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new Float: vecOrigin[3];
get_entvar(iEntity, var_origin, vecOrigin);
UTIL_BeamCylinder(vecOrigin, g_iSpriteCylinder, 1, 5, 30, 1, 10, 255, 40, 255, 5, g_pCvar[EXPLODE_RADIUS]);
UTIL_CreateExplosion(vecOrigin, 65.0, g_iSpriteExplode, 30, 20, (TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES));
UTIL_SpriteTrail(vecOrigin);
new iOwner = get_entvar(iEntity, var_owner);
static iVictim = -1;
while((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, vecOrigin, g_pCvar[EXPLODE_RADIUS])))
stock __UTIL_ScreenFade(const pPlayer, iColor[3] = {170, 255, 0}, iAlpha = 80, Float: flFxTime = 1.0, Float: flHoldTime = 0.3) {
if(IsBlind(pPlayer))
{
return;
}
[ 44] [AMXX] Grenade: Health 0.0.1 steelzzz grenade_heal.am running
register_clcmd("heal", "@Command_GiveGrenade");