Боты

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Здравствуйте, подскажите как активировать ботов в ReGameDLL?
 
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В параметры запуска -bots
 
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Endzhey, А ты каких ботов подрубить пытаешься ?
 
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Endzhey, закинул файлы ботов в cstrike? Потом на сервере писал bot_add?
 
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Endzhey, Я вот это и хотел тебе сказать, podbot по моему не будут работать.
Только zBot заводятся.
 
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Алексеич,
Код:
ReGameDLL version: 5.3.0.213-dev
Build date: 17:41:20 Jul 6 2017
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/419603f
Код:
CVar List
--------------
bot_allow_grenades : 1, sv
bot_allow_machine_guns : 1, sv
bot_allow_pistols : 1, sv
bot_allow_rifles : 1, sv
bot_allow_rogues : 1, sv
bot_allow_shield : 1, sv
bot_allow_shotguns : 1, sv
bot_allow_snipers : 1, sv
bot_allow_sub_machine_guns : 1, sv
bot_auto_vacate : 1, sv
bot_chatter : normal, sv
bot_deathmatch : 0, sv
bot_debug : 0, sv
bot_defer_to_human : 0, sv
bot_difficulty : 0, sv
bot_join_after_player : 1, sv
bot_join_team : any, sv
bot_nav_edit : 0, sv
bot_nav_zdraw : 4, sv
bot_prefix : , sv
bot_profile_db : BotProfile.db, sv
bot_quicksave : 0, sv
bot_quota : 0, sv
bot_quota_match : 0, sv
bot_quota_mode : normal, sv
bot_show_danger : 0, sv
bot_show_nav : 0, sv
bot_stop : 0, sv
bot_traceview : 0, sv
bot_walk : 0, sv
bot_zombie : 0, sv
--------------
31 CVars for [bot_]
CvarList ? for syntax
8 Июл 2017
все работает, мой косяк, писал bot_add в консоле игры, а нужно в консоле сервера.
спасибо.
закрывайте тему.
 

GIT

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Ребят подскажите какая бот система самая лучшая , сервер rehlds regame reapi?
15 Сен 2017
Еще вопрос в regame вшита поддержка zbot , подскажите какая версия сейчас последняя, а лучше ссылку на тему разработчика, ботов раньше не ставил хочу понять как это работает
 

GIT

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Tranquillity, еще вопрос, а zbot в табе показывает , что это бот?
 

GIT

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wopox1337, слышал плагин есть который это скрывает , не подскажите название
 
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GIT,
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

new const FAKEPINGS_FILE[] = "fakepings.ini"
const TASK_ARGUMENTS = 100

new cvar_enable, cvar_ping, cvar_flux, cvar_target, cvar_bots, cvar_multiplier, cvar_fileonly, cvar_showactivity
new g_maxplayers, g_connected[33], g_isbot[33], g_argping[33]
new g_loaded_counter, g_pingoverride[33] = { -1, ... }
new Array:g_loaded_authid, Array:g_loaded_ping

public plugin_init()
{
register_plugin("Ping Faker", "1.5a", "MeRcyLeZZ")

cvar_enable = register_cvar("pingfake_enable", "1")
cvar_ping = register_cvar("pingfake_ping", "1337")
cvar_flux = register_cvar("pingfake_flux", "0")
cvar_target = register_cvar("pingfake_target", "1")
cvar_bots = register_cvar("pingfake_bots", "0")
cvar_multiplier = register_cvar("pingfake_multiplier", "0.0")
cvar_fileonly = register_cvar("pingfake_fileonly", "0")
cvar_showactivity = get_cvar_pointer("amx_show_activity")

g_maxplayers = get_maxplayers()

// If mod is CS, register some additional events to fix a bug
new mymod[16]
get_modname(mymod, charsmax(mymod))
if (equal(mymod, "cstrike") || equal(mymod, "czero"))
{
register_event("DeathMsg", "fix_fake_pings", "a")
register_event("TeamInfo", "fix_fake_pings", "a")
}

register_forward(FM_UpdateClientData, "fw_UpdateClientData")

register_concmd("amx_fakeping", "cmd_fakeping", ADMIN_KICK, "<target> <ping> - Toggle fake ping override on player (-1 to disable)")

g_loaded_authid = ArrayCreate(32, 1)
g_loaded_ping = ArrayCreate(1, 1)

// Load list of IP/SteamIDs to fake pings for
load_pings_from_file()

// Calculate weird argument values regularly in case we are faking ping fluctuations or a multiple of the real ping
set_task(2.0, "calculate_arguments", TASK_ARGUMENTS, _, _, "b")
}

// After some events in CS, the fake pings are overriden for some reason, so we have to send them again...
public fix_fake_pings()
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Player not in game?
if (!g_connected[player])
continue;

