Иконка ресурса

[DEV] Reunion 0.1.0.137

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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Joraronnik, тут такого нема 💁‍♂️ Если ток напрямки кому либо. А заказы это уже чисто то, кому что то требуется определённое и за Ную сумму. Ну ты спросил за инфу, я дал инфу. Но квар на счёт лимитов и если у тебя арена можно тупо и смело вырубить, там он не нужен.
 
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ресурс обновил без изменения версии и описание соли в конфиге поменял
 
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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
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Здравствуйте, когда я устанавливаю эту бета-версию собрания, запросы, которые я делаю с библиотекой php gameq, начинают давать сбой.

Любое решение для этого?
 
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I need this version because I get source query attacks

what they do is flood my server with bots with players who appear as a spectator but do not make a connection, that is, they do not appear on the list of players to kick or ban.
(They are not x fake players, they are udp socket attacks through server queries, they do it with a python program).

In the stable version of the meeting, the QueryFlood does not work correctly.

On the other hand, in the beta version of Reunion, the QueryRateLimit bugs the server info of the favorites section, the threshold is so low that it does not refresh the server statistics.
 
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На форуме допускается только Русский или английский языки / Only Russian and english language allowed
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Код:
REJECTED : This server is using a newer protocol ( 48 ) than your client ( 47 ) . You should check for updates to your client. 
Connecting to .......
Trying p47/auth3/revEmu... 
This servers accepts only legit clients. Go and buy it right now at http://store.steampowered.com/app/
Why? ...
3 Авг 2023
In addition, after changing from 0.92d to this version, SafeNameAndChat, Revoice and ReAuthCheck do not work. Renunion also FAIL
 
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Hello in my server very much players blocked stay in spectator im not sure if it any Exploit or what but for this reason i take banned gametracker.
I dont know how to fixed look in screenshot its very big problem i dont know how to fixed i have last version reunion

Код:
# ========================================================
#         REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
cid_SteamPending = 5

# for HLTV (default is Deprecated [5])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
#    1: DProto (deprecated)
#    2: Reunion 2015-2018
#    3: Reunion new (recommended)
AuthVersion = 3

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 31 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt = 012345678901234563243

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
SC2009_RevCompatMode = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
EnableGenPrefix2 = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


### AUTHID PREFIXES ###

# This config section will be ignored when AuthVersion > 2.

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#         SERVER QUERIES MANAGEMENT
# ========================================================

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Steam) (recommended)
#   1 = Old Style (GoldSource Engine)
#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1

# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1

# QueryRateLimit (128/2048)
# Global rate limit for server queries in packets/sec.
# Default: 256
QueryRateLimit = 256

# QueryFloodBanLevel (320 - 2048).
# Queries/sec level for ip ban. Maximum measured legit level is 80/sec.
# Default: 400
QueryFloodBanLevel = 400

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 1

[QueryLimiterExceptIP]
#127.0.0.1

# LogAttacks (0 / 1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1

# AllowSplitPackets (0 / 1)
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Default: 0
AllowSplitPackets = 0

# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5


# ========================================================
#         OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 3
reu_version
07:48:41 "reu_version" is "0.1.0.137"
 

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На ReHLDS 3.13.0.798 , работать не будет?
После установки, почему то - AuthEmu, Revoice , ReAuthCheck и сам reunion - покинули чат.
 
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RiTa, всё работает как надо. reunion ставить первым в списке.
 
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Подскажите, алгоритм генерации STEAM_ID, в последней версии аналогичен 0.1.0.133?
 
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Refresh, в чейнжлоге ничего нет об этом, так что должно быть да
 
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Refresh, Nordic Warrior, Генерация SteamID в бетках версий которые все > 100 - одна. Только есть одно НО...
При выставленных значениях кваров AuthVersion = 1 & AuthVersion = 2 - будут использоваться "свои" префиксы, которые указаны в конфиге reunion.cfg
Если выставить AuthVersion = 3, то вместо заданных префиксов (которые указаны в конфиге reunion.cfg), будут использоваться "своистандартные" значения из списка AuthVersion = 3, которые никак не изменить.
1707729472213.png

Проще говоря, "свои" префиксы вообще не будут работать со значением AuthVersion = 3, а будут использоваться "стандартные" со списка "по деффолту" от метода AuthVersion = 3
P.S. Для многих, это наверное также будет открытием... т.к. инфа об этом не указана нигде.
 

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