ВНИМАНИЕ!!! ATTENTION!!! WARNING!!!
эта версия совместима с версией ReGameDLL 5.26.0.668 и выше. Старые версии не поддерживаются. Обновляйтесь только в связке с ReGameDLL
What's Changed
- Implement RH_SV_AllowPhysent hook by @justgo97 in #265
- Add ITEM_FLAG_NOFIREUNDERWATER to cssdk_const.inc by @fl0werD in #267
- Improved description for rg_get_weapon_info by @Nord1cWarr1or in #269
- API: Implement RH_ExecuteServerStringCmd hook by @ShadowsAdi in #263
- Improve include descriptions rg_fire_bullets, rg_fire_buckshots and rg_fire_bullets3 by @RauliTop in #245
- rg_give_defusekit(): Add player team check by @Giferns in #234
- Implement rh_get_client_connect_time() native by @FEDERICOMB96 in #259
- Fix TimeBasedDamage enum typo at cssdk_const.inc by @RauliTop in #256
- Add new trace flags to cssdk_const.inc by @justgo97 in #278
- Add m_flEjectBrass description by @RauliTop in #274
- API: Implement RG_CreateWeaponBox hook by @dystopm in #275
- API: Implement RG_PM_LadderMove hook by @ShadowsAdi in #254
- API: CSPlayer and CKnife additions + headers refactory by @dystopm in #277
- API: Added rg_set/get_global_iteminfo natives by @dystopm in #279
- Added a new argument removeAmmo to the rg_remove_items_by_slot native by @Javekson in #283
- API: New gamedll hookchains by @dystopm in #280
- Fix error 029: invalid expression for IsRoundExpireEvent by @Javekson in #286
- Refactored rg_remove_items_by_slot and updated the return logic by @Javekson in #288
- Updated the return logic of rg_drop_item and rg_drop_items_by_slot by @Javekson in #289
- Added GetBodygroup, SetBodygroup, GetSequenceInfo natives by @dystopm in #294
- fix(rg_transfer_c4): prevent C4 destruction on arg receiver = 0 by @Javekson in #291
- Headers update, rename m_bHasSecondaryAttack, CSPlayer member additions by @dystopm in #293
- Implemented CCSEntity members to export in AMXX headers by @dystopm in #296
- Fix GiveC4 hook callback return type by @dystopm in #295
- API upgrade: 15 new natives by @dystopm in #297
Full Changelog: 5.22.0.253...5.24.0.300
What's Changed
Full Changelog: 5.21.0.252...5.22.0.254
- Implement RH_*Precache*, RH_SV_AddResource, RH_SV_ClientPrintf & RH_SV_CheckUserInfo hooks by @ShadowsAdi in #249
- player.h: fix ForEachItem() items iteration @wopox1337;
- reapi_gamedll_const.inc: fix: m_rgbTimeBasedDamage description @wopox1337;
- reapi_engine_const.inc: fix description @FEDERICOMB96 (#216);
- reapi_gamedll_const.inc: fix description typo @Vaqtincha (#213);
- Add ClientConnected() hook by @bionext03 in #223
- API members for new CVars sv_enablebunnyhopping and sv_autobunnyhopping by @aleeperezz16 in #225
- Implement GetEntityInit() hook by @francoromaniello in #215
- Implement SV_EmitPings() hook by @francoromaniello in #212
- Add pr_dlls.h & fix GetEntityInit() return type by @wopox1337 in #228
- cssdk_const.inc: add ScoreAttrib constants by @Nord1cWarr1or in #214
- Implement rh_get_net_from() native by @francoromaniello in #221
- Implement SV_ConnectClient() hook by @francoromaniello in #220
- API: Add hooks ED_Alloc() and ED_Free() by @DarthMan in #227
- Implement Con_Printf() hook by @francoromaniello in #222
- Fix rg_plant_bomb() @francoromaniello (#196);
- Minor fixes @Vaqtincha (#193)
- fix rg_remove_items_by_slot() c4 slot;
- fix rg_remove_items_by_slot() weapon hud;
- add RG_SpawnRandomGibs() victim arg.
- Add defines for CBasePlayer members @FEDERICOMB96 (#195);
- Fix rg_round_end() winstatus none @francoromaniello (#201);
- Implement CBaseEntity::Fire<Bullets[3]|Buckshots> hooks. @FEDERICOMB96 (#202);
- Fix conflict interfaces vgui.dll & swds.dll (fix listenserver crash) @Vaqtincha (#206);
- Implement player Pain, DeathSound and JoiningThink hooks @fl0werD (#209);
- Implement RG_CBasePlayer_Observer_SetMode hook @Lopol2010 (#208);
- Implement RG_CBasePlayer_Observer_FindNextPlayer hook @francoromaniello (#210);
- Added a new natives rg_spawn_head_gib() and rg_spawn_random_gibs() @FEDERICOMB96 (#200);
- Added new native: rg_fire_buckshots() @FEDERICOMB96 (#204);
- Add player zoom constants @Nord1cWarr1or (#190).
- FIX: rg_round_end fix return type (#194)
- FIX: arg_amount not used in rg_get_user_ammo (#192)
- reapi_gamedll_const.inc: fix AMXX compiler warning
- hook_list.cpp: Reworked argument parser
Release 5.19.0.217 · s1lentq/reapi
FIX: rg_round_end fix return type (#194) FIX: arg_amount not used in rg_get_user_ammo (#192) reapi_gamedll_const.inc: fix AMXX compiler warning hook_list.cpp: Reworked argument parsergithub.com
Изменения:
- Removed unnecessary filters : set_rebuy fix tag mismatch
- Fix AMXX include files
Изменения:
- Fixed get_ucmd, get_pmtrace natives. Closes #182
- Add a new native "rg_plant_bomb". (#178)
- Add a new native called "rg_plant_bomb", when called it will spawn a C4 with defined parameters and also we will be able to pass a player index or not.