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Re GunGame 1.5.2 (fixed archive)

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met

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FFA u TEAMPLAY пока что только в планах?
 
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2 раз(а)
How to remove the welcome sound?
 
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Kobra, delete this line:
Код:
public client_putinserver(id)
{
    ...
 
-    set_task(0.5, "PlayWelcomeSound", id);
}
 
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1,225
Помог
44 раз(а)
Kobra,
Код:
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <fun>
#include <reapi>

#pragma semicolon 1

new const PLUGIN[] = "Re GunGame";
new const VERSION[] = "1.5.2";
new const AUTHOR[] = "gyxoBka";

/*---------------EDIT ME------------------*/

#define RED_TEAM_COLOUR       255, 0, 0        // Цвет RGB во время защиты для ТТ ( рендеринг )
#define BLUE_TEAM_COLOUR       0, 0, 255        // Цвет RGB во время защиты для CT ( рендеринг )
#define GLOW_THICK             10                // "Плотность" цвета защиты. Закомментируйте, чтобы отключить свечение

#define MAXPLAYERS             32                // Максимальное количество игроков на сервере
#define REFRESH_INTERVAL     5.0                // С какой периодичностью обновляется HUD лидера

#define MAX_SAVES             32                // Максимальное количество сохраненных игроков

/*----------------------------------------*/

#define CheckFlag(%1,%2)              (%1 &   (1 << (%2 & 31)))
#define SetFlag(%1,%2)                (%1 |=  (1 << (%2 & 31)))
#define ClearFlag(%1,%2)            (%1 &= ~(1 << (%2 & 31)))

#define FIRST_PLAYER_ID     1
#define MAX_LEVELS             26
#define START_LEVEL            1
#define    MAX_SPAWNS            60
#define WEAPON_LEN             16
#define SOUND_SIZE             100

#define TASK_RESPAWN_ID        32
#define TASK_NEWSPAWN_ID    64
#define TASK_PROTECTION_ID    96
#define TASK_GIVEGRENADE_ID 128
#define TASK_LEADER_DISPLAY 500

#define IsPlayer(%1) ( FIRST_PLAYER_ID <= %1 <= MAXPLAYERS )
#define IsMp3Format(%1)  equali( %1[strlen( %1 ) - 4 ], ".mp3" )

enum Team
{
    TT = 1,
    CT
}

enum
{
    WORLD = 0,
    BULLET,
    KNIFE,
    GRENADE
}

enum
{
    SECTION_NONE = 0,
    BASIC,
    DEATHMATCH,
    WARMUP,
    SOUND,
    WEAPON
}

enum
{
    LEVELUP = 0,
    LEVELDOWN,
    LEVELSTEAL,
    LEVELNADE,
    LEVELKNIFE,
    LEVELWINNER,
    LEVELLEAD,
    LEVELTIEDLEAD,
    LEVELLOSTLEAD
}

enum SaveData
{
    szAuth[35],
    iSavedLevel,
    iSavedKills,
    iTimeStamp
}

//new const g_szScenarioIcons[][] ={ "", "number_1", "number_2", "number_3", "number_4", "number_5", "number_6", "number_7", "number_8", "number_9" };

new g_eSavedData[MAX_SAVES + 1][SaveData];

new Array:g_aLevelUp, Array:g_aLevelDown, Array:g_aLevelSteal, Array:g_aLevelNade, Array:g_aLevelKnife,
Array:g_aLevelWinner, Array:g_aLevelLead, Array:g_aLevelTiedLead, Array:g_aLevelLostLead;
new g_aLevelUp_size, g_aLevelDown_size, g_aLevelSteal_size, g_aLevelNade_size, g_aLevelKnife_size,
g_aLevelWinner_size, g_aLevelLead_size, g_aLevelTiedLead_size, g_aLevelLostLead_size;

new g_szWeaponLevelName[MAX_LEVELS + 1][WEAPON_LEN + 1], g_szShortWeaponName[MAX_LEVELS + 1][WEAPON_LEN + 1], g_iNeedFrags[MAX_LEVELS + 1],
g_iMaxBpAmmoLevel[MAX_LEVELS + 1], g_iCswLevel[MAX_LEVELS + 1], g_iWeaponLevelSlot[MAX_LEVELS + 1], g_szWeaponIcon[MAX_LEVELS + 2][12];

new g_iPlayerLevel[MAXPLAYERS + 1] = {1, 1, ...}, g_iPlayerFrags[MAXPLAYERS + 1], g_iTiedLeaderId[MAXPLAYERS + 1];

new g_iSpawnVecs[MAX_SPAWNS][3], g_iSpawnAngles[MAX_SPAWNS][3], g_iSpawnVAngles[MAX_SPAWNS][3], g_iSpawnTeam[MAX_SPAWNS];

new g_szGameName[32], g_szVoteFunction[50], g_szCallPluginName[24], g_szLeaderName[32], g_szTiedLeaderName[32], g_szWarmUpWeapon[WEAPON_LEN + 1];

new g_iMaxLevels = START_LEVEL, g_iLevelVote, g_iLevelBeforeVote, g_iWinnerMotd, g_iAfkProtection, g_iArmorValue, g_iRandomSpawn, g_iWarmUpTime,
g_iHeLevel, g_iKnifeLevel, g_iNewPlayerLevel, g_iAwpAmmo, g_iColorRed, g_iColorGreen, g_iColorBlue, g_iLevelSaveType, g_iDisplayLeader,
g_iLeaderLevel = START_LEVEL, g_iLeaderId, g_iTiedLeaderNum, g_iWinnerId, g_iLastKilled, g_iWarmUpLevel, g_iProtectionBar, g_iGlowEffect, g_iNoShotProtection;

new Float:g_fDisplayPosX, Float:g_fDisplayPosY, Float:g_fSpawnDelay, Float:g_fProtectionTime,  Float:g_fNadeRefreshTime;

new bool:g_bGameCommencing, bool:g_bIsWarpUp, bool:g_bVoteStarted;

new g_MsgCrosshair, g_MsgHideWeapon, g_MsgCurWeapon, g_MsgRoundTime, g_MsgBarTime, g_hookMsgRoundTime, g_MsgStatusIcon /**,g_MsgScenarioIcon**/;

new g_iHudLeaderSync, g_iHudFragSync, g_iMaxPlayers, g_iTotalSpawns;

new IsPlayerAlive, IsPlayerConnected, IsPlayerBot;

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);

    register_cvar( "regungame", VERSION, FCVAR_SERVER|FCVAR_SPONLY|FCVAR_UNLOGGED );
    
    register_logevent("EventGameCommencing", 2, "0=World triggered", "1=Game_Commencing") ;
    register_event("CurWeapon","EventCurWeapon","be","1=1");
    register_event("AmmoX","EventAmmoX","be");
    
    RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
    RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", true);
    RegisterHookChain(RG_CBasePlayer_DropPlayerItem, "CBasePlayer_DropPlayerItem", false);
    RegisterHookChain(RG_HandleMenu_ChooseAppearance, "HandleMenu_ChooseAppearance", true);
    RegisterHookChain(RG_CSGameRules_DeadPlayerWeapons, "CSGameRules_DeadPlayerWeapons", false);
    RegisterHookChain(RG_CSGameRules_GiveC4, "CSGameRules_GiveC4", false);
    RegisterHookChain(RH_SV_DropClient, "SV_DropClient", true); /** !!!!!!!!!! **/

