Bomb Real Timer + Multimeter + Обрезание проводов

Bomb Real Timer + Multimeter + Обрезание проводов 7.0

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I understand. Currently, I just put a rescaled model of x0.66 (2/3 of yours), seems good to see numbers, but I have a 27" screen, so for 15" this might be discutable, I will test with my 12" laptop! Haha!
 
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Just tested on a 12" laptop, countdown remains visible with model of x0.66 size.
 
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Despite small, countdown remains visible when you are above it (a CT defusing it for example), and people usually defuse it "right above" most of the time, not at usable maximum distance allowed.
Only old people or the ones having "major vision issues" could be affected (but they might have glasses to fix the problem a bit...). But such games are not really made for & played by 70+ years old people & cie! So thinking about them is a bit useless & trivial.

But at worse, if you really care about that, you can provide the plugin with 3 models (or maybe 1 model with 3 submodels matching to the same but with different scale), & add a CVar to switch between the three, 1 being your current, another one being the x0.66, & another one x0.50 (default size of the base model you used). Or "normal" (x1), "large" (x1.33), "xtra-large" (x2), the normal being the default model before you rescale to x2.0, the xtra-large being your current model.
Or, maybe just use a #define instead of the CVar for that, up to you! I think a #define can probably be enough, just precise it in the description.
 
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StevenKal,
Yes - sounds good.
If there's a next update, I'll keep that in mind.

I also plan to make more skins.
60.If the bomb timer want to make more than 45 seconds
 
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Now we can choose!
But I am wondering if it will not be possible to try making an "all-in-one" model, with submodels & body, one field (like submodel) altering the visual size, & the other (body) the timer. Since we can customize multiple field on models.
So we could control the size with a CVar & only have 1 model precached (top practise, knowing GoldSrc has 512 limits...).
 
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But I am wondering if it will not be possible to try making an "all-in-one" model, with submodels & body, one field (like submodel) altering the visual size, & the other (body) the timer.
Yes, you know, I didn’t immediately think of something, or rather, I hurried with the update.
And to be even more honest, I referred to your words about two models - that’s why I didn’t make a body

Now I see that there is a need For the next update

P.S.
But the Macro still switches one model to the precache and only one is cached, but not two...
But still, so that there was nothing superfluous and everything was compact - it’s better with one
 
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Exactly! Still one model loaded at the end, of course!

But the suggestion of having an all-in-one dealing with the "#define feature" moved to a "CVar feature", is easier for users.
Because I learned that a lot of users can miss the feature by not reading well the doc (even when properly explained), and some are not even aware about "how to compile .sma files", they directly use the .amx[x] files as they are, or, they might not understand that this does.
So, with a CVar, this is easier for them to change, and, they could at least find this in the "Plugins CVars Menus" (end page of "amxmodmenu"), despite, they can miss that too, as there are problably a lot of people who do not use those menus, while they are good to change in-game the plugins's CVars, since they list all.
Also, with a CVar, they can alter the model size in-game & in live! Hehehe!

I basically suggested that also because I see you do & release some interesting models, so I guess you have some skills about that & it might be easy for you to make a better model being all-in-one.

If in case you do that (model with subs), I think you can do first sub being the normal C4 (the original C4 model you used before resizing it), then x1.25, x1.5, x1.75, x2.0. Or maybe x1.33 (I use this size on my server) instead x1.25, or between x1.25 & x1.5.
So up to 4<->5 submodels.
And also think to push to 60 secs the skins.
 
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If in case you do that (model with subs), I think you can do first sub being the normal C4 (the original C4 model you used before resizing it), then x1.25, x1.5, x1.75, x2.0. Or maybe x1.33 (I use this size on my server) instead x1.25, or between x1.25 & x1.5.
So up to 4<->5 submodels
I definitely won't do this.
2 bodysuits are big and the original is enough.
You tested at different resolutions, including me - you can see everything there ...
And also think to push to 60 secs the skins.
Do you want even more than 60 bomb skins?
If so, then I won't do it either.
95% or more on servers use a bomb timer of 30 seconds
I personally use 45 - well, this is my stray)
Therefore, I did it with stocks of 45.
Flower said, and if not 45 - okay did 60
Now you still want more than 60 and only you need it?
 
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MayroN написал(а):
I definitely won't do this.
Ohhh nooo!!!

I was just suggesting in order to release a complete version which could handle most of the cases.
And I also thought maybe for you, who might be get use to modelling, this could be easier to do it (me, not modeller! Despite I already resized models, or, exported, reworked & imported again textures), then once done it's done!
No need to touch it after due to request of X or Y person! Haha!

60 secs is in case of, but yeah in overal people do not set it to that time, but can happen. On my classic server it is at 35secs, so, but on large maps, or, on the rare ones having 3 bomb sites, we can up to 45 & more to give CTs more chances.
 
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60 secs is in case of, but yeah in overal people do not set it to that time, but can happen. On my classic server it is at 35secs, so, but on large maps, or, on the rare ones having 3 bomb sites, we can up to 45 & more to give CTs more chances.
Well, that's right, now the skins are 60 - 60 seconds - is that enough already?
Or do I need to make 40 more pieces, what would be 100?)))
 
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MayroN написал(а):
Or do I need to make 40 more pieces, what would be 100?)))
After all, why not?! Hehehe!
And at least 3 submodels could have been better (x1.0 [normal C4 you got before, x1.5, x2.0 [the one you put in first release]) but that's up to you!
 
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After all, why not?! Hehehe!
Joke ?
And at least 3 submodels could have been better (x1.0 [normal C4 you got before, x1.5, x2.0 [the one you put in first release]) but that's up to you!
You show me the Screenshot, where of these two models (original and large) you have difficulty with the visibility of the numbers at a certain monitor resolution, and then I can do what you ask)

Otherwise, I regard your words as a personal Wishlist only for you. )))
 
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My requests are usually more for "common people" (even always), because I usually tries to think about "everyone", and so, to satisfy all people needs and avoid possible requests like that in the future. I program modules & plugins so I do not need others do such for me.

But about "me", I can resize the model like I want, so only use 1 model, and, I currently do not use timer over 45 seconds.
But I also ask because I am not modeller (as said above, I only tried basic things, resize & texture export & import again), and I will also prefer for my needs to have "such enhanced model" in stock rather than multiple versions, because I like things complete & well designed & made, but also "simple" at the same time. And an all-in-one model fits with such likes! Hehehehehe!

I hope you understand my point of view!

Also (out of topic): Would you be interested by doing "this request"? Because CZ skins are a bit more detailled than ugly CS v1.6 ones!
 
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Не знаю насколько эта идея интересна,но мне она понравилась
Решил помимо скина пустого экрана ещё оставлять и взломанную бомбу после дефуза
Выглядит это так на следующее обновление

 
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I love the plugin and I use it on my server
But I tried a lot to find out why "w_model" not worked when you drop the bomb, why don't you show up?
 

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