warning 213: tag mismatch

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
271
Реакции
43
Помог
5 раз(а)
Ошибка
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// csdm_equip.sma
//
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(151) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(152) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(153) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(154) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(155) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(394) : warning 213:
tag mismatch
// C:\Users\Lina\Desktop\scripting\scripting\csdm_equip.sma(435) : warning 213:
tag mismatch
// Header size: 2772 bytes
// Code size: 48928 bytes
// Data size: 44064 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 112148 bytes
//
// 7 Warnings.
// Done.
//
// Compilation Time: 1,11 sec
// ----------------------------------------

Press enter to exit ...
Компилятор
Локальный
Amx Mod X
1.10.0
Исходный код
/**
* csdm_equip.sma
* Allows for Counter-Strike to be played as DeathMatch.
*
* CSDM Equipment Menu
*
* By Freecode and BAILOPAN
* (C)2003-2006 David "BAILOPAN" Anderson
*
* Give credit where due.
* Share the source - it sets you free
* http://www.opensource.org/
* http://www.gnu.org/
*
*
*
* Modification from ReCSDM Team (C) 2016
* http://www.dedicated-server.ru/
*
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>
#include <fakemeta>
#include <hamsandwich>

#pragma semicolon 1

#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#endif

//Tampering with the author and name lines can violate the copyright
new const PLUGINNAME[] = "ReCSDM Equip";
new const VERSION[] = CSDM_VERSION;
new const AUTHORS[] = "ReCSDM Team";

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_ARMOR (1<<2)
#define EQUIP_GREN (1<<3)
#define EQUIP_ITEMS (1<<4)
#define EQUIP_ALL (EQUIP_PRI|EQUIP_SEC|EQUIP_ARMOR|EQUIP_GREN|EQUIP_ITEMS)

#define ITEMTYPES_NUM 42

new g_MaxPlayers;

new bool:IsRestricted[ITEMTYPES_NUM] = {false, ...}; // Contains if an item is restricted or not
new RestrictWps[ITEMTYPES_NUM] = {32, ...};
new UsedWpsT[ITEMTYPES_NUM] = {0, ...};
new UsedWpsCT[ITEMTYPES_NUM] = {0, ...};

//Menus
new const g_SecMenu[] = "Меню Первичного оружия"; // Menu Name
new g_SecMenuID = -1; // Menu ID
new g_cSecondary; // Menu Callback
new bool:g_mSecStatus = true; // Menu Available?

new const g_PrimMenu[] = "Меню Вторичного оружия";
new g_PrimMenuID = -1;
new g_cPrimary;
new bool:g_mPrimStatus = true;

new const g_ArmorMenu[] = "Броня";
new g_ArmorMenuID = -1;
new bool:g_mArmorStatus = true;

new const g_NadeMenu[] = "Гранаты";
new g_NadeMenuID = -1;
new bool:g_mNadeStatus = true;

new const g_EquipMenu[] = "Экипировка";
new g_EquipMenuID = -1;
new g_cEquip;

new bool:g_mShowuser[CSDM_MAXPLAYERS + 1] = true;

new g_Teamuser[CSDM_MAXPLAYERS + 1];

new bool:g_mAutoNades = false;
new bool:g_mAutoArmor = false;
new bool:g_AlwaysAllowGunMenu = false;
new bool:g_AmmoRefill = false;
new g_WeaponStayTime = 0;

//Weapon Selections
new g_SecWeapons[CSDM_MAXPLAYERS + 1][18];
new g_PrimWeapons[CSDM_MAXPLAYERS + 1][18];
new bool:g_mNades[CSDM_MAXPLAYERS + 1];
new bool:g_mArmor[CSDM_MAXPLAYERS + 1];

//Config weapon storage holders
new g_BotPrim[MAX_WEAPONS][18];
new g_iNumBotPrim;

new g_BotSec[MAX_WEAPONS][18];
new g_iNumBotSec;

new g_Secondary[MAX_SECONDARY][18];
new bool:g_DisabledSec[MAX_WEAPONS];
new g_iNumSec;
new g_iNumUsedSec = 0;

new g_Primary[MAX_PRIMARY][18];
new bool:g_DisabledPrim[MAX_WEAPONS];
new g_iNumPrim;
new g_iNumUsedPrim = 0;

new pv_csdm_additems;

#define SILENCED_M4A1 0
#define SILENCED_USP 1
new bool:g_Silenced[CSDM_MAXPLAYERS + 1][2];

//Misc
new g_Armor = 0;
new fnadesnum = 0;
new bool:g_Flash = false;
new bool:g_Nade = false;
new bool:g_Smoke = false;
new bool:g_NightVision = false;
new bool:g_DefuseKit = false;

// page info for settings in CSDM Setting Menu
new g_SettingsMenu = 0;
new g_EquipSettMenu = 0;
new g_ItemsInMenuNr = 0;
new g_PageSettMenu = 0;

//Quick Fix for menu pages
new g_MenuState[CSDM_MAXPLAYERS + 1] = {0};

new Float:g_maxdelmenutime = 30.0;

#define PDATA_SAFE 2
#define OFFSET_LINUX_WEAPONS 4
#define m_pPlayer 41
#define m_iId 43

public csdm_Init(const version[])
{
if (version[0] == 0) {
set_fail_state("ReCSDM failed to load.");
return;
}

// Menus and callbacks
g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0);
g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0);
g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0);
g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0);
g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0);

menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER);
menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER);

g_cSecondary = menu_makecallback("c_Secondary");
g_cPrimary = menu_makecallback("c_Primary");
g_cEquip = menu_makecallback("c_Equip");
}

public csdm_CfgInit()
{
csdm_reg_cfg("settings", "cfgMainSettings");
csdm_reg_cfg("misc", "cfgMiscSettings");

// Config reader
csdm_reg_cfg("equip", "cfgSetting");

// In order for weapon menu
csdm_reg_cfg("secondary", "cfgSecondary");
csdm_reg_cfg("primary", "cfgPrimary");
csdm_reg_cfg("botprimary", "cfgBotPrim");
csdm_reg_cfg("botsecondary", "cfgBotSec");
csdm_reg_cfg("item_restrictions", "cfgrestricts");

set_task(2.0, "check_cvar_pointers", 790);
}

public check_cvar_pointers()
{
pv_csdm_additems = get_cvar_pointer("csdm_add_items");
}

public plugin_init()
{
register_plugin(PLUGINNAME, VERSION, AUTHORS);

buildMenu(); // Build Armor/Nade/Equip Menu's

register_clcmd("say guns", "enableMenu");
register_clcmd("say /guns", "enableMenu");
register_clcmd("say menu", "enableMenu");
register_clcmd("say enablemenu", "enableMenu");
register_clcmd("say enable_menu", "enableMenu");
register_clcmd("csdm_equip_sett_menu", "csdm_equip_sett_menu", ADMIN_MAP, "CSDM Equip Settings Menu");
register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w");

RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_usp", "Weapon_SecondaryAttack_usp_Post", true);
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_m4a1", "Weapon_SecondaryAttack_m4a1_Post", true);

new main_plugin = module_exists("csdm_main") ? true : false;

if(main_plugin)
{
g_SettingsMenu = csdm_settings_menu();
g_ItemsInMenuNr = menu_items(g_SettingsMenu);
g_PageSettMenu = g_ItemsInMenuNr / 7;

g_EquipSettMenu = menu_create("Меню настроек экипировки", "use_csdm_equip_menu");

menu_additem(g_SettingsMenu, "Настройки экипировки", "csdm_equip_sett_menu", ADMIN_MAP);

if(g_EquipSettMenu)
{
new callback = menu_makecallback("hook_equip_sett_display");

menu_additem(g_EquipSettMenu, "Меню первичной экипировки [вкл/выкл]", "1", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Меню вторичной экипировки [вкл/выкл]", "2", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Меню брони [вкл/выкл]", "3", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Меню гранат [вкл/выкл]", "4", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Автоматическая выдача брони [вкл/выкл]", "5", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Автоматическая выдача шлема [вкл/выкл]", "6", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Автоматическая выдача гранат [вкл/выкл]", "7", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Автоматическая выдача щипцов [вкл/выкл]", "8", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Автоматическая выдача ночного виденья [вкл/выкл]", "9", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Световые гранаты [вкл/выкл]", "10", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Дымовые гранаты [вкл/выкл]", "11", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Разрывные гранаты [вкл/выкл]", "12", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Разрешить всегда использовать меню оружия [Вкл/Выкл]", "13", ADMIN_MAP, callback);
menu_additem(g_EquipSettMenu, "Назад", "14", 0, -1);
}
} else {
log_amx("CSDM - csdm_equip - no main plugin loaded");
}

if(g_iNumUsedSec == 0)
g_mSecStatus = false;

if(g_iNumUsedPrim == 0)
g_mPrimStatus = false;

g_MaxPlayers = get_maxplayers();
}

public eRestart()
{
arrayset(UsedWpsT, 0, ITEMTYPES_NUM);
arrayset(UsedWpsCT, 0, ITEMTYPES_NUM);

return PLUGIN_CONTINUE;
}

public client_connect(id)
{
g_mShowuser[id] = true;
g_mNades[id] = false;
g_mArmor[id] = false;
g_Silenced[id][SILENCED_M4A1] = false;
g_Silenced[id][SILENCED_USP] = false;

return PLUGIN_CONTINUE;
}

public client_disconnected(id)
{
g_mShowuser[id] = false;
g_mNades[id] = false;
g_mArmor[id] = false;

new weapons[MAX_WEAPONS], num, weapid;

get_user_weapons(id, weapons, num);

for (new i = 0; i < num; i++)
{
weapid = weapons[i];

if(IsRestricted[weapid] && UsedWpsT[weapid] > 0 && g_Teamuser[id] == _TEAM_T) {
UsedWpsT[weapid]--;
}

if(IsRestricted[weapid] && UsedWpsCT[weapid] > 0 && g_Teamuser[id] == _TEAM_CT) {
UsedWpsCT[weapid]--;
}
}

return PLUGIN_CONTINUE;
}

public csdm_RemoveWeapon(owner, entity_id, boxed_id)
{
if(!pev_valid(entity_id))
return PLUGIN_HANDLED;

new szClassname[32], weapon, team;

pev(entity_id, pev_classname, szClassname, charsmax(szClassname));

weapon = get_weaponid(szClassname);

if(owner && weapon)
{
team = _:cs_get_user_team(owner);

if(IsRestricted[weapon] && UsedWpsT[weapon] > 0 && team == _TEAM_T) {
UsedWpsT[weapon]--;
// log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", szClassname, UsedWpsT[weapon])
}

if(IsRestricted[weapon] && UsedWpsCT[weapon] > 0 && team == _TEAM_CT) {
UsedWpsCT[weapon]--;
//log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", szClassname, UsedWpsCT[weapon])
}
}

return PLUGIN_CONTINUE;
}

public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
/* Clean up any defusal kits we might have made! */
if(!g_DefuseKit) return;

g_Teamuser[victim] = _:cs_get_user_team(victim);

/* This might have a race condition for team switches... */
if(g_Teamuser[victim] == _TEAM_CT)
cs_set_user_defuse(victim, 0);
}

public Weapon_SecondaryAttack_usp_Post(Ent)
{
if(pev_valid(Ent) != PDATA_SAFE)
return HAM_IGNORED;

new id = get_pdata_cbase(Ent, m_pPlayer, OFFSET_LINUX_WEAPONS);

if(id < 1 || id > g_MaxPlayers)
return HAM_IGNORED;

g_Silenced[id][SILENCED_USP] = cs_get_weapon_silen(Ent) ? true : false;

return HAM_IGNORED;
}

public Weapon_SecondaryAttack_m4a1_Post(Ent)
{
if(pev_valid(Ent) != PDATA_SAFE)
return HAM_IGNORED;

new id = get_pdata_cbase(Ent, m_pPlayer, OFFSET_LINUX_WEAPONS);

if(id < 1 || id > g_MaxPlayers)
return HAM_IGNORED;

g_Silenced[id][SILENCED_M4A1] = cs_get_weapon_silen(Ent) ? true : false;

return HAM_IGNORED;
}

public cfgSecondary(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
if (g_iNumSec >= MAX_SECONDARY)
return PLUGIN_HANDLED;

new wep[16], display[48], dis[4], cmd[6];

parse(line, wep, charsmax(wep), display, charsmax(display), dis, charsmax(dis));

new disabled = str_to_num(dis);

//Copy weapon into array
formatex(g_Secondary[g_iNumSec], charsmax(g_Secondary[]), "weapon_%s", wep);

g_DisabledSec[g_iNumSec] = disabled ? false : true;

formatex(cmd, 5, "%d ", g_iNumSec);

g_iNumSec++;

if(disabled > 0)
g_iNumUsedSec++;