    //register_clcmd("drop", "ClientDrop");
    
    g_iHudLeaderSync = CreateHudSyncObj();
    g_iHudFragSync = CreateHudSyncObj();
    g_iMaxPlayers = get_maxplayers();
    g_MsgCurWeapon = get_user_msgid("CurWeapon");
    g_MsgRoundTime = get_user_msgid("RoundTime");
    //g_MsgScenarioIcon = get_user_msgid( "Scenario" );
    g_MsgStatusIcon = get_user_msgid("StatusIcon");
    g_MsgHideWeapon = get_user_msgid("HideWeapon");
    g_MsgCrosshair = get_user_msgid("Crosshair");
    g_MsgBarTime = get_user_msgid("BarTime");
    
    remove_entity_name("armoury_entity");
    remove_entity_name("info_bomb_target");
    remove_entity_name("func_bomb_target");
}

public SV_DropClient(id, bCrash, szFmt[])
//public client_disconnect(id)
{
    ClearFlag(IsPlayerAlive, id);
    remove_task(id + TASK_RESPAWN_ID);
    ClearFlag(IsPlayerConnected, id);
    remove_task(id + TASK_PROTECTION_ID);
    ClearFlag(IsPlayerBot, id);
    remove_task(id + TASK_GIVEGRENADE_ID);
    
    if(g_iLevelSaveType >= 0)
    {
        SaveDisconnectPlayer(id);
    }
    
    g_iPlayerLevel[id] = START_LEVEL;
    g_iPlayerFrags[id] = 0;
    
    CalculateNewLeader();
}

public CBasePlayer_DropPlayerItem() return HC_SUPERCEDE;

//public ClientDrop(id) return PLUGIN_HANDLED;
public client_kill(id) return PLUGIN_HANDLED;

public plugin_precache()
{   
    ReadCfg();
    if(g_iRandomSpawn)
    {
        readSpawns();
    }

    if(g_aLevelUp_size)
    {
        PrecacheSounds(g_aLevelUp, g_aLevelUp_size);
    }

    if(g_aLevelDown_size)
    {
        PrecacheSounds(g_aLevelDown, g_aLevelDown_size);
    }
    
    if(g_aLevelSteal_size)
    {
        PrecacheSounds(g_aLevelSteal, g_aLevelSteal_size);
    }
    
    if(g_aLevelNade_size)
    {
        PrecacheSounds(g_aLevelNade, g_aLevelNade_size);
    }
    
    if(g_aLevelWinner_size)
    {
        PrecacheSounds(g_aLevelWinner, g_aLevelWinner_size);
    }
    
    if(g_aLevelLead_size)
    {
        PrecacheSounds(g_aLevelLead, g_aLevelLead_size);
    }

    if(g_aLevelTiedLead_size)
    {
        PrecacheSounds(g_aLevelTiedLead, g_aLevelTiedLead_size);
    }
    
    if(g_aLevelLostLead_size)
    {
        PrecacheSounds(g_aLevelLostLead, g_aLevelLostLead_size);
    }
    
    if(g_aLevelKnife_size)
    {
        PrecacheSounds(g_aLevelKnife, g_aLevelKnife_size);
    }
}

public plugin_cfg()
{
    set_cvar_num("mp_freezetime", 0);
    set_cvar_num("mp_timelimit", 0);
    set_cvar_num("mp_round_infinite", 0);
    set_cvar_num("mp_refill_bpammo_weapons", 2);
    
    set_member_game(m_bCTCantBuy, true);
    set_member_game(m_bTCantBuy, true);
    set_member_game(m_GameDesc, g_szGameName);
    
    g_iLevelVote = g_iMaxLevels - g_iLevelBeforeVote;
    
    if(g_iDisplayLeader) set_task(REFRESH_INTERVAL, "ShowLeader", TASK_LEADER_DISPLAY, .flags = "b");
}

NewPlayerMiddleLevel()
{
    new iLevel, iMaxLevel = START_LEVEL, iMinLevel = 100;        /** Level 100 just big value to get min ; ) **/
    
    for(new id = 1; id <= g_iMaxPlayers; id++)
    {
        if(!CheckFlag(IsPlayerConnected, id)) continue;
        
        iLevel = g_iPlayerLevel[id];
        if(iMinLevel > iLevel)
        {
            iMinLevel = iLevel;
            continue;
        }
        
        if(iMaxLevel < iLevel) iMaxLevel = iLevel;
    }
    
    if(iMinLevel > MAX_LEVELS) return START_LEVEL;
    
    return (iMaxLevel + iMinLevel) / 2;
}

public client_connect(id)
{
    ClearFlag(IsPlayerConnected, id);
    ClearFlag(IsPlayerAlive, id);
}

public client_putinserver(id)
{   
    if(GetPlayerData(id))
    {
        CalculateNewLeader();
    }
    else
    {
        switch(g_iNewPlayerLevel)
        {
            case 0:
            {
                g_iPlayerLevel[id] = NewPlayerMiddleLevel();
            }
            default:
            {
                new iLevel; iLevel = g_iPlayerLevel[g_iLeaderId] - g_iNewPlayerLevel;
                g_iPlayerLevel[id] = iLevel > START_LEVEL ? iLevel : START_LEVEL;
            }
        }
    }
    
    if(is_user_connected(id))
    {
        SetFlag(IsPlayerConnected, id);
    }
    
    if(is_user_bot(id) || is_user_hltv(id))
    {
        SetFlag(IsPlayerBot, id);
        return;
    }
}

public CSGameRules_DeadPlayerWeapons(const wEnt)
{
    SetHookChainReturn(ATYPE_INTEGER, GR_PLR_DROP_GUN_NO);
    return HC_SUPERCEDE;
}

public HandleMenu_ChooseAppearance(id, iSlot)
{
    remove_task(TASK_NEWSPAWN_ID + id);
    set_task( g_fSpawnDelay, "SpawnNewPlayer", TASK_NEWSPAWN_ID + id);
    
    return HC_CONTINUE;
}

public CSGameRules_GiveC4() return HC_SUPERCEDE;

public SpawnNewPlayer(id)
{
    id -= TASK_NEWSPAWN_ID;
    
    if(CheckFlag(IsPlayerAlive, id) || !CheckFlag(IsPlayerConnected, id))
        return;

    switch(get_member(id, m_iTeam))
    {
        case TT, CT: ExecuteHamB(Ham_CS_RoundRespawn, id);
    }
}

public CBasePlayer_Killed(id, pevAttacker, iGib)
{
    static TaskID, bool:bGrenadeSound, bool:bKnifeSound;
    static bool:bGiveNewWeapon; bGiveNewWeapon = false;
    static bool:bWinner;
    
    if(bWinner) return HC_CONTINUE;
    
    ClearFlag(IsPlayerAlive, id);
    
    TaskID = TASK_RESPAWN_ID + id;
    remove_task(TaskID);
    set_task( g_fSpawnDelay, "Respawn", TaskID );
    
    if(!IsPlayer(pevAttacker) || id == pevAttacker || !CheckFlag(IsPlayerConnected, pevAttacker) || get_member(id, m_iTeam) == get_member(pevAttacker, m_iTeam))
        return HC_CONTINUE;
        
    if(g_bIsWarpUp)
    {
        if(g_iWarmUpLevel == g_iHeLevel || g_iWarmUpLevel == g_iKnifeLevel)
            return HC_CONTINUE;
        
        rg_instant_reload_weapons(pevAttacker);       
        //cs_set_weapon_ammo(get_member(pevAttacker, m_pActiveItem), g_iMaxClipLevel[g_iWarmUpLevel]);
        return HC_CONTINUE;
    }
    
    if(g_iAfkProtection)
    {
        if(get_gametime() - cs_get_user_lastactivity(id) > g_iAfkProtection)
            return HC_CONTINUE;
    }

    static iAttackerLevel, iAttackerFrags, iNeedFrags, iInflictor;
    iAttackerLevel = g_iPlayerLevel[pevAttacker];
    iAttackerFrags = g_iPlayerFrags[pevAttacker];
    iNeedFrags = g_iNeedFrags[iAttackerLevel];

    get_death_reason(id, pevAttacker, iInflictor);
    
    // We have to know weapon ;)
    switch(iInflictor)
    {
        case BULLET:
        {
            iAttackerFrags++;
            if(iNeedFrags <= iAttackerFrags)
            {
                iAttackerFrags = 0;
                iAttackerLevel++;
                
                bGiveNewWeapon = true;
                // GIVE NEW WEAPON
                //GiveBetterWeapon(pevAttacker, iAttackerLevel);
                
                // PLAY SOUND LEVEL UP
                if(g_aLevelUp_size)
                {
                    PlaySound(pevAttacker, g_aLevelUp, g_aLevelUp_size);
                }
            }
            else rg_instant_reload_weapons(pevAttacker);
            //cs_set_weapon_ammo(get_member(pevAttacker, m_pActiveItem), g_iMaxClipLevel[iAttackerLevel]);
        }
        case KNIFE:
        {
            if(g_iPlayerLevel[id] > START_LEVEL)
            {
                g_iPlayerLevel[id]--;
                
                if(g_iLeaderId == id)
                {
                    switch(g_iTiedLeaderNum)
                    {
                        case 0:
                        {
                            CalculateNewLeader();
                        }
                        case 1:
                        {
                            g_iLeaderId = g_iTiedLeaderId[g_iTiedLeaderNum];
                            g_iTiedLeaderId[g_iTiedLeaderNum] = 0;
                            g_iTiedLeaderNum--;
                            
                            get_user_name(g_iLeaderId, g_szLeaderName, charsmax(g_szLeaderName));
                        }
                        default:
                        {
                            g_iLeaderId = g_iTiedLeaderId[g_iTiedLeaderNum];
                            g_iTiedLeaderId[g_iTiedLeaderNum] = 0;
                            g_iTiedLeaderNum--;

                            get_user_name(g_iLeaderId, g_szLeaderName, charsmax(g_szLeaderName));
                            get_user_name(g_iTiedLeaderId[g_iTiedLeaderNum], g_szTiedLeaderName, charsmax(g_szTiedLeaderName));
                        }   
                    }
                }
                
                // PLAY SOUND LEVEL DOWN
                if(g_aLevelDown_size)
                {
                    PlaySound(id, g_aLevelDown, g_aLevelDown_size);
                }
            }
            
            if(iAttackerLevel != g_iHeLevel)
            {
                iAttackerLevel++;
                
                // PLAY SOUND LEVEL STEAL
                if(g_aLevelSteal_size)
                {
                    PlaySound(pevAttacker, g_aLevelSteal, g_aLevelSteal_size);
                }
                
                // GIVE NEW WEAPON
                //GiveBetterWeapon(pevAttacker, iAttackerLevel);
                bGiveNewWeapon = true;
            }
            else rg_give_item(id, "weapon_hegrenade", GT_APPEND);
        }
        case GRENADE:
        {
            remove_task(pevAttacker + TASK_GIVEGRENADE_ID);
            iAttackerLevel++;
            
            // GIVE NEW WEAPON
            //GiveBetterWeapon(pevAttacker, iAttackerLevel);
            bGiveNewWeapon = true;
        }
    }
    
    // PLAY GRENADE SOUND
    if(iAttackerLevel == g_iHeLevel && !bGrenadeSound && g_aLevelNade_size)
    {
        PlaySound(pevAttacker, g_aLevelNade, g_aLevelNade_size);
        bGrenadeSound = true;
    }
    
    if(iAttackerLevel == g_iKnifeLevel && !bKnifeSound && g_aLevelKnife_size)
    {
        PlaySound(pevAttacker, g_aLevelKnife, g_aLevelKnife_size);
        bKnifeSound = true;
    }
    
    if(g_iLeaderLevel == iAttackerLevel && g_iLeaderId != pevAttacker)
    {
        new bool:bIsPlayerTied = false;
        for(new i = 1; i <= g_iTiedLeaderNum; i++)
        {
            if(g_iTiedLeaderId[i] == pevAttacker)
            {
                bIsPlayerTied = true;
                break;
            }
        }
        
        if(!bIsPlayerTied)
        {
            // PLAY SOUND TIED LEADER TO EACH PLAYER
            if(g_aLevelTiedLead_size && g_iLeaderId)
            {
                PlaySound(pevAttacker, g_aLevelTiedLead, g_aLevelTiedLead_size);
                PlaySound(g_iLeaderId, g_aLevelTiedLead, g_aLevelTiedLead_size);
            }
            g_iTiedLeaderNum++;
            g_iTiedLeaderId[g_iTiedLeaderNum] = pevAttacker;
            
            get_user_name(pevAttacker, g_szTiedLeaderName, charsmax(g_szTiedLeaderName));
        }
    }
    
    if(iAttackerLevel > g_iLeaderLevel)
    {
        if(g_iLeaderId != pevAttacker)
        {
            // PLAY SOUND LOST LEAD
            if(g_aLevelLostLead_size && g_iLeaderId)
            {
                PlaySound(g_iLeaderId, g_aLevelLostLead, g_aLevelLostLead_size);
            }
            
            // PLAY SOUND LEAD
            if(g_aLevelLead_size)
            {
                PlaySound(pevAttacker, g_aLevelLead, g_aLevelLead_size);
            }
            g_iLeaderId = pevAttacker;
            get_user_name(g_iLeaderId, g_szLeaderName, charsmax(g_szLeaderName));
        }
        ResetTiedLeader();
        g_iLeaderLevel = iAttackerLevel;
    }
    
    // Time to vote for map?
    if(iAttackerLevel == g_iLevelVote && !g_bVoteStarted)
    {
        g_bVoteStarted = true;        // just to vote once
        StartMapVote();
    }
    
    // Attacker can be winner
    if(iAttackerLevel > g_iMaxLevels)
    {
        bWinner = true;
        
        remove_task(TASK_LEADER_DISPLAY);
        
        g_iWinnerId = pevAttacker;            // GAME OVER. Winner detected ;)
        g_iLastKilled = id;                    // We have looser, too : D
        
        //PLAY WINNER SOUND
        if(g_aLevelWinner_size)
        {
            PlaySound(0, g_aLevelWinner, g_aLevelWinner_size);
        }
        
        // If default MOTD used let's show it
        if(g_iWinnerMotd)
        {
            set_task( 1.0, "ShowWinnerMotd" );
            //ShowWinnerMotd();
        }
        set_task( 6.0, "DelayedMapChange" );
        
        return HC_CONTINUE;
    }
    
    if(bGiveNewWeapon) GiveBetterWeapon(pevAttacker, iAttackerLevel);

    //SendScenarioIcon(pevAttacker, iNeedFrags, iAttackerFrags);
    RefreshFragInformer(pevAttacker, iNeedFrags, iAttackerFrags, iAttackerLevel);
    
    g_iPlayerLevel[pevAttacker] = iAttackerLevel;
    g_iPlayerFrags[pevAttacker] = iAttackerFrags;
    
    return HC_CONTINUE;
}

public DelayedMapChange()
{
    new szNextMap[32];
    get_cvar_string("amx_nextmap", szNextMap, charsmax(szNextMap));
    
    server_cmd("changelevel %s", szNextMap);
}

public CBasePlayer_Spawn(id)
{
    if(!is_user_alive(id))
    {
        ClearFlag(IsPlayerAlive, id);
        return HC_CONTINUE;
    }
    
    SetFlag(IsPlayerAlive, id);
    
    if(g_iRandomSpawn)
    {
        spawn_Preset(id);
    }
    
    new iLevel;
    
    if(g_bIsWarpUp) iLevel = g_iWarmUpLevel;
    else
    {
        iLevel = g_iPlayerLevel[id];
        //DeleteStatusIcon(id, iLevel)
        SendStatusIcon(id, iLevel);
        RefreshFragInformer(id, g_iNeedFrags[iLevel], g_iPlayerFrags[id], iLevel);
        hide_hud(id);
    }
    
    if(g_fProtectionTime) PlayerProtection(id);
    
    rg_remove_all_items(id, false);
    
    if(g_iArmorValue) rg_set_user_armor(id, g_iArmorValue, ARMOR_VESTHELM);
    
    rg_give_item(id, "weapon_knife", GT_APPEND);
    
    if(!iLevel || iLevel == g_iKnifeLevel) return HC_CONTINUE;
    else if( iLevel == g_iHeLevel ) rg_give_item(id, "weapon_hegrenade", GT_APPEND);
    else
    {
        rg_give_item(id, g_szWeaponLevelName[iLevel], GT_APPEND);
        cs_set_user_bpammo(id, g_iCswLevel[iLevel], g_iMaxBpAmmoLevel[iLevel]);
        ExecuteHamB(Ham_Weapon_RetireWeapon, get_member(id, m_rgpPlayerItems, 3));
    }   
        
    return HC_CONTINUE;
}

public EventGameCommencing()
{
    if(g_bGameCommencing) return;
    
    g_bGameCommencing = true;
    
    set_cvar_num("mp_round_infinite", 1);
    
    if(g_iWarmUpTime)
    {
        g_bIsWarpUp = true;
        g_hookMsgRoundTime = register_message( g_MsgRoundTime, "Message_RoundTime" );
        set_task(1.0, "TaskCountdownRestart", _, _, _, "a", g_iWarmUpTime);
        
        set_task( 5.0, "WarmpupStart" );
    }
}

public WarmpupStart()
{
    set_hudmessage(g_iColorRed, g_iColorGreen, g_iColorBlue, -1.0, 0.3, 0, 0.0, 5.0, 0.0, 0.0);
    ShowSyncHudMsg(0, CreateHudSyncObj(), "ПЕРЕД ИГРОЙ НАДО РАЗМЯТЬСЯ^nРАЗМИНКА!");
}

public EventAmmoX(id)
{
    new iLevel;

    if(g_bIsWarpUp) iLevel = g_iWarmUpLevel;
    else iLevel = g_iPlayerLevel[id];

    if(iLevel == g_iHeLevel)
    {
        new iAmount = read_data(2);
        
        if(iAmount > 0)
        {
            remove_task(id + TASK_GIVEGRENADE_ID);
            return;
        }
        
        set_task(g_fNadeRefreshTime, "GiveGrenade", id + TASK_GIVEGRENADE_ID);
        
        if(!CheckFlag(IsPlayerBot, id)) ShowBar(id, g_fNadeRefreshTime);
    }
}

public EventCurWeapon(id)
{
    if(!CheckFlag(IsPlayerAlive, id)) return;

    // have at least one bullet in AWP clip
    if(read_data(2) == CSW_AWP && read_data(3) > g_iAwpAmmo)
    {
        new wEnt = get_member(id, m_pActiveItem);
        cs_set_weapon_ammo(wEnt, g_iAwpAmmo);

        message_begin(MSG_ONE,g_MsgCurWeapon,_,id);
        write_byte(g_iAwpAmmo); // current?
        write_byte(CSW_AWP); // weapon
        write_byte(g_iAwpAmmo); // clip
        message_end();
    }
}

public Respawn(id)
{
    id -= TASK_RESPAWN_ID;
    
    if(CheckFlag(IsPlayerAlive, id) || !CheckFlag(IsPlayerConnected, id))
        return;
    
    switch(get_member(id, m_iTeam))
    {
        case TT, CT:  ExecuteHamB(Ham_CS_RoundRespawn, id);
    }
}

public DisableProtection(id)
{
    id -= TASK_PROTECTION_ID;
    //if(!CheckFlag(IsPlayerAlive, id) || !is_user_connected(id)) return;
    if(!is_user_alive(id)) return;
    
    set_user_godmode(id);
    
    if(g_iNoShotProtection) set_member(id, m_bIsDefusing, false);
    
    if(g_iGlowEffect) set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}

public TaskCountdownRestart()
{
    switch(    --g_iWarmUpTime )
    {
        case 0:
        {
            g_bIsWarpUp = false;
            unregister_message( g_MsgRoundTime, g_hookMsgRoundTime );
            
            set_cvar_num("sv_restart", 1);
        
            set_task( 2.0, "EndHud" );
        }
    }
}

public EndHud()
{
    set_hudmessage(g_iColorRed, g_iColorGreen, g_iColorBlue, -1.0, 0.3, 0, 0.0, 5.0, 0.0, 0.0);
    ShowSyncHudMsg(0, CreateHudSyncObj(), "СПАСИБО ЗА РАЗМИНКУ!^nПРИЯТНОЙ ИГРЫ!");
}

public Message_RoundTime( msgid, dest, receiver )
{
    const ARG_TIME_REMAINING = 1;
    if(g_bIsWarpUp) set_msg_arg_int( ARG_TIME_REMAINING, ARG_SHORT, g_iWarmUpTime );
    else set_msg_arg_int( ARG_TIME_REMAINING, ARG_SHORT, g_iPlayerFrags[receiver] );
}

public ShowLeader()
{
    if(!g_iLeaderId) return;
    
    set_hudmessage( g_iColorRed, g_iColorGreen, g_iColorBlue, g_fDisplayPosX, g_fDisplayPosY, 0, 0.0, REFRESH_INTERVAL, 0.0, 0.0 );
    
    switch(g_iTiedLeaderNum)
    {
        case 0: ShowSyncHudMsg(0, g_iHudLeaderSync, "Лидер: %s (%d - %s)", g_szLeaderName, g_iLeaderLevel, g_szShortWeaponName[g_iLeaderLevel]);
        case 1: ShowSyncHudMsg(0, g_iHudLeaderSync, "Лидеры: %s + %s (%d - %s)", g_szLeaderName, g_szTiedLeaderName, g_iLeaderLevel, g_szShortWeaponName[g_iLeaderLevel]);
        default: ShowSyncHudMsg(0, g_iHudLeaderSync, "Лидеры: %s + %d (%d - %s)", g_szLeaderName, g_iTiedLeaderNum, g_iLeaderLevel, g_szShortWeaponName[g_iLeaderLevel]);
    }
}

public GiveGrenade(id)
{
    remove_task(id);
    id -= TASK_GIVEGRENADE_ID;
    
    if(CheckFlag(IsPlayerAlive, id))
        rg_give_item(id, "weapon_hegrenade", GT_APPEND);
}

public ShowWinnerMotd()
{
    new szNextMap[32];
    new szNewMotd[2048], iLen = 0, iMax = charsmax(szNewMotd);
    new szWinnerName[32], szLastKilledName[32], szWinnerColor[8], szLoserColor[8];
    get_user_name(g_iWinnerId, szWinnerName, charsmax(szWinnerName));
    get_user_name(g_iLastKilled, szLastKilledName, charsmax(szLastKilledName));
    
    get_team_color(g_iWinnerId, szWinnerColor, charsmax(szWinnerColor));
    get_team_color(g_iLastKilled, szLoserColor, charsmax(szLoserColor));
    
    get_cvar_string("amx_nextmap", szNextMap, charsmax(szNextMap));
    

    iLen = copy(szNewMotd, charsmax(szNewMotd), "<!DOCTYPE html><html><head><meta charset='utf-8' /><style type='text/css'>body \
    {font-family:consolas;color:#00FF00;background-color:#000000;font-size: 20pt;}");
    iLen += formatex(szNewMotd[iLen], iMax - iLen, "hr {border:body;background-color:#%s;color:#%s;height:2px;}    h3 {text-align:center;} #ul {text-align:center;} \
    wn {color:#%s;} ln {color:#%s;} wc {color:#FFFFFF;} nm {font-size: 17pt;}</style></head>",szWinnerColor, szWinnerColor, szWinnerColor, szLoserColor);
    iLen += formatex(szNewMotd[iLen], iMax - iLen, "<body><h3>[GUNGAME]</h3><div id='ul'><ul><hr><wn>%s</wn> <wc>победил!</wc><hr></ul></div>", szWinnerName);
    iLen += formatex(szNewMotd[iLen], iMax - iLen, "<h3>Последним был убит: <ln>%s</ln></h3><h3><wc><nm>Следующая карта:</nm></wc>%s</h3></body></html>", szLastKilledName, szNextMap);
    /**width:100%; margin:0px auto;**/
    for(new id = 1; id <= g_iMaxPlayers; id++)
    {
        if(!CheckFlag(IsPlayerConnected, id)) continue;
        
        show_motd(id, szNewMotd);
    }   
}

StartMapVote()
{
    if(callfunc_begin(g_szVoteFunction, g_szCallPluginName) == 1)
    {
        //callfunc_push_int(0);
        callfunc_end();   
    }
}

PlayerProtection(id)
{
    //if(!CheckFlag(IsPlayerAlive, id) || !is_user_connected(id)) return;
    if(!is_user_alive(id)) return;
    
    set_user_godmode( id, .godmode = 1 );
    
    if(g_iGlowEffect)
    {
        switch(get_member(id, m_iTeam))
        {
            case TT: set_user_rendering( id, kRenderFxGlowShell, RED_TEAM_COLOUR, kRenderNormal, GLOW_THICK );
            case CT: set_user_rendering( id, kRenderFxGlowShell, BLUE_TEAM_COLOUR, kRenderNormal, GLOW_THICK );
        }
    }
    
    if(g_iProtectionBar) ShowBar(id, g_fProtectionTime);
    
    if(g_iNoShotProtection) set_member(id, m_bIsDefusing, true);
    
    new TaskID = TASK_PROTECTION_ID + id;
    
    remove_task(TaskID);
    set_task( g_fProtectionTime, "DisableProtection", TaskID );
}

ReadCfg()
{
    new szFilePath[64];
    
    get_localinfo("amxx_configsdir", szFilePath, charsmax(szFilePath));
    formatex(szFilePath, charsmax(szFilePath), "%s/re_gungame.ini",szFilePath);
    
    new FileHandle = fopen(szFilePath, "rt");
    
    if(!FileHandle)
    {
        new szErrorMsg[64];
        formatex(szErrorMsg, charsmax(szErrorMsg), "File doesnt exists: %s",szFilePath);
        
        return set_fail_state(szErrorMsg);
    }
    
    new szTemp[250], szKey[32], szValue[512];
    new iSection;
    
    while(!feof(FileHandle))
    {
        fgets(FileHandle, szTemp, charsmax(szTemp));
        trim(szTemp);
        
        if (szTemp[0] == '[')
        {
            iSection++;
            continue;
        }
        
        if(!szTemp[0] || szTemp[0] == ';' || szTemp[0] == '/') continue;
        
        strtok(szTemp, szKey, charsmax(szKey), szValue, charsmax(szValue), '=');
        trim(szKey);
        trim(szValue);

        switch(iSection)
        {
            case BASIC:
            {
                if(equal(szKey, "game_name"))
                {
                    copy(g_szGameName, charsmax(g_szGameName), szValue);
                }
                if(equal(szKey, "vote_before"))
                {
                    g_iLevelBeforeVote = str_to_num(szValue);
                }
                else if(equal(szKey, "vote_function"))
                {
                    copy(g_szVoteFunction, charsmax(g_szVoteFunction), szValue);
                }
                else if(equal(szKey, "vote_plugin"))
                {
                    copy(g_szCallPluginName, charsmax(g_szCallPluginName), szValue);
                }
                else if(equal(szKey, "save_type"))
                {
                    g_iLevelSaveType = str_to_num(szValue);
                }
                else if(equal(szKey, "newplayer_level"))
                {
                    g_iNewPlayerLevel = str_to_num(szValue);
                }
                else if(equal(szKey, "display_leader"))
                {
                    g_iDisplayLeader = str_to_num(szValue);
                }
                else if(equal(szKey, "display_pos_x"))
                {
                    g_fDisplayPosX = str_to_float(szValue);
                }
                else if(equal(szKey, "display_pos_y"))
                {
                    g_fDisplayPosY = str_to_float(szValue);
                }
                else if(equal(szKey, "hud_color_red"))
                {
                    g_iColorRed = str_to_num(szValue);
                }
                else if(equal(szKey, "hud_color_green"))
                {
                    g_iColorGreen = str_to_num(szValue);
                }
                else if(equal(szKey, "hud_color_blue"))
                {
                    g_iColorBlue = str_to_num(szValue);
                }
                else if(equal(szKey, "winner_motd"))
                {
                    g_iWinnerMotd = str_to_num(szValue);
                }
                else if(equal(szKey, "afk_protection"))
                {
                    g_iAfkProtection = str_to_num(szValue);
                }
                else if(equal(szKey, "nade_refresh"))
                {
                    g_fNadeRefreshTime = str_to_float(szValue);
                }
                else if(equal(szKey, "give_armor"))
                {
                    g_iArmorValue = str_to_num(szValue);
                }
                else if(equal(szKey, "awp_ammo"))
                {
                    g_iAwpAmmo = str_to_num(szValue);
                }
            }
            case DEATHMATCH:
            {
                if(equal(szKey, "spawn_delay"))
                {
                    g_fSpawnDelay = str_to_float(szValue);
                }
                else if(equal(szKey, "protection_time"))
                {
                    g_fProtectionTime = str_to_float(szValue);
                }
                else if(equal(szKey, "protection_bar"))
                {
                    g_iProtectionBar = str_to_num(szValue);
                }
                else if(equal(szKey, "noshot_protection"))
                {
                    g_iNoShotProtection = str_to_num(szValue);
                }
                else if(equal(szKey, "glow_effect"))
                {
                    g_iGlowEffect = str_to_num(szValue);
                }
                else if(equal(szKey, "random_spawn"))
                {
                    g_iRandomSpawn = str_to_num(szValue);
                }
            }
            case WARMUP:
            {
                if(equal(szKey, "warmup_time"))
                {
                    g_iWarmUpTime = str_to_num(szValue);
                }
                else if(equal(szKey, "warmup_weapon"))
                {
                    formatex(g_szWarmUpWeapon, charsmax(g_szWarmUpWeapon), "weapon_%s", szValue);
                }
            }
            case SOUND:
            {
                if(equal(szKey, "levelup"))
                {
                    g_aLevelUp = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELUP);
                }
                else if(equal(szKey, "leveldown"))
                {
                    g_aLevelDown = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELDOWN);
                }
                else if(equal(szKey, "levelsteal"))
                {
                    g_aLevelSteal = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELSTEAL);
                }
                else if(equal(szKey, "nade"))
                {
                    g_aLevelNade = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELNADE);
                }
                else if(equal(szKey, "knife"))
                {
                    g_aLevelKnife = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELKNIFE);
                }
                else if(equal(szKey, "winner"))
                {
                    g_aLevelWinner = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELWINNER);
                }
                else if(equal(szKey, "lead"))
                {
                    g_aLevelLead = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELLEAD);
                }
                else if(equal(szKey, "tiedlead"))
                {
                    g_aLevelTiedLead = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELTIEDLEAD);
                }
                else if(equal(szKey, "lostlead"))
                {
                    g_aLevelLostLead = ArrayCreate(SOUND_SIZE+1);
                    CopyToArray(szValue, LEVELLOSTLEAD);
                }
            }
            case WEAPON:
            {
                if(equal(szKey, "glock18"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_glock18";
                    SaveWeaponData(2, str_to_num(szValue), CSW_GLOCK18, 120, "weapon_glock18", szKey);
                }
                else if(equal(szKey, "usp"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_usp";
                    SaveWeaponData(2, str_to_num(szValue), CSW_USP, 100, "weapon_usp", szKey);
                }
                else if(equal(szKey, "p228"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_p228";
                    SaveWeaponData(2, str_to_num(szValue), CSW_P228, 52, "weapon_p228", szKey);
                }
                else if(equal(szKey, "deagle"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_deagle";
                    SaveWeaponData(2, str_to_num(szValue), CSW_DEAGLE, 35, "weapon_deagle", szKey);
                }
                else if(equal(szKey, "fiveseven"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_fiveseven";
                    SaveWeaponData(2, str_to_num(szValue), CSW_FIVESEVEN, 100, "weapon_fiveseven", szKey);
                }
                else if(equal(szKey, "elite"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_elite";
                    SaveWeaponData(2, str_to_num(szValue), CSW_ELITE, 120, "weapon_elite", szKey);
                }
                else if(equal(szKey, "m3"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_m3";
                    SaveWeaponData(1, str_to_num(szValue), CSW_M3, 32, "weapon_m3", szKey);
                }
                else if(equal(szKey, "xm1014"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_xm1014";
                    SaveWeaponData(1, str_to_num(szValue), CSW_XM1014, 32, "weapon_xm1014", szKey);
                }
                if(equal(szKey, "tmp"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_tmp";
                    SaveWeaponData(1, str_to_num(szValue), CSW_TMP, 120, "weapon_tmp", szKey);
                }
                else if(equal(szKey, "mac10"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_mac10";
                    SaveWeaponData(1, str_to_num(szValue), CSW_MAC10, 100, "weapon_mac10", szKey);
                }
                else if(equal(szKey, "mp5navy"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_mp5navy";
                    SaveWeaponData(1, str_to_num(szValue), CSW_MP5NAVY, 120, "weapon_mp5navy", szKey);
                }
                else if(equal(szKey, "ump45"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_ump45";
                    SaveWeaponData(1, str_to_num(szValue), CSW_UMP45, 100, "weapon_ump45", szKey);
                }
                else if(equal(szKey, "p90"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_p90";
                    SaveWeaponData(1, str_to_num(szValue), CSW_P90, 100, "weapon_p90", szKey);
                }
                else if(equal(szKey, "galil"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_galil";
                    SaveWeaponData(1, str_to_num(szValue), CSW_GALIL, 90, "weapon_galil", szKey);
                }
                else if(equal(szKey, "famas"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_famas";
                    SaveWeaponData(1, str_to_num(szValue), CSW_FAMAS, 90, "weapon_famas", szKey);
                }
                else if(equal(szKey, "ak47"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_ak47";
                    SaveWeaponData(1, str_to_num(szValue), CSW_AK47, 90, "weapon_ak47", szKey);
                }
                if(equal(szKey, "scout"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_scout";
                    SaveWeaponData(1, str_to_num(szValue), CSW_SCOUT, 90, "weapon_scout", szKey);
                }
                else if(equal(szKey, "m4a1"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_m4a1";
                    SaveWeaponData(1, str_to_num(szValue), CSW_M4A1, 90, "weapon_m4a1", szKey);
                }
                else if(equal(szKey, "sg552"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_sg552";
                    SaveWeaponData(1, str_to_num(szValue), CSW_SG552, 90, "weapon_sg552", szKey);
                }
                else if(equal(szKey, "sg550"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_sg550";
                    SaveWeaponData(1, str_to_num(szValue), CSW_SG550, 90, "weapon_sg550", szKey);
                }
                else if(equal(szKey, "g3sg1"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_g3sg1";
                    SaveWeaponData(1, str_to_num(szValue), CSW_G3SG1, 90, "weapon_g3sg1", szKey);
                }
                else if(equal(szKey, "aug"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_aug";
                    SaveWeaponData(1, str_to_num(szValue), CSW_AUG, 90, "weapon_aug", szKey);
                }
                else if(equal(szKey, "m249"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_m249";
                    SaveWeaponData(1, str_to_num(szValue), CSW_M249, 200, "weapon_m249", szKey);
                }
                else if(equal(szKey, "awp"))
                {
                    g_szWeaponIcon[g_iMaxLevels] = "d_awp";
                    SaveWeaponData(1, str_to_num(szValue), CSW_AWP, 30, "weapon_awp", szKey);
                }
                else if(equal(szKey, "hegrenade"))
                {
                    g_iHeLevel = g_iMaxLevels;
                    g_szWeaponIcon[g_iMaxLevels] = "d_grenade";
                    SaveWeaponData(4, str_to_num(szValue), CSW_HEGRENADE, 1, "weapon_hegrenade", szKey);
                }
                else if(equal(szKey, "knife"))
                {
                    g_iKnifeLevel = g_iMaxLevels;
                    g_szWeaponIcon[g_iMaxLevels] = "d_knife";
                    SaveWeaponData(3, str_to_num(szValue), CSW_KNIFE, 1, "weapon_knife", szKey);
                }
            }
        }
    }
    fclose(FileHandle);

    if(g_iMaxLevels > MAX_LEVELS)
        g_iMaxLevels = MAX_LEVELS;
    
    return PLUGIN_CONTINUE;
}

SaveWeaponData(iSlot, iNeedFrags, CSW_ID, iMaxAmmo, szWeaponName[], szShortName[])
{
    if(equali(szWeaponName,g_szWarmUpWeapon))
    {
        g_iWarmUpLevel = g_iMaxLevels;
    }
    g_iWeaponLevelSlot[g_iMaxLevels] = iSlot;
    g_iCswLevel[g_iMaxLevels] = CSW_ID;
    g_iMaxBpAmmoLevel[g_iMaxLevels] = iMaxAmmo;
    formatex(g_szShortWeaponName[g_iMaxLevels], WEAPON_LEN, "%s", szShortName);
    formatex(g_szWeaponLevelName[g_iMaxLevels], WEAPON_LEN, "%s", szWeaponName);
    g_iNeedFrags[g_iMaxLevels] = iNeedFrags;
    g_iMaxLevels++;
}

CopyToArray(szValue[], iArray)
{
    new szTemp2[512], szSound[SOUND_SIZE + 1];
    copy(szTemp2, SOUND_SIZE, szValue);
    
    
    while(szTemp2[0])
    {
        strtok(szTemp2, szSound, SOUND_SIZE, szTemp2, charsmax(szTemp2), ';');
        trim(szSound);
        
        if(!file_exists(szSound))
        {
            log_to_file("GunGame_Error.txt", "File '%s' doesn't exist", szSound);
            continue;
        }
        
        switch(iArray)
        {
            case LEVELUP:
            {
                ArrayPushString(g_aLevelUp, szSound);
                g_aLevelUp_size++;
            }
            case LEVELDOWN:
            {
                ArrayPushString(g_aLevelDown, szSound);
                g_aLevelDown_size++;
            }
            case LEVELSTEAL:
            {
                ArrayPushString(g_aLevelSteal, szSound);
                g_aLevelSteal_size++;
            }
            case LEVELNADE:
            {
                ArrayPushString(g_aLevelNade, szSound);
                g_aLevelNade_size++;
            }
            case LEVELKNIFE:
            {
                ArrayPushString(g_aLevelKnife, szSound);
                g_aLevelKnife_size++;
            }
            case LEVELWINNER:
            {
                ArrayPushString(g_aLevelWinner, szSound);
                g_aLevelWinner_size++;
            }
            case LEVELLEAD:
            {
                ArrayPushString(g_aLevelLead, szSound);
                g_aLevelLead_size++;
            }
            case LEVELTIEDLEAD:
            {
                ArrayPushString(g_aLevelTiedLead, szSound);
                g_aLevelTiedLead_size++;
            }
            case LEVELLOSTLEAD:
            {
                ArrayPushString(g_aLevelLostLead, szSound);
                g_aLevelLostLead_size++;
            }
        }
    }
}

#define HUD_HIDE_TIMER (1<<4)
#define HUD_HIDE_MONEY (1<<5)

hide_hud(id)
{
    if(CheckFlag(IsPlayerBot, id)) return;
    
    // hide money
    emessage_begin(MSG_ONE, g_MsgHideWeapon, _, id);
    ewrite_byte(HUD_HIDE_TIMER|HUD_HIDE_MONEY);
    emessage_end();

    // hide crosshair that appears from hiding money
    emessage_begin(MSG_ONE, g_MsgCrosshair, _, id);
    ewrite_byte(0);
    emessage_end();
}

#define NAME_LEN    31
#define IP_LEN        22
#define STEAM_LEN    34

SavePlayerData(id, CellNum)
{
    g_eSavedData[CellNum][iSavedLevel] = g_iPlayerLevel[id];
    g_eSavedData[CellNum][iSavedKills] = g_iPlayerFrags[id];
    g_eSavedData[CellNum][iTimeStamp] = _:get_gametime();
    
    switch(g_iLevelSaveType)
    {
        case 0: get_user_name(id, g_eSavedData[CellNum][szAuth], NAME_LEN);
        case 1: get_user_ip(id, g_eSavedData[CellNum][szAuth], IP_LEN);
        case 2: get_user_authid(id, g_eSavedData[CellNum][szAuth], STEAM_LEN);
    }   
}

bool:GetPlayerData(id)
{
    new szAuthData[STEAM_LEN+1];
    switch(g_iLevelSaveType)
    {
        case 0: get_user_name(id, szAuthData, NAME_LEN);
        case 1: get_user_ip(id, szAuthData, IP_LEN);
        case 2: get_user_authid(id, szAuthData, STEAM_LEN);
    }
    
    for( new i; i < MAX_SAVES + 1; i++)
    {
        if(!g_eSavedData[i][iSavedLevel]) continue;

        if(!equal(szAuthData, g_eSavedData[i][szAuth])) continue;
        
        g_iPlayerLevel[id] = g_eSavedData[i][iSavedLevel];
        g_iPlayerFrags[id] = g_eSavedData[i][iSavedKills];
        
        g_eSavedData[i][iSavedLevel] = 0;
        g_eSavedData[i][iSavedKills] = 0;
        g_eSavedData[i][iTimeStamp] = 0;
        arrayset(g_eSavedData[i][szAuth], 0, STEAM_LEN + 1);
        
        return true;
    }
    return false;
}

SaveDisconnectPlayer(id)
{
    new iOldestStamp, iOldestPlayer;
    new bool:bSaved = false;
    
    for( new i; i < MAX_SAVES + 1; i++)
    {
        if(g_eSavedData[i][iTimeStamp] > iOldestStamp)
        {
            iOldestStamp = g_eSavedData[i][iTimeStamp];
            iOldestPlayer = i;
        }
        
        if(g_eSavedData[i][iSavedLevel]) continue;
        
        SavePlayerData(id, i);
        
        bSaved = true;
        
        break;
    }
    if(!bSaved)
    {
        SavePlayerData(id, iOldestPlayer);
    }
}

ResetTiedLeader()
{
    for(new i = 1; i <= g_iTiedLeaderNum; i++)
    {
        g_iTiedLeaderId[i] = 0;
    }
    g_iTiedLeaderNum = 0;
}

CalculateNewLeader()
{
    g_iLeaderId = 0;
    g_iLeaderLevel = 0;
    ResetTiedLeader();
    
    new iTempPlayerLevel;
    
    for(new id = 1; id <= g_iMaxPlayers; id++)
    {
        if(!CheckFlag(IsPlayerConnected, id)) continue;
        
        iTempPlayerLevel = g_iPlayerLevel[id];
        if(iTempPlayerLevel == START_LEVEL) continue;
        
        if(iTempPlayerLevel > g_iLeaderLevel)
        {
            g_iLeaderLevel = iTempPlayerLevel;
            g_iLeaderId = id;
            ResetTiedLeader();
        }
        else if(iTempPlayerLevel == g_iLeaderLevel)
        {
            g_iTiedLeaderNum++;
            g_iTiedLeaderId[g_iTiedLeaderNum] = id;
        }   
    }
    
    if(g_iLeaderId)
    {
        get_user_name(g_iLeaderId, g_szLeaderName, charsmax(g_szLeaderName));
        // PLAY SOUND LEAD
        if(g_aLevelLead_size)
        {
            PlaySound(g_iLeaderId, g_aLevelLead, g_aLevelLead_size);
        }
    }
    if(g_iTiedLeaderNum)
    {
        get_user_name(g_iTiedLeaderId[g_iTiedLeaderNum], g_szTiedLeaderName, charsmax(g_szTiedLeaderName));
        
        for(new i = 1; i <= g_iTiedLeaderNum; i++)
        {
            if(g_aLevelTiedLead_size)
            {
                PlaySound(g_iTiedLeaderId[i], g_aLevelTiedLead, g_aLevelTiedLead_size);
            }
        }
    }
}

get_death_reason(const id, const pevAttacker, &iType)
{
    new iInflictor = get_entvar(id, var_dmg_inflictor);
    
    if( iInflictor == pevAttacker )
    {
        new iWpnId = get_member(get_member(pevAttacker, m_pActiveItem), m_iId);

        if(iWpnId == CSW_KNIFE) iType = KNIFE;
        else iType = BULLET;
    }
    else
    {
        if(get_member(id, m_bKilledByGrenade)) iType = GRENADE;
        else  iType = WORLD;
    }
}

GiveBetterWeapon(const id, const iLevel)
{
    if(iLevel <= g_iMaxLevels && CheckFlag(IsPlayerAlive, id))
    {
        DeleteStatusIcon(id, iLevel);
        SendStatusIcon(id, iLevel);
        rg_remove_item(id, g_szWeaponLevelName[iLevel-1]);
        rg_give_item(id, g_szWeaponLevelName[iLevel], GT_APPEND);
        if(iLevel != g_iHeLevel && iLevel != g_iKnifeLevel)
        {
            cs_set_user_bpammo(id, g_iCswLevel[iLevel], g_iMaxBpAmmoLevel[iLevel]);
            ExecuteHamB(Ham_Weapon_RetireWeapon, get_member(id, m_rgpPlayerItems, 3));
        }
    }
}

PlaySound(const id, Array:aArray, aSize)
{
    if(CheckFlag(IsPlayerBot, id) || !CheckFlag(IsPlayerConnected, id)) return;
    
    new szSound[SOUND_SIZE];
    ArrayGetString(aArray, random_num(0, aSize-1), szSound, charsmax(szSound));
    
    if(IsMp3Format(szSound)) client_cmd(id, "mp3 play %s", szSound);
    else rh_emit_sound2(id, id, CHAN_STATIC, szSound[6], VOL_NORM, ATTN_NORM);
    //client_cmd(id, "spk %s", szSound[6]);
}

PrecacheSounds(Array:aArray, aSize)
{
    new szSound[SOUND_SIZE];
    new iLen = charsmax(szSound);
    
    for(new i; i < aSize; i++)
    {
        ArrayGetString(aArray, i, szSound, iLen );
        
        if(IsMp3Format(szSound)) precache_generic(szSound);
        else precache_sound(szSound[6]);
    }
}

RefreshFragInformer(const id, const iNeedFrags, const iAttackerFrags, const iLevel)
{
    if(CheckFlag(IsPlayerBot, id)) return;
    
    static iLeftFrags; iLeftFrags = iNeedFrags - iAttackerFrags;
    
    set_hudmessage( g_iColorRed, g_iColorGreen, g_iColorBlue, -1.0, 0.95, 0, 0.0, 20.0, 0.0, 0.0, -1);
    ShowSyncHudMsg(id, g_iHudFragSync, "Мой уровень: %d - %s^nУбийств до нового уровня: %d", iLevel, g_szShortWeaponName[iLevel], iLeftFrags);
}

readSpawns()
{
    //-617 2648 179 16 -22 0 0 -5 -22 0
    // Origin (x,y,z), Angles (x,y,z), Team (0 = ALL, 1 = T, 2 = CT), vAngles(x,y,z),

    new szMap[32], szConfig[32],  MapFile[256];

    get_mapname(szMap, 31);
    get_localinfo("amxx_configsdir", szConfig, charsmax(szConfig));
    format(MapFile, 255, "%s\gungame\%s.spawns.cfg", szConfig, szMap);
    g_iTotalSpawns = 0;

    if (file_exists(MapFile))
    {
        new szData[124], iLen;
        new iLine = 0;
        new pos[12][8];

        while(g_iTotalSpawns < MAX_SPAWNS && (iLine = read_file(MapFile , iLine , szData , 123 , iLen) ) != 0 )
        {
            if (strlen(szData)<2 || szData[0] == '[')
                continue;

            parse(szData, pos[1], 7, pos[2], 7, pos[3], 7, pos[4], 7, pos[5], 7, pos[6], 7, pos[7], 7, pos[8], 7, pos[9], 7, pos[10], 7);