// Resend fake pings
fw_UpdateClientData(player)
}
}

public client_authorized(id)
{
check_for_loaded_pings(id)
}

public client_putinserver(id)
{
g_connected[id] = true
if (is_user_bot(id)) g_isbot[id] = true
check_for_loaded_pings(id)
}

public client_disconnect(id)
{
g_connected[id] = false
g_isbot[id] = false
g_pingoverride[id] = -1
}

public fw_UpdateClientData(id)
{
// Ping faking disabled?
if (!get_pcvar_num(cvar_enable)) return;

// Scoreboard key being pressed?
if (!(pev(id, pev_button) & IN_SCORE) && !(pev(id, pev_oldbuttons) & IN_SCORE))
return;

// Send fake player's pings
static player, sending, bits, bits_added
sending = false
bits = 0
bits_added = 0

for (player = 1; player <= g_maxplayers; player++)
{
// Player not in game?
if (!g_connected[player])
continue;

// Fake latency for its target too?
if (!get_pcvar_num(cvar_target) && id == player)
continue;

// Fake pings enabled for players on .INI file ONLY and this guy is not listed
if (get_pcvar_num(cvar_fileonly) && g_pingoverride[player] < 0)
continue;

// Only do these checks if not overriding ping for player
if (g_pingoverride[player] < 0)
{
// Is this a bot?
if (g_isbot[player])
{
// Bots setting disabled?
if (!get_pcvar_num(cvar_bots)) continue;
}
else
{
// Bots only setting?
if (get_pcvar_num(cvar_bots) == 2) continue;
}
}

// Start message
if (!sending)
{
message_begin(MSG_ONE_UNRELIABLE, SVC_PINGS, _, id)
sending = true
}

// Add bits for this player
AddBits(bits, bits_added, 1, 1) // flag = 1
AddBits(bits, bits_added, player-1, 5) // player-1 since HL uses ids 0-31
AddBits(bits, bits_added, g_argping[player], 12) // ping
AddBits(bits, bits_added, 0, 7) // loss

// Write group of 8 bits (bytes)
WriteBytes(bits, bits_added, false)
}

// End message
if (sending)
{
// Add empty bit at the end
AddBits(bits, bits_added, 0, 1) // flag = 0

// Write remaining bits
WriteBytes(bits, bits_added, true)

message_end()
}
}

public cmd_fakeping(id, level, cid)
{
// Check for access flag
if (!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED;

// Retrieve arguments
static arg[32], player, ping
read_argv(1, arg, sizeof arg - 1)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
read_argv(2, arg, sizeof arg - 1)
ping = str_to_num(arg)

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Update ping overrides for player
g_pingoverride[player] = min(ping, 4095)

// Get player's name for displaying/logging activity
static name1[32], name2[32]
get_user_name(id, name1, sizeof name1 - 1)
get_user_name(player, name2, sizeof name2 - 1)

// Negative value means disable fakeping
if (ping < 0)
{
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - fake ping override disabled on %s", name2)
case 2: client_print(0, print_chat, "ADMIN %s - fake ping override disabled on %s", name1, name2)
}

// Log activity
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, sizeof authid - 1)
get_user_ip(id, ip, sizeof ip - 1, 1)
formatex(logdata, sizeof logdata - 1, "ADMIN %s <%s><%s> - fake ping override disabled on %s", name1, authid, ip, name2)
log_amx(logdata)
}
else
{
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - fake ping override of %d enabled on %s", ping, name2)
case 2: client_print(0, print_chat, "ADMIN %s - fake ping override of %d enabled on %s", name1, ping, name2)
}

// Log activity
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, sizeof authid - 1)
get_user_ip(id, ip, sizeof ip - 1, 1)
formatex(logdata, sizeof logdata - 1, "ADMIN %s <%s><%s> - fake ping override of %d enabled on %s", name1, authid, ip, ping, name2)
log_amx(logdata)
}

return PLUGIN_HANDLED;
}

// Calculate argument values based on target ping
public calculate_arguments()
{
static player, ping, loss
for (player = 1; player <= g_maxplayers; player++)
{
// Calculate target ping (clamp if out of bounds)
if (g_pingoverride[player] < 0)
{
if (get_pcvar_float(cvar_multiplier) > 0.0)
{
get_user_ping(player, ping, loss)
g_argping[player] = clamp(floatround(ping * get_pcvar_float(cvar_multiplier)), 0, 4095)
}
else
g_argping[player] = clamp(get_pcvar_num(cvar_ping) + random_num(-abs(get_pcvar_num(cvar_flux)), abs(get_pcvar_num(cvar_flux))), 0, 4095)
}
else
g_argping[player] = g_pingoverride[player]
}
}

load_pings_from_file()
{
// Build file path
new path[64]
get_configsdir(path, sizeof path - 1)
format(path, sizeof path - 1, "%s/%s", path, FAKEPINGS_FILE)