//TODO: Add menu_destroy_items to remake menu on cfg reload
menu_additem(g_SecMenuID, display, cmd, 0, g_cSecondary);

} else if (readAction == CFG_RELOAD) {
g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0);
g_iNumSec = 0;
g_iNumUsedSec = 0;

} else if(readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgPrimary(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
if(g_iNumPrim >= MAX_PRIMARY)
return PLUGIN_HANDLED;

new wep[16], display[48], dis[4], cmd[6];

parse(line, wep, charsmax(wep), display, charsmax(display), dis, charsmax(dis));

new disabled = str_to_num(dis);

//Copy weapon into array
formatex(g_Primary[g_iNumPrim], charsmax(g_Secondary[]), "weapon_%s", wep);

g_DisabledPrim[g_iNumPrim] = disabled ? false : true;

formatex(cmd, charsmax(cmd), "%d", g_iNumPrim);

g_iNumPrim++;

if(disabled > 0)
g_iNumUsedPrim++;

//TODO: Add menu_destroy_items to remake menu on cfg reload
menu_additem(g_PrimMenuID, display, cmd, 0, g_cPrimary);

} else if(readAction == CFG_RELOAD) {
g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0);
g_iNumPrim = 0;
g_iNumUsedPrim = 0;

} else if(readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgBotPrim(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new wep[16], display[32];

parse(line, wep, charsmax(wep), display, charsmax(display));

//Copy weapon into array
formatex(g_BotPrim[g_iNumBotPrim], charsmax(g_BotPrim[]), "weapon_%s", wep);

g_iNumBotPrim++;

} else if(readAction == CFG_RELOAD) {
g_iNumBotPrim = 0;

} else if(readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgBotSec(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new wep[16], display[32];

parse(line, wep, charsmax(wep), display, charsmax(display));

//Copy weapon into array
formatex(g_BotSec[g_iNumBotSec], charsmax(g_BotPrim[]), "weapon_%s", wep);

g_iNumBotSec++;

} else if(readAction == CFG_RELOAD) {
g_iNumBotSec = 0;

} else if(readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgSetting(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new setting[24], sign[3], value[6];

parse(line, setting, charsmax(setting), sign, charsmax(sign), value, charsmax(value));

// Menus settings
if(contain(setting,"menus") != -1)
{
if(containi(value, "p") != -1)
g_mPrimStatus = true;

if(containi(value, "s") != -1)
g_mSecStatus = true;

if(containi(value, "a") != -1)
g_mArmorStatus = true;

if(containi(value, "g") != -1)
g_mNadeStatus = true;

return PLUGIN_HANDLED;

} else if(contain(setting, "autoitems") != -1) {

if(containi(value, "a") != -1) {
//Disable Armor Menu
g_mArmorStatus = false;
g_mAutoArmor = true;
g_Armor = 1;
}

if(containi(value, "h") != -1) {
//Disable Armor Menu
g_mArmorStatus = false;
g_mAutoArmor = true;
g_Armor = 2;
}

if(containi(value, "g") != -1) {
//Disable Grenade Menu
g_mNadeStatus = false;
g_mAutoNades = true;
}

if(containi(value, "d") != -1)
g_DefuseKit = true;

if(containi(value, "n") != -1)
g_NightVision = true;

return PLUGIN_HANDLED;

} else if(contain(setting, "grenades") != -1) {

if(containi(value, "f") != -1)
g_Flash = true;

if(containi(value, "h") != -1)
g_Nade = true;

if (containi(value, "s") != -1)
g_Smoke = true;

} else if(contain(setting, "fnadesnum") != -1) {
fnadesnum = str_to_num(value);

} else if(contain(setting, "always_allow_gunmenu") != -1) {
g_AlwaysAllowGunMenu = str_to_num(value)? true : false;
}

return PLUGIN_HANDLED;

} else if(readAction == CFG_RELOAD) {
g_mArmorStatus = false;
g_mNadeStatus = false;
g_Flash = false;
g_Nade = false;
g_Smoke = false;
g_Armor = 0;
g_mSecStatus = false;
g_mPrimStatus = false;
g_mAutoNades = false;
g_DefuseKit = false;
g_NightVision = false;
fnadesnum = 1;

} else if(readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgrestricts(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new itemname[24], value[32], limit;
parse(line, itemname, charsmax(itemname), value, charsmax(value));

limit = 0;

if(value[0] != '0')
limit = str_to_num(value);

new weapname[24], weaptype;

formatex(weapname, charsmax(weapname), "weapon_%s", itemname);

weaptype = getWeapId(weapname);

// weaptype = get_weaponid(weapname) // why this crap doesn't work here but works correctly during the game ?!?
// log_amx("[DEBUG] CSDM - reading restrictions, weapon %s (weaptype = %d).", itemname, weaptype)

if(weaptype != 0) {
IsRestricted[weaptype] = true;
RestrictWps[weaptype] = limit;
}

// log_amx("[DEBUG] CSDM - reading restrictions, restricted %s (weaptype = %d) = %d", itemname, weaptype, limit)
}
else if(readAction == CFG_RELOAD)
{
// Reset all restrictions
arrayset(IsRestricted, false, ITEMTYPES_NUM);
arrayset(RestrictWps, 32, ITEMTYPES_NUM);
return PLUGIN_HANDLED;
}
else if(readAction == CFG_DONE)
{
//Nothing for now
return PLUGIN_HANDLED;
}

return PLUGIN_HANDLED;
}

public cfgMainSettings(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new setting[24], sign[3], value[32];

parse(line, setting, charsmax(setting), sign, charsmax(sign), value, charsmax(value));

if(equali(setting, "weapons_stay")) {
g_WeaponStayTime = str_to_num(value);
}
}
}

public cfgMiscSettings(readAction, line[], section[])
{
if(readAction == CFG_READ)
{
new setting[24], sign[3], value[32];

parse(line, setting, charsmax(setting), sign, charsmax(sign), value, charsmax(value));

if(equali(setting, "ammo_refill")) {
g_AmmoRefill = str_to_num(value) ? true : false;
}

} else if(readAction == CFG_RELOAD) {
g_AmmoRefill = true;
}
}

//Equipment Menu callback
public c_Equip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new weapon_s, weapon_p;
weapon_s = get_weaponid(g_SecWeapons[id]);
weapon_p = get_weaponid(g_PrimWeapons[id]);

if(weapon_s == 0 && g_mSecStatus
|| weapon_p == 0 && g_mPrimStatus
|| IsRestricted[weapon_s]
|| IsRestricted[weapon_p]) {
return ITEM_DISABLED;
}

return ITEM_ENABLED;
}

//Secondary Weapon Callback
public c_Secondary(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new dis = str_to_num(cmd);
new team = _:cs_get_user_team(id);
new weaptype = get_weaponid(g_Secondary[dis]);

//Check to see if item is disabled
if(g_DisabledSec[dis]) {
return ITEM_DISABLED;

} else if(!IsRestricted[weaptype]) {
return ITEM_ENABLED;

} else if(UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T
|| UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT) {
return ITEM_ENABLED;
}

return ITEM_DISABLED;
}

//Primary Weapon Callback
public c_Primary(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

// Get item info
new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new dis = str_to_num(cmd);
new team = _:cs_get_user_team(id);
new weaptype = get_weaponid(g_Primary[dis]);

//Check to see if item is disabled
if(g_DisabledPrim[dis]) {
return ITEM_DISABLED;

} else if(!IsRestricted[weaptype]) {
return ITEM_ENABLED;

} else if(UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T
|| UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT) {
return ITEM_ENABLED;
}

return ITEM_DISABLED;
}

//Equipment Menu handler
public m_EquipHandler(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

// Get item info
new cmd[2], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

switch(str_to_num(cmd))
{
case 1:
{
if(g_mSecStatus)
menu_display(id, g_SecMenuID, 0);

else if(g_mPrimStatus)
menu_display(id, g_PrimMenuID, 0);

else if(g_mArmorStatus)
menu_display(id, g_ArmorMenuID, 0);

else if(g_mNadeStatus)
{
if(g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

menu_display(id, g_NadeMenuID, 0);

} else {
if(g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

if(g_mAutoNades)
equipUser(id, EQUIP_GREN);

equipUser(id, EQUIP_ITEMS);
}
}
case 2:
{
// Equip person with last settings
equipUser(id, EQUIP_ALL);
}
case 3:
{
g_mShowuser[id] = false;
client_print(id, print_chat, "");
equipUser(id, EQUIP_ALL);
}
}

return PLUGIN_HANDLED;
}

//Secondary Weapon Menu handler
public m_SecHandler(id, menu, item)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;

// Get item info
new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new wep = str_to_num(cmd);

new team = _:cs_get_user_team(id);
new weaptype = get_weaponid(g_Secondary[wep]);

if((UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T
|| UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT)
&& !g_DisabledSec[wep])
{
copy(g_SecWeapons[id],17,g_Secondary[wep]);
equipUser(id, EQUIP_SEC);

} else if(g_mSecStatus) {
menu_display(id, g_SecMenuID, 0);
return PLUGIN_HANDLED;
}

// Show next menu here

if(g_mPrimStatus)
menu_display(id, g_PrimMenuID, 0);

else if(g_mArmorStatus)
menu_display(id, g_ArmorMenuID, 0);

else if(g_mNadeStatus)
{
if (g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

menu_display(id, g_NadeMenuID, 0);

} else {
if (g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

if (g_mAutoNades)
equipUser(id, EQUIP_GREN);

equipUser(id, EQUIP_ITEMS);
}

return PLUGIN_HANDLED;
}

//Primary Weapon Menu handler
public m_PrimHandler(id, menu, item)
{
if (item < 0)
return PLUGIN_HANDLED;

// Get item info
new cmd[6], iName[64], access, callback;

if(menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback))
{
new wep = str_to_num(cmd);
new team = _:cs_get_user_team(id);
new weaptype = get_weaponid(g_Primary[wep]);

if((UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T
|| UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT)
&& !g_DisabledPrim[wep])
{
copy(g_PrimWeapons[id], charsmax(g_PrimWeapons[]), g_Primary[wep]);
equipUser(id, EQUIP_PRI);

} else if (g_mPrimStatus) {
menu_display(id, g_PrimMenuID, 0);
return PLUGIN_HANDLED;
}
}

// Show next menu here
if(g_mArmorStatus) {
menu_display(id, g_ArmorMenuID, 0);
}
else if(g_mNadeStatus)
{
if(g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

menu_display(id, g_NadeMenuID, 0);

} else {
if (g_mAutoArmor)
equipUser(id, EQUIP_ARMOR);

if (g_mAutoNades)
equipUser(id, EQUIP_GREN);

equipUser(id, EQUIP_ITEMS);
}

return PLUGIN_HANDLED;
}

//Armor Menu handler
public m_ArmorHandler(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

// Get item info
new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new choice = str_to_num(cmd);

if(choice == 1) {
g_mArmor[id] = true;
} else if (choice == 2) {
g_mArmor[id] = false;
}

equipUser(id, EQUIP_ARMOR);

// Show next menu here

if(g_mNadeStatus) {
menu_display(id, g_NadeMenuID, 0);
} else {
if (g_mAutoNades)
equipUser(id, EQUIP_GREN);

equipUser(id, EQUIP_ITEMS);
}

return PLUGIN_HANDLED;
}

//Nade Menu handler
public m_NadeHandler(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE;

new cmd[6], iName[64], access, callback;

menu_item_getinfo(menu, item, access, cmd, charsmax(cmd), iName, charsmax(iName), callback);

new choice = str_to_num(cmd);

if (choice == 1) {
g_mNades[id] = true;
} else if (choice == 2) {
g_mNades[id] = false;
}

equipUser(id, EQUIP_GREN);
equipUser(id, EQUIP_ITEMS);

return PLUGIN_HANDLED;
}

buildMenu()
{
//Equip Menu
menu_additem(g_EquipMenuID, "Новая экипировка", "1", 0, -1);
menu_additem(g_EquipMenuID, "Предыдущий выбор", "2", 0, g_cEquip);
menu_additem(g_EquipMenuID, "Предыдущий выбор и больше не спрашивать", "3", 0, g_cEquip);
menu_setprop(g_EquipMenuID, MPROP_EXIT, MEXIT_NEVER);

//Armor Menu
menu_additem(g_ArmorMenuID, "Да, выдать броню", "1", 0, -1);
menu_additem(g_ArmorMenuID, "Без брони", "2", 0, -1);
menu_setprop(g_ArmorMenuID, MPROP_EXIT, MEXIT_NEVER);