            // Origin
            g_iSpawnVecs[g_iTotalSpawns][0] = str_to_num(pos[1]);
            g_iSpawnVecs[g_iTotalSpawns][1] = str_to_num(pos[2]);
            g_iSpawnVecs[g_iTotalSpawns][2] = str_to_num(pos[3]);

            //Angles
            g_iSpawnAngles[g_iTotalSpawns][0] = str_to_num(pos[4]);
            g_iSpawnAngles[g_iTotalSpawns][1] = str_to_num(pos[5]);
            g_iSpawnAngles[g_iTotalSpawns][2] = str_to_num(pos[6]);

            // Teams
            g_iSpawnTeam[g_iTotalSpawns] = str_to_num(pos[7]);

            //v-Angles
            g_iSpawnVAngles[g_iTotalSpawns][0] = str_to_num(pos[8]);
            g_iSpawnVAngles[g_iTotalSpawns][1] = str_to_num(pos[9]);
            g_iSpawnVAngles[g_iTotalSpawns][2] = str_to_num(pos[10]);

            g_iTotalSpawns++;
        }
    }
    return PLUGIN_CONTINUE;
}

public spawn_Preset(id)
{
    if (g_iTotalSpawns < 2) return PLUGIN_CONTINUE;

    new Float:fSpawnVecs[3], Float:fSpawnAngles[3], Float:fSpawnVAngles[3];
    new Float:loc[32][3], locnum;
    new n, x, iNum, iFinal = -1;
    new team = get_member(id, m_iTeam);
    
    //cache locations
    for(new pId; pId <= g_iMaxPlayers; pId++)
    {
        if(CheckFlag(IsPlayerAlive, pId) && pId != id && get_member(pId, m_iTeam) != team)
        {
            get_entvar(pId, var_origin, loc[locnum]);
            locnum++;
        }
    }
    
    iNum = 0;
    
    //get a random spawn
    n = random_num(0, g_iTotalSpawns-1);
    
    while (iNum <= g_iTotalSpawns)
    {
        //have we visited all the spawns yet?
        if(iNum == g_iTotalSpawns) break;
    
        if(n < g_iTotalSpawns - 1) n++;
        else n = 0;
    
        // inc the number of spawns we've visited
        iNum++;

        if((team == 1 && g_iSpawnTeam[n] == 2) || (team == 2 && g_iSpawnTeam[n] == 1)) continue;

        iFinal = n;
        IVecFVec(g_iSpawnVecs[n], fSpawnVecs);
        
        for (x = 0; x < locnum; x++)
        {
            new Float:distance = get_distance_f(fSpawnVecs, loc[x]);
            if (distance < 500.0)
            {
                //invalidate
                iFinal = -1;
                break;
            }
        }

        if (iFinal == -1) continue;

        new trace = trace_hull(fSpawnVecs,1);
    
        if(trace) continue;

        if(locnum < 1) break;

        if(iFinal != -1) break;
    }

    if (iFinal != -1)
    {
        new Float:mins[3], Float:maxs[3], Float:size[3];
    
        IVecFVec(g_iSpawnVecs[iFinal], fSpawnVecs);
        IVecFVec(g_iSpawnAngles[iFinal], fSpawnAngles);
        IVecFVec(g_iSpawnVAngles[iFinal], fSpawnVAngles);
    
        get_entvar(id, var_mins, mins);
        get_entvar(id, var_maxs, maxs);
        
        size[0] = maxs[0] - mins[0];
        size[1] = maxs[1] - mins[1];
        size[2] = maxs[2] - mins[2];
        
        set_entvar(id, var_size, size);
        set_entvar(id, var_origin, fSpawnVecs);
        set_entvar(id, var_fixangle, 1);

        set_entvar(id, var_angles, fSpawnAngles);
        set_entvar(id, var_v_angle, fSpawnVAngles);
        set_entvar(id, var_fixangle, 1);

        return PLUGIN_HANDLED;
    }

    return PLUGIN_CONTINUE;
}

stock ShowBar(id, Float:fTime)
{
    message_begin(MSG_ONE, g_MsgBarTime, _, id);
    write_short(floatround(fTime, floatround_round));
    message_end();
}

stock get_team_color(const id, szColor[], const iLen)
{
    switch(get_member(id, m_iTeam))
    {
        case TT: formatex(szColor, iLen,"FF0000");
        case CT: formatex(szColor, iLen,"1E90FF");
        default: formatex(szColor, iLen,"FFFFFF");
    }
}

/**
stock get_team_color(const id, szColor[], const iLen)
{
    switch(get_member(id, m_iTeam))
    {
        case TT: formatex(szColor, iLen,"FF3F3F");
        case CT: formatex(szColor, iLen,"99CCFF");
        default: formatex(szColor, iLen,"FFFFFF");
    }
}
**/

const ICON_ON      = 1;
const ICON_OF    = 0;
/**
stock SendScenarioIcon(id, iLevelKills, iKills)
{
    static iKillsLeft; iKillsLeft = iLevelKills - iKills;
    
    message_begin(MSG_ONE, g_MsgScenarioIcon, _, id);
    write_byte(ICON_ON);
    write_string(g_szScenarioIcons[iKillsLeft]);
    write_byte(0);    // no alpha value
    message_end();
}
**/
stock SendStatusIcon(id, iLevel)
{
    message_begin(MSG_ONE, g_MsgStatusIcon, {0,0,0}, id);
    write_byte(ICON_ON);
    write_string(g_szWeaponIcon[iLevel + 1]);
    write_byte(g_iColorRed);
    write_byte(g_iColorGreen);
    write_byte(g_iColorBlue);
    message_end();
}

stock DeleteStatusIcon(id, iLevel)
{
    message_begin(MSG_ONE, g_MsgStatusIcon, {0,0,0}, id);
    write_byte(ICON_OF);
    write_string(g_szWeaponIcon[iLevel]);
    message_end();
}
 
Сообщения
219
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184
Помог
3 раз(а)
Minni, r u nenormalnii? why you need to delete that fignya?!
27 Апр 2018
Kobra, mate, dont talk with that nenormalnii. Just open cfg file and configurate him.

welcome = sound/gungame/server_welcome.mp3

=>
welcome =
 
Сообщения
3,023
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1,731
Помог
79 раз(а)
Kobra,
Код:
; проигрывается игрока при входе на сервер ( когда видит МОТД )
welcome =
 
Сообщения
219
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184
Помог
3 раз(а)
met, нет, в приватной версии всё давно уже есть.
 

met

Сообщения
171
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42
gyxoBka, приватная только для избранных? или же за отдельную стоимость её можно приобрести?
 

met

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171
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42
Есть ли возможность добавить данный квар?

Weapon state remember: m4a1, usp, famas, glock.
 

met

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171
Реакции
42
У кого-нибудь стоит данная версия гангейма с мапциклом?
 
Сообщения
59
Реакции
10
met, Что такое мапцикл? У меня стоит Map Manager 2.5.61.

; название паблик - функции, которая запускает голосование.
; Пример: vote_function = StartVote | для mapmanager by Mistrick
; Название паблик - функции, НЕ консольной команды, которая запускает голосование
vote_function = Command_StartVote
 

met

Сообщения
171
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42
polki, чередования карт по заданному списку без голосования и каких-либо функция, связанных со сменой карты. В старом моде гангейма (для HLDS) берётся из mapcycle.txt, как и во всех других модах. Но в этом принцип установки мапцикла мне не понятен. Старый способ на новом гангейме не работает.
 
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79 раз(а)
met, наверно, потому что он заточен для работы с мапменеджером и только с ним
 
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