCompatMode (0/1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion> = 3.
# Default: 1
SC2009_RevCompatMode = 1
# EnableSXEIdGeneration (0/1)
# Turns on sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0
# EnableGenPrefix2 (0/1)
# Enable second prefix (STEAM _ *: 0/1: ****) for generated authids. Reduce chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion> = 3.
# Default: 0
EnableGenPrefix2 = 0
# HLTVExcept_IP (ip addr)
# HLTV from this IP even if the cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
### AUTHID PREFIXES ###
# This config section will be ignored when AuthVersion> 2.
# IPGen_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a: b: c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# SC2009_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a: b: c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a: b: c
#first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int)
# STEAM_a: b: c
#first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;
# SXEI_Prefix1 (int)
# STEAM_a: b: c
#first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int)
# STEAM_a: b: c
#first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;
# Note that you will use steamid WITHOUT any prefixes!
# ================================================= =======
# SERVER QUERIES MANAGEMENT
# ================================================= =======
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Steam) (recommended)
# 1 = Old Style (GoldSource Engine)
# 2 = Hybrid mode - Server is visible everywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 2
# FixBuggedQuery (0/1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1
# EnableQueryLimiter (0/1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1
# QueryRateLimit (128/2048)
# Global rate limit for server queries in sec / sec.
# Default: 256
QueryRateLimit = 256
# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 10
# LogAttacks (0/1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1
# AllowSplitPackets (0/1)
# Allow splitting out the outgoing packets if they are larger than 1400.
# Default: 0
AllowSplitPackets = 0
# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5
# ================================================= =======
# OTHER STUFF
# ================================================= =======
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2