//Nade Menu
menu_additem(g_NadeMenuID, "Все гранаты", "1", 0, -1);
menu_additem(g_NadeMenuID, "Без гранат", "2", 0, -1);
menu_setprop(g_NadeMenuID, MPROP_EXIT, MEXIT_NEVER);

return PLUGIN_HANDLED;
}

equipUser(id, to)
{
if(!is_user_alive(id)) return;

new weaptype;
new team = _:cs_get_user_team(id);

if((to & EQUIP_SEC) && get_weaponid(g_SecWeapons[id])) {

//Give Secondary
GiveUserFullWeapon(id, g_SecWeapons[id]);
}

if((to & EQUIP_PRI) && get_weaponid(g_PrimWeapons[id])) {

//Give Primary
GiveUserFullWeapon(id, g_PrimWeapons[id]);
}

if(to & EQUIP_ARMOR)
{
//Give Armor
if(g_mAutoArmor || g_mArmor[id]) {
new armor = g_mArmor[id] ? 2 : g_Armor;
cs_set_user_armor(id, DEFAULT_ARMOR, CsArmorType:armor);
}
}

if(to & EQUIP_GREN)
{
//Give Nades
if(g_mNades[id] || g_mAutoNades)
{
if(g_Nade)
{

weaptype = get_weaponid("weapon_hegrenade");

if(IsRestricted[weaptype])
{

if(UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T) {
UsedWpsT[weaptype]++;
GiveUserFullWeapon(id,"weapon_hegrenade");
}

if(UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT) {
UsedWpsCT[weaptype]++;
GiveUserFullWeapon(id,"weapon_hegrenade");
}

} else {
GiveUserFullWeapon(id,"weapon_hegrenade");
}
}

if(g_Smoke)
{
weaptype = get_weaponid("weapon_smokegrenade");

if(IsRestricted[weaptype])
{

if(UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T) {
UsedWpsT[weaptype]++;
GiveUserFullWeapon(id,"weapon_smokegrenade");
}

if(UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT) {
UsedWpsCT[weaptype]++;
GiveUserFullWeapon(id,"weapon_smokegrenade");
}

} else {
GiveUserFullWeapon(id, "weapon_smokegrenade");
}
}

if(g_Flash && fnadesnum)
{

weaptype = get_weaponid("weapon_flashbang");

if(IsRestricted[weaptype])
{

if(UsedWpsT[weaptype] < RestrictWps[weaptype] && team == _TEAM_T) {
UsedWpsT[weaptype]++;
GiveUserFullWeapon(id, "weapon_flashbang");
}

if(UsedWpsCT[weaptype] < RestrictWps[weaptype] && team == _TEAM_CT) {
UsedWpsCT[weaptype]++;
GiveUserFullWeapon(id, "weapon_flashbang");
}

} else {
GiveUserFullWeapon(id, "weapon_flashbang");
}

if(fnadesnum == 2)
{
if(IsRestricted[weaptype])
{

if((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)) {
UsedWpsT[weaptype]++;
GiveUserFullWeapon(id, "weapon_flashbang");
}

if((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT)) {
UsedWpsCT[weaptype]++;
GiveUserFullWeapon(id, "weapon_flashbang");
}

} else {
GiveUserFullWeapon(id, "weapon_flashbang");
}

}
}
}
}

if (to & EQUIP_ITEMS)
{
if (g_DefuseKit && (_:cs_get_user_team(id) == _TEAM_CT)) {
cs_set_user_defuse(id, 1);
}

if (g_NightVision) {
cs_set_user_nvg(id, 1);
}
}
}

GiveUserFullWeapon(id, const wp[])
{
if(!is_user_connected(id)) return;

/** First check to make sure the user does not have a weapon in this slot */
new wpnid = get_weaponid(wp);
new weapons[MAX_WEAPONS], num, name[24], weap, slot;
new team = _:cs_get_user_team(id);

if(wpnid == 0)
{
if(equal(wp, "weapon_shield")) {
slot = SLOT_PRIMARY;
wpnid = -1;
}

} else {
slot = g_WeaponSlots[wpnid];
}

if((slot == SLOT_SECONDARY || slot == SLOT_PRIMARY) && wpnid > 0)
{
get_user_weapons(id, weapons, num);

for (new i = 0; i < num; i++)
{
weap = weapons[i];

if(weap == wpnid)
continue;

if(g_WeaponSlots[weap] == slot)
{
if(slot == SLOT_SECONDARY && cs_get_user_shield(id)) {
//temporary fix!
drop_with_shield(id, weap);

} else {
get_weaponname(weap, name, charsmax(name));
csdm_force_drop(id, name);
}
}
}

} else if(slot == SLOT_PRIMARY && wpnid == -1 && cs_get_user_shield(id)) {
return;
}

if(slot == SLOT_PRIMARY && cs_get_user_shield(id) && wpnid > 0) {
csdm_fwd_drop(id, -1, "weapon_shield");
}

new item_id = csdm_give_item(id, wp);

if(item_id > 0)
{
if (wpnid == CSW_M4A1) {
cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_M4A1], 1);
} else if (wpnid == CSW_USP) {
cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_USP], 1);
}
}

if(wpnid > 0)
{
new bpammo = g_MaxBPAmmo[wpnid];

if(bpammo)
cs_set_user_bpammo(id, wpnid, bpammo);

if (IsRestricted[wpnid])
{
if ((UsedWpsT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_T)) {
UsedWpsT[wpnid]++;
}

if ((UsedWpsCT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_CT)) {
UsedWpsCT[wpnid]++;
}
}
}
}

// MAIN FUNCTION OF THE PLUGIN
public csdm_PostSpawn(player)
{
if(pv_csdm_additems)
{
if(get_pcvar_num(pv_csdm_additems)) {
return PLUGIN_CONTINUE;
}
}

g_Teamuser[player] = _:cs_get_user_team(player);

if(is_user_bot(player))
{
new i, weapon_p, weapon_s;
new randPrim = random_num(0, g_iNumBotPrim-1);
new randSec = random_num(0, g_iNumBotSec-1);

weapon_p = get_weaponid(g_BotPrim[randPrim]);

i = 0;

while(i < 10 && IsRestricted[weapon_p]
&& (UsedWpsT[weapon_p] >= RestrictWps[weapon_p] && g_Teamuser[player] == _TEAM_T
|| UsedWpsCT[weapon_p] >= RestrictWps[weapon_p] && g_Teamuser[player] == _TEAM_CT))
{
randPrim++;

if(randPrim >= g_iNumBotPrim)
randPrim = 0;

weapon_p = get_weaponid(g_BotPrim[randPrim]);

i++;
}

weapon_s = get_weaponid(g_BotSec[randSec]);

i = 0;

while(i < 10 && IsRestricted[weapon_s]
&& (UsedWpsT[weapon_s] >= RestrictWps[weapon_s] && g_Teamuser[player] == _TEAM_T
|| UsedWpsCT[weapon_s] >= RestrictWps[weapon_s] && g_Teamuser[player] == _TEAM_CT))
{
randSec++;

if(randSec >= g_iNumBotSec)
randSec = 0;

weapon_s = get_weaponid(g_BotSec[randSec]);

i++;
}

new randArm = random_num(0, 2);
new randGre = random_num(0, 2);

if(g_mPrimStatus)
GiveUserFullWeapon(player, g_BotPrim[randPrim]);

if(g_mSecStatus)
GiveUserFullWeapon(player, g_BotSec[randSec]);

g_mArmor[player] = (g_mArmorStatus && randArm);
g_mNades[player] = (g_mNadeStatus && randGre);

if(g_mAutoArmor || g_mArmor[player])
equipUser(player, EQUIP_ARMOR);

if(g_mAutoNades || g_mNades[player])
equipUser(player, EQUIP_GREN);

if (g_DefuseKit)
equipUser(player, EQUIP_ITEMS);

} else {

if(g_mShowuser[player])
{
new oldmenuid, newmenuid;
new bool:bEquipMenuDisp = false;

player_menu_info(player, oldmenuid, newmenuid); // main thing to prevent overwrite some menu by gun menu

if(newmenuid != -1 && (newmenuid == g_SecMenuID || newmenuid == g_PrimMenuID
|| newmenuid == g_ArmorMenuID || newmenuid == g_EquipMenuID))
{
bEquipMenuDisp = true;
}

if(bEquipMenuDisp || oldmenuid <= 0 || g_maxdelmenutime == 0)
{
g_MenuState[player] = 1;
menu_display(player, g_EquipMenuID, 0);

} else {

new param[1];
param[0] = player;

if(g_maxdelmenutime > 0)
set_task(1.0, "checkmenu", 850 + player, param, 1, "b");

set_task(g_maxdelmenutime, "menu_delayed", 700 + player, param, 1);
}

} else {
g_MenuState[player] = 0;
set_task(0.2, "delay_equip", player);
// equipUser(player, EQUIP_ALL)
}
}

return PLUGIN_CONTINUE;
}

public delay_equip(id)
{
if(is_user_connected(id))
equipUser(id, EQUIP_ALL);
}

public enableMenu(id)
{
if(!csdm_active())
return PLUGIN_CONTINUE;

if(!g_mShowuser[id])
{
g_mShowuser[id] = true;
client_print(id, print_chat, "[CSDM] Меню экипировки было вновь включено.");

if(!g_MenuState[id]) {
g_MenuState[id] = 1;
menu_display(id, g_EquipMenuID, 0);
}

} else if(!g_AlwaysAllowGunMenu || !g_AmmoRefill || (g_WeaponStayTime > 5)) {

if(!g_AlwaysAllowGunMenu)
client_print(id, print_chat, "[CSDM] Меню экипировки уже включено. Вы уже должны иметь оружие");

else if(!g_AmmoRefill)
client_print(id, print_chat, "[CSDM] Вы не можете использовать меню экипировки т.к. у вас уже есть оружие или возможность выбрать другое оружие отключена.");

else if(g_WeaponStayTime > 5)
client_print(id, print_chat, "[CSDM] Вы не можете использовать меню экипировки т.к. у вас уже есть оружие слишком длительное время");

} else {
g_MenuState[id] = 1;
menu_display(id, g_EquipMenuID, 0);
}

return PLUGIN_HANDLED;
}

public checkmenu(param[])
{
new id = param[0];

if(!id)
{
if(task_exists(850 + id)) {
remove_task(850 + id);
}

return PLUGIN_CONTINUE;
}

if(!is_user_connected(id))
{
if (task_exists(850 + id)) {
remove_task(850 + id);
}

return PLUGIN_CONTINUE;
}

new oldmenuid, newmenuid;
new bool:bEquipMenuDisp = false;

player_menu_info(id, oldmenuid, newmenuid);

if(newmenuid != -1 && (newmenuid == g_SecMenuID || newmenuid == g_PrimMenuID
|| newmenuid == g_ArmorMenuID || newmenuid == g_EquipMenuID))
{
bEquipMenuDisp = true;
}

if((oldmenuid <= 0) || (bEquipMenuDisp))
{
g_MenuState[id] = 1;
menu_display(id, g_EquipMenuID, 0);

if (task_exists(850+id))
remove_task(850+id);

if (task_exists(700+id))
remove_task(700+id);
}

return PLUGIN_CONTINUE;
}

public menu_delayed(param[])
{
new id = param[0];

if (!id)
{
if (task_exists(700 + id)) {
remove_task(700 + id);
}

return PLUGIN_HANDLED;
}

if(!is_user_connected(id))
{

if (task_exists(850 + id)) {
remove_task(850 + id);
}

return PLUGIN_HANDLED;
}

g_MenuState[id] = 1;
menu_display(id, g_EquipMenuID, 0);

if (task_exists(700 + id))
remove_task(700 + id);

if (task_exists(850 + id))
remove_task(850 + id);

return PLUGIN_CONTINUE;
}

stock getWeapId(wp[]) // this one is used, because get_weaponid doesn't work when csdm_CfgInit is called (something wrong with core intitialisation?
{
if(equal(wp, "weapon_p228")) return CSW_P228;
else if(equal(wp, "weapon_scout")) return CSW_SCOUT;
else if(equal(wp, "weapon_hegrenade")) return CSW_HEGRENADE;
else if(equal(wp, "weapon_xm1014")) return CSW_XM1014;
else if(equal(wp, "weapon_c4")) return CSW_C4;
else if(equal(wp, "weapon_mac10")) return CSW_MAC10;
else if(equal(wp, "weapon_aug")) return CSW_AUG;
else if(equal(wp, "weapon_smokegrenade")) return CSW_SMOKEGRENADE;
else if(equal(wp, "weapon_elite")) return CSW_ELITE;
else if(equal(wp, "weapon_fiveseven")) return CSW_FIVESEVEN;
else if(equal(wp, "weapon_ump45")) return CSW_UMP45;
else if(equal(wp, "weapon_sg550")) return CSW_SG550;
else if(equal(wp, "weapon_galil")) return CSW_GALIL;
else if(equal(wp, "weapon_famas")) return CSW_FAMAS;
else if(equal(wp, "weapon_usp")) return CSW_USP;
else if(equal(wp, "weapon_glock18")) return CSW_GLOCK18;
else if(equal(wp, "weapon_awp")) return CSW_AWP;
else if(equal(wp, "weapon_mp5navy")) return CSW_MP5NAVY;
else if(equal(wp, "weapon_m249")) return CSW_M249;
else if(equal(wp, "weapon_m3")) return CSW_M3;
else if(equal(wp, "weapon_m4a1")) return CSW_M4A1;
else if(equal(wp, "weapon_tmp")) return CSW_TMP;
else if(equal(wp, "weapon_g3sg1")) return CSW_G3SG1;
else if(equal(wp, "weapon_flashbang")) return CSW_FLASHBANG;
else if(equal(wp, "weapon_deagle")) return CSW_DEAGLE;
else if(equal(wp, "weapon_sg552")) return CSW_SG552;
else if(equal(wp, "weapon_ak47")) return CSW_AK47;
else if(equal(wp, "weapon_knife")) return CSW_KNIFE;
else if(equal(wp, "weapon_p90")) return CSW_P90;

return PLUGIN_CONTINUE;
}

// stuff for settings menu - START
public csdm_equip_sett_menu(id, level, cid)
{
if(!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED;

menu_display(id, g_EquipSettMenu, 0);

return PLUGIN_HANDLED;
}

public use_csdm_equip_menu(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE;

new command[6], paccess, call;

if(!menu_item_getinfo(g_EquipSettMenu, item, paccess, command, charsmax(command), _, _, call)) {
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_EquipSettMenu, 0, item);
return PLUGIN_HANDLED;
}

if(paccess && !(get_user_flags(id) & paccess)) {
client_print(id, print_chat, "You do not have access to this menu option.");
return PLUGIN_HANDLED;
}

new iChoice = str_to_num(command);

switch(iChoice)
{
case 1:
{
g_mPrimStatus = g_mPrimStatus? false : true;

client_print(id, print_chat, "Отображение меню первичного оружия %s.", g_mPrimStatus ? "Включено" : "Выключено");
log_amx("CSDM displaying primary gun menu %s.", g_mPrimStatus ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_menus_settings(id);

return PLUGIN_HANDLED;
}
case 2:
{
g_mSecStatus = g_mSecStatus? false : true;

client_print(id, print_chat, "Отображение меню вторичного оружия %s.", g_mSecStatus ? "Включено" : "Выключено");
log_amx("CSDM displaying secondary gun menu %s.", g_mSecStatus ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_menus_settings(id);

return PLUGIN_HANDLED;
}
case 3:
{
g_mArmorStatus = g_mArmorStatus? false : true;

if(g_mArmorStatus)
g_mAutoArmor = false;

client_print(id, print_chat, "Отображение меню брони %s.", g_mArmorStatus ? "Включено" : "Выключено");
log_amx("CSDM displaying armor menu %s.", g_mArmorStatus ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_menus_settings(id);

return PLUGIN_HANDLED;
}
case 4:
{
g_mNadeStatus = g_mNadeStatus? false : true;

if(g_mNadeStatus)
g_mAutoNades = false;

client_print(id, print_chat, "Отображение меню гранат %s.", g_mNadeStatus ? "Включено" : "Выключено");
log_amx("CSDM displaying nades menu %s.", g_mNadeStatus ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_menus_settings(id);

return PLUGIN_HANDLED;
}
case 5:
{
if(g_Armor == 1 || g_Armor == 2) {
g_Armor = 0;
g_mAutoArmor = false;
}
else if(g_Armor == 0) {
g_Armor = 1;
g_mAutoArmor = true;
g_mArmorStatus = false;
}

client_print(id, print_chat, "Авто выдача брони %s.", g_mAutoArmor ? "Включена" : "Выключена");
log_amx("CSDM auto equiping players with armor %s.", g_mAutoArmor ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_autoequip_settings(id);

return PLUGIN_HANDLED;
}
case 6:
{
if(g_Armor == 0 || g_Armor == 1) {
g_Armor = 2;
g_mAutoArmor = true;
g_mArmorStatus = false;
}
else if(g_Armor == 2) {
g_Armor = 1;
g_mAutoArmor = true;
g_mArmorStatus = false;
}

client_print(id, print_chat, "Авто выдача шлема %s.", (g_Armor == 2) ? "Включена" : "Выключена");
log_amx("CSDM auto equiping players with helmet %s.", (g_Armor == 2) ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_autoequip_settings(id);

return PLUGIN_HANDLED;
}
case 7:
{
g_mAutoNades = g_mAutoNades? false : true;

if(g_mAutoNades)
g_mNadeStatus = false;

client_print(id, print_chat, "Авто выдача гранат %s.", g_mAutoNades ? "Включена" : "Выключена");
log_amx("CSDM auto equiping players with grenades %s.", g_mAutoNades ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 0);
write_autoequip_settings(id);

return PLUGIN_HANDLED;
}
case 8:
{
g_DefuseKit = g_DefuseKit? false : true;

client_print(id, print_chat, "Авто выдача щипцов (только спецназ) %s.", g_DefuseKit ? "Включена" : "Выключена");
log_amx("CSDM auto equiping players with defuser (CTs) %s.", g_DefuseKit ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
write_autoequip_settings(id);

return PLUGIN_HANDLED;
}
case 9:
{
g_NightVision = g_NightVision? false : true;

client_print(id, print_chat, "Авто выдача ночного выденья %s.", g_NightVision ? "Включена" : "Выключена");
log_amx("CSDM auto equiping players with nightvision %s.", g_NightVision ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
write_autoequip_settings(id);

return PLUGIN_HANDLED;
}
case 10:
{
g_Flash = g_Flash? false : true;

client_print(id, print_chat, "Использование световых гранат %s.", g_Flash ? "Включено" : "Выключено");
log_amx("CSDM usage of flashbangs is %s.", g_Flash ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
write_nades_settings(id);

return PLUGIN_HANDLED;
}
case 11:
{
g_Smoke = g_Smoke? false : true;

client_print(id, print_chat, "Использование дымовых гранат %s.", g_Smoke ? "Включено" : "Выключено");
log_amx("CSDM usage of smoke grenades is %s.", g_Smoke ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
write_nades_settings(id);

return PLUGIN_HANDLED;
}
case 12:
{
g_Nade = g_Nade? false : true;

client_print(id, print_chat, "Использование всех гранат %s.", g_Nade ? "Включено" : "Выключено");
log_amx("CSDM usage of he nades is %s.", g_Nade ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
write_nades_settings(id);

