ReGameDLL_CS, Reverse-engineered mod CS

ReGameDLL_CS, Reverse-engineered mod CS 5.26.0.668

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5.26.0.668 2,547 0.00 звёзд 0 оценок Скачать
5.22.0.593 1,618 0.00 звёзд 0 оценок Скачать
5.21.0.576 904 0.00 звёзд 0 оценок Скачать
ВНИМАНИЕ!!! ATTENTION!!! WARNING!!!
эта версия совместима с версией reapi 5.24.0.300 и выше. Старые версии не поддерживаются. Обновляйтесь только в связке с Reapi


What's Changed
  • Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
  • API: Implement PM_LadderMove hook by @ShadowsAdi in #740
  • mp_fadetoblack fade timings now depends from mp_dying_time CVar by @wopox1337 in #845
  • API: CSPlayerWeapon integration + new members and functions by @dystopm in #850
  • API: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849
  • API: CSPlayer new members (physics related) by @dystopm in #851
  • Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
  • Various defuser fixes and code refactory by @dystopm in #848
  • Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
  • Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
  • Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
  • New CVar: mp_team_flash by @aleeperezz16 in #693
  • Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
  • API: CSPlayer methods enhancement by @dystopm in #862
  • FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861
  • Add an extended player's DeathMsg message by @s1lentq in #858
  • SG_Detonate: make event realible by @wopox1337 in #875
  • Updated the GiveC4 to return a player pointer by @Javekson in #876
  • Small defuser refactory by @dystopm in #871
  • Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
  • DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
  • Ammo type hardcode fix by @Vaqtincha in #882
  • Added updating more game info to the player who started recording the demo by @s1lentq in #881
  • Implement PlayerDeathThink hook by @fl0werD in #885
  • New CVars: mp_freezetime_duck and mp_freezetime_jump by @FEDERICOMB96 in #886
  • Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
  • Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
  • Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
  • Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
  • Implements Observer_Think Hook by @Mythlogic in #894
  • Tiny API code clean by @dystopm in #897
  • Allow null player pointer in CreateWeaponBox by @dystopm in #899
  • Update studio.h constants by @dystopm in #898
  • Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
  • Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904

Full Changelog: 5.22.0.593...5.25.0.627


Новые квары:

Код:
// Sets the behaviour for Flashbangs on teammates.
// -1 - Don't affect teammates neither flash owner
// 0  - Don't affect teammates
// 1  - Affects teammates (default behaviour)
//
// Default value: "1"
mp_team_flash "1"

// Time for switch to free observing after death.
// NOTE: The countdown starts when the player’s death animation is finished.
// 0 - disable spectating around death
// >0.00001 - time delay to start spectate
//
// Default value: "3.0"
mp_dying_time "3.0"

// Sets a flags for extra information in the player's death message
//
// a - Position where the victim died
// b - Index of the assistant who helped the attacker kill the victim
// c - Rarity classification bits, e.g., blinkill, noscope, penetrated, etc
//
// Set to "0" to send no extra information about death
//
// Default value: "abc"
mp_deathmsg_flags "abc"

// Sets the percentage of damage needed to score an assist
//
// Default value: "40"
mp_assist_damage_threshold "40"

// Allow players to duck during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_duck "1"

// Allow players to jump during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_jump "1"
  • Нравится
Реакции: maksgolubovskiy и AXM
Добавлены новые квары, требуется обновление конфига.
Код:
// Drop player weapon after death
// 0 - do not drop weapons after death
// 1 - drop best/heaviest weapon after death (default behaviour)
// 2 - drop active weapon after death
// 3 - drop all weapons after death (primary and secondary)
// NOTE: Grenades are dropped separately depending on mp_nadedrops value
//
// Default value: "1"
mp_weapondrop "1"

// Drop ammo on weapon boxes on death or manual drop
// 0 - always keep ammo on player
// 1 - drop all ammo only after death (default behaviour)
// 2 - drop all ammo whenever player drops a weapon (NOTE: Other weapons may remain without ammo due to same ammo sharing)
//
// Default value: "1"
mp_ammodrop "1"
  • Нравится
Реакции: Loki и Nordic Warrior

Добавленные квары:

Код:
// How many bonuses (frags) will get the player who defused or exploded the bomb.
// 3 - (default behaviour)
//
// Default value: "3"
mp_give_c4_frags "3"

// Ratio of hostages rescued to win the round.
//
// Default value: "1.0"
mp_hostages_rescued_ratio "1.0"

// Legacy func_vehicle behavior when blocked by another entity.
// New one is more useful for playing multiplayer.
//
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_vehicle_block "1"
  • Нравится
Реакции: karaulov
  • Нравится
Реакции: jairitocs
What's Changed
Добавлен новый квар: mp_plant_c4_anywhere
Код:
// When set, players can plant anywhere, not only in bombsites.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_plant_c4_anywhere 0
  • Нравится
Реакции: SNauPeR и Artemich
Добавлено: в конфиг:
Код:
// Players automatically re-jump while holding jump button.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_autobunnyhopping 0
// Allow player speed to exceed maximum running speed
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_enablebunnyhopping 0
  • Add new type sv_alltalk 5 (#644);
  • Add new CVar mp_free_armor (#609);
  • Allow observe for dying player with EF_NODRAW effect (#647)
    • Observer_IsValidTarget: checks refactoring.
  • Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
  • Add give cmd to readme (#649)
Добавлено новое значение квара sv_alltalk:
1627222470877.png

Добавлен новый квар mp_free_armor :
Код:
// Give the player free armor on player spawn
// 0 - No armor (default behavior)
// 1 - Give Kevlar
// 2 - Give Kevlar and Helmet
//
// Default value: "0"
mp_free_armor 0
  • regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button (#637)
  • func_bomb_target: new feature "strict touch" (#636)
  • enhance "player_weaponstrip" entity (#634)
  • Forcerespawn fix (#623)
    • Dead players now respawn after enabling the mp_forcerespawn
    • use timer instead of instant spawn
  • FGD updates (#632)
    • game_player_equip fixes
    • enhance cycler/cycler_sprite
  • Bots can switch weapons underwater (#631)
  • game_player_equip fixes/enhancement (#618)
    • New flag SF_PLAYEREQUIP_REMOVEWEAPONS
  • Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
    • Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
  • Immunity enhance (#621)
    • CVar 'mp_respawn_immunity_force_unset' new value (2)
    • Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
  • FIX: crash in UTIL_AreHostagesImprov (#626)
  • FIX: weapon_sg550 (#624)
    • fix first shot weapon_sg550
  • Нравится
Реакции: HARDCORE и Nordic Warrior
  • Rename CMD mp_swapteams
  • Remove unused CVar mp_mirrordamage
  • Refactoring checks
  • Refactoring (#540)
  • Enhance CVar "mp_roundover"
  • Update README.md
  • Update C++ Intel Compiler version 17.0 > 19.0
  • Fixed flag 'k' mp_round_infinite
compare s1lentq/ReGameDLL_CS
  • Нравится
Реакции: ssx и Nordic Warrior
Сверху Снизу