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FoxStaRGoD, флаги доступа настраиваются в AMXMODX конфигурации cmdaccess.ini
Последнее редактирование:
{
"equip": {
"primary": [
"weapon_m4a1",
"weapon_ak47",
"weapon_famas",
"weapon_galil",
"weapon_awp",
"weapon_mp5navy",
"weapon_p90",
"weapon_aug",
"weapon_sg552",
"weapon_scout",
"weapon_ump45",
"weapon_sg550",
"weapon_m249",
"weapon_g3sg1",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10"
],
"secondary": [
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
],
"botEquip": {
"primary": [
"weapon_famas",
"weapon_galil"
],
"secondary": [
"weapon_deagle",
"weapon_p228",
"weapon_elite"
]
}
},
"cvars": {
// ReDM: Spawns
/* Enables the system of selecting spawns.
0 - disable
1 - for all
2 - only for T
3 - only for CT */
"redm_randomspawn": "1",
/* Check the spawn point for visibility by enemies (line of sight).
0 - disable
1 - enable */
"redm_randomspawn_los": "1",
// Minimum distance to the enemy to enable spawn checks.
"redm_randomspawn_dist": "1500",
/* Name of the spawn manager style.
`none`,
`preset`,
`random` - (beta) */
"redm_spawn_preset": "preset",
// ReDM: Features
/* Enable a barrier in the middle of the map (`anti-rush' system).
It dont work on `de_`, `cs_` `css_` maps. */
"redm_aim_barrier": "0",
/* Barrier display mode
`0` - disable,
`1` - display permanently (beta),
`2` - display only when touched. */
"redm_aim_barrier_always_show": "2",
// Open equip menu by pressing `G` (drop command).
"redm_equip_menu_open_by_g": "0",
// Block the ability to drop the weapon.
"redm_block_drop_weapon": "0",
// Enable equip manager.
"redm_equip_manager": "1",
// Restore weapon slot on respawn.
"redm_keep_weapon_slot": "0",
// Open weapon equip menu on spawn.
"redm_open_equip_menu": "0",
// How much to restore HP when killing an enemy.
"redm_healer": "2",
// How much to restore HP when killing with HS an enemy.
"redm_healer_hs": "5",
// Mute the sounds of other players at a distance.
"redm_sounds_distance": "1500",
// Highlight the display when you kill someone.
"redm_fade": "1",
// Kill highlights color [RGBA]
"redm_fade_colors": "0 200 0 50",
// Refill ammo on kills.
"redm_refill_ammo": "1",
// Play a sound when an enemy is hit.
"redm_hitsound": "1",
// Enable hits only in HS.
"mp_damage_headshot_only": "0",
// Hide other players' killfeed.
"redm_hide_other_deathnotice": "12",
// On spawn protection colors [RGBA]
"redm_protection_color_t": "200 0 0 15",
"redm_protection_color_ct": "0 0 200 15",
/* Number of times a team can
have players respawn before they stop
being able to respawn.
`0` - disabled */
"redm_tickets": "0",
// Tickets HUD update frequency.
"redm_tickets_hud_update_freq": "1.0",
// Minimum percentage of tickets to start blinking.
"redm_tickets_hud_blink_percent": "10",
/* Ticket HUD display type.
0 - without colors and effects;
1 - color, with effects. */
"redm_tickets_hud_type": "1",
// Tickets HUD X position.
"redm_tickets_hud_x": "0.5",
// Tickets HUD Y position.
"redm_tickets_hud_y": "0.12",
// Space between tickets for teams (when type = 2).
"redm_tickets_hud_gap": "10",
// ReDM: Modes
/* Game mode change mode.
`0`, `disable` - disable modes
`random` - random change
`sequentially` - sequential mode change
*/
"redm_modes_switch": "0",
// Enable voting for the next game mode.
"redm_mode_vote_enable": "0",
// Time to vote for the next mode (sec).
"redm_mode_vote_time": "15",
// How many times can the game mode be extended.
"redm_mode_vote_extend_times": "1",
// Mode title HUD X position.
"redm_mode_title_hud_x": "-1.0",
// Mode title HUD Y position.
"redm_mode_title_hud_y": "0.85",
// ReGameDLL Settings
"mp_freeforall": "0",
"bot_deathmatch": "0",
"bot_defer_to_human": "0",
"bot_join_after_player": "0",
"bot_quota_mode": "fill",
"mp_autoteambalance": "0",
"mp_buytime": "0",
"mp_ct_default_grenades": "",
"mp_t_default_grenades": "",
"mp_t_default_weapons_primary": "ak47",
"mp_ct_default_weapons_primary": "m4a1",
"mp_t_default_weapons_secondary": "glock18",
"mp_ct_default_weapons_secondary": "usp",
"mp_forcerespawn": "1",
"mp_free_armor": "2",
"mp_freezetime": "0",
"mp_give_player_c4": "0",
"mp_infinite_ammo": "2",
"mp_item_staytime": "0",
"mp_limitteams": "0",
"mp_startmoney": "0",
"mp_playerid": "0",
"mp_radio_maxinround": "0",
"mp_refill_bpammo_weapons": "3",
"mp_round_infinite": "1",
"mp_scoreboard_showhealth": "0",
"mp_scoreboard_showmoney": "0",
"mp_show_radioicon": "0",
"mp_weapons_allow_map_placed": "0",
"mp_roundrespawn_time": "9999999",
"mp_roundtime": "0"
},
"modes": [
{
"name": "PISTOLS_ONLY_HS",
"equip": {
"secondary": [
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
]
},
"cvars": {
"mp_damage_headshot_only": "1",
"mp_t_default_weapons_primary": "",
"mp_ct_default_weapons_primary": "",
"mp_free_armor": "0"
}
},
{
"name": "SECOND_ROUND_WEAPONS",
"equip": {
"primary": [
"weapon_scout",
"weapon_famas",
"weapon_galil",
"weapon_mp5navy",
"weapon_p90",
"weapon_ump45",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10"
],
"secondary": [
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
]
},
"cvars": {
"mp_t_default_weapons_primary": "scout",
"mp_ct_default_weapons_primary": "scout",
"mp_t_default_weapons_secondary": "deagle",
"mp_ct_default_weapons_secondary": "deagle",
"mp_free_armor": "1"
}
},
{
"name": "ALL_WEAPONS_HS_ONLY",
"cvars": {
"mp_damage_headshot_only": "1"
}
},
{
"name": "ALL_WEAPONS"
}
]
}