return PLUGIN_HANDLED;
}
case 13:
{
g_AlwaysAllowGunMenu = g_AlwaysAllowGunMenu? false : true;

client_print(id, print_chat, "Использование меню экипировки всегда %s.", g_AlwaysAllowGunMenu ? "Включено" : "Выключено");
log_amx("CSDM Always Allow Gun Menu is %s.", g_AlwaysAllowGunMenu ? "enabled" : "disabled");

menu_display(id, g_EquipSettMenu, 1);
csdm_write_cfg(id, "equip", "always_allow_gunmenu", g_AlwaysAllowGunMenu ? "1" : "0");

return PLUGIN_HANDLED;
}
case 14:
{
menu_display(id, g_SettingsMenu, g_PageSettMenu);

return PLUGIN_HANDLED;
}
}

return PLUGIN_HANDLED;
}

public hook_equip_sett_display(player, menu, item)
{
new paccess, command[24], call;

menu_item_getinfo(menu, item, paccess, command, charsmax(command), _, _, call);

if (equali(command, "1")) {
if (g_mPrimStatus) menu_item_setname(menu, item, "Меню первичного оружия включено");
else menu_item_setname(menu, item, "Меню первичного оружия выключено");
} else if (equali(command, "2")) {
if (g_mSecStatus) menu_item_setname(menu, item, "Меню вторичного оружия включено");
else menu_item_setname(menu, item, "Меню вторичного оружия выключено");
} else if (equali(command, "3")) {
if (g_mArmorStatus) menu_item_setname(menu, item, "Меню брони включено");
else menu_item_setname(menu, item, "Меню брони выключено");
} else if (equali(command, "4")) {
if (g_mNadeStatus) menu_item_setname(menu, item, "Equip Menu Grenades Enabled");
else menu_item_setname(menu, item, "Equip Menu Grenades Disabled");
} else if (equali(command, "5")) {
if (g_mAutoArmor) menu_item_setname(menu, item, "Авто экипировка броней включена");
else menu_item_setname(menu, item, "Авто экипировка броней выключена");
} else if (equali(command, "6")) {
if (g_mAutoArmor && g_Armor == 2) menu_item_setname(menu, item, "Авто экипировка шлемом включена");
else menu_item_setname(menu, item, "Авто экипировка шлемом выключена");
} else if (equali(command, "7")) {
if (g_mAutoNades) menu_item_setname(menu, item, "Авто экипировка гранатами включена");
else menu_item_setname(menu, item, "Авто экипировка гранатами включена");
} else if (equali(command, "8")) {
if (g_DefuseKit) menu_item_setname(menu, item, "Авто экипировка щипцами включена");
else menu_item_setname(menu, item, "Авто экипировка щипцами включена");
} else if (equali(command, "9")) {
if (g_NightVision) menu_item_setname(menu, item, "Авто экипировка ночным виденьем включена");
else menu_item_setname(menu, item, "Авто экипировка ночным виденьем включена");
} else if (equali(command, "10")) {
if (g_Flash) menu_item_setname(menu, item, "Световые гранаты включены");
else menu_item_setname(menu, item, "Световые гранаты выключены");
} else if (equali(command, "11")) {
if (g_Smoke) menu_item_setname(menu, item, "Дымовые гранаты включены");
else menu_item_setname(menu, item, "Дымовые гранаты выключены");
} else if (equali(command, "12")) {
if (g_Nade) menu_item_setname(menu, item, "Разрывные гранаты включены");
else menu_item_setname(menu, item, "Разрывные гранаты выключены");
} else if (equali(command, "13")) {
if (g_AlwaysAllowGunMenu) menu_item_setname(menu, item, "Использование меню экипировки всегда, включено");
else menu_item_setname(menu, item, "Использование меню экипировки всегда, выключено");
}
}

public write_menus_settings(id)
{
new flags[5] = "";
new menu_flags = 0;

if(g_mPrimStatus)
menu_flags |= (1<<0);
if(g_mSecStatus)
menu_flags |= (1<<1);
if(g_mArmorStatus)
menu_flags |= (1<<2);
if(g_mNadeStatus)
menu_flags |= (1<<3);

get_flags(menu_flags, flags, charsmax(flags));

replace(flags, charsmax(flags), "a", "p");
replace(flags, charsmax(flags), "b", "s");
replace(flags, charsmax(flags), "c", "a");
replace(flags, charsmax(flags), "d", "g");

csdm_write_cfg(id, "equip", "menus", flags);
}

public write_autoequip_settings(id)
{
new flags[6] = "";
new auto_flags = 0;

if(g_mAutoArmor)
auto_flags |= (1<<0);
if(g_mAutoArmor && g_Armor == 2)
auto_flags |= (1<<1);
if(g_mAutoNades)
auto_flags |= (1<<2);
if(g_DefuseKit)
auto_flags |= (1<<3);
if(g_NightVision)
auto_flags |= (1<<4);

get_flags(auto_flags, flags, charsmax(flags));

// replace(flags, charsmax(flags), "a", "a");
replace(flags, charsmax(flags), "b", "h");
replace(flags, charsmax(flags), "c", "g");
// replace(flags, charsmax(flags), "d", "d");
replace(flags, charsmax(flags), "e", "n");

csdm_write_cfg(id, "equip", "autoitems", flags);
}

public write_nades_settings(id)
{
new flags[4] = "";
new nade_flags = 0;

if(g_Flash)
nade_flags |= (1<<0);
if(g_Nade)
nade_flags |= (1<<1);
if(g_Smoke)
nade_flags |= (1<<2);

get_flags(nade_flags, flags, charsmax(flags));

replace(flags, charsmax(flags), "a", "f");
replace(flags, charsmax(flags), "b", "h");
replace(flags, charsmax(flags), "c", "s");

csdm_write_cfg(id, "equip", "grenades", flags);
}
// stuff for settings menu - END
csdm_equip.sma from https://dev-cs.ru/threads/141/

Код:
    g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0); // 151
    g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0); // 152
    g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0); // 153
    g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0); // 154
    g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0); // 155
    
    g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0); // 394
    
    g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0); // 435
 
В этой теме было размещено решение! Перейти к решению.
Сообщения
1,420
Реакции
2,511
Помог
58 раз(а)
native menu_create(const title[], const handler[], bool:ml = false);

bool expected. Example:

Код:
-g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0);
+g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", false);
Or:

Код:
-g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0);
+g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler");
 
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу