ReGameDLL_CS, Reverse-engineered mod CS

ReGameDLL_CS, Reverse-engineered mod CS 5.26.0.668

Версия Дата выхода Скачиваний Оценка  
5.26.0.668 2,479 0.00 звёзд 0 оценок Скачать
5.22.0.593 1,616 0.00 звёзд 0 оценок Скачать
5.21.0.576 902 0.00 звёзд 0 оценок Скачать
Изменения:
  • Нравится
Реакции: SunShaiN и DrStrange
Изменения:
Обновлен game.cfg
Код:
// When set, map weapons (located on the floor) will be shown.
// NOTE: Effect will work after round restart.
// 0 - hide all map weapons
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_weapons_allow_map_placed 1
Изменения:
  • Refactoring (#418)
    • unused cheat impulses.
    • nadedrop fixes
    • close equipmenu (VGUIMenus) when the player left the purchase area
    • disable flashlight on kill
    • don't handle cmd "become_vip" if map not have scenario assassination VIP.
    • unreachable code item_thighpack
    • remove "gEvilImpulse101"
    • remove "giPrecacheGrunt"
    • remove unused entitys (from hl)
    • weapon HUD fixes
    • don't remove level(map) item_thighpack
    • hostage "far use" fix
    • reset player basevelocity on spawn
    • code style fix

  • StatusText: Don't show hp on ffa mode (#431)
    • StatusText: Don't show hp on ffa mode
    • same fixes for new features (scoreboard show money/health)
Изменения:
Изменения:
Обновился game.cfg
Код:
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
mp_show_scenarioicon 0
Изменения:
  • Fixes (attempt 999)
    • Fix func_healthcharger & func_recharge bug
    • active weapon check
    • fix entity leak
    • item_airbox: little optimizations
    • Use IsPlayer check instead of FClassnameIs
  • CCSPlayer::RemoveShield: Enhanced
    • CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
Сверху Снизу