Изменения:
- New CVar mp_give_player_c4
- Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
- Move some new features to REGAMEDLL_ADD
- Move beta features to release stage.
Изменения:
Обновлен game.cfg
- Bots: safe check for DoorActivator
- Add new console command: mp_swapteams - Swap the teams and restart the game.
- New CVar mp_weapons_allow_map_placed
- Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
- Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
- Implement CBasePlayerWeapon_DefaultReload hook
- Fix CBasePlayerWeapon_CanDeploy hook for grenades
- Fix CBasePlayer::CanDeploy
- ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
Код:// When set, map weapons (located on the floor) will be shown. // NOTE: Effect will work after round restart. // 0 - hide all map weapons // 1 - enabled (default behaviour) // // Default value: "1" mp_weapons_allow_map_placed 1
Изменения:
- Refactoring (#418)
- unused cheat impulses.
- nadedrop fixes
- close equipmenu (VGUIMenus) when the player left the purchase area
- disable flashlight on kill
- don't handle cmd "become_vip" if map not have scenario assassination VIP.
- unreachable code item_thighpack
- remove "gEvilImpulse101"
- remove "giPrecacheGrunt"
- remove unused entitys (from hl)
- weapon HUD fixes
- don't remove level(map) item_thighpack
- hostage "far use" fix
- reset player basevelocity on spawn
- code style fix
- StatusText: Don't show hp on ffa mode (#431)
- StatusText: Don't show hp on ffa mode
- same fixes for new features (scoreboard show money/health)
Изменения:
- CGrenade::Use: Fixed spam sound on defuse start, if player in air
- Added gitattributes and updated editorconfig files
- Autobuy/Rebuy Fixes
- "Old Menus" rebuy fix
- Fix typo
- Fix newlines
- Invisible shield fix
- add constants for entvar "gamestate" magic number
- invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008)
- Add "give" client cheat command (e.g give weapon_ak47) like in csgo
- Add "give" client cheat command (e.g give weapon_ak47) like in csgo
- Regamefixes
- use “ItemInfo” instead of “WeaponInfoStruct”
- allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
- remove spawn protection on kill (or reset)
- fix CVar "mp_kill_filled_spawn" (a forgot check)
- cheat impulse 101 max money value (by CVar mp_maxmoney")
- Fix newlines for items.cpp
- Armor pickup fix
- fix "item_kevlar/ item_assaultsuit" items touch
- fix "ArmorType" message on pickup
Изменения:
Обновился game.cfg
- Add CVar mp_show_scenarioicon
- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing.
Код:// Show scenario icon in HUD such as count of alive hostages or ticking bomb. // 0 - disabled (default behavior) // 1 - enabled // // Default value: "0" mp_show_scenarioicon 0
Изменения:
- Fixes (attempt 999)
- Fix func_healthcharger & func_recharge bug
- active weapon check
- fix entity leak
- item_airbox: little optimizations
- Use IsPlayer check instead of FClassnameIs
- CCSPlayer::RemoveShield: Enhanced
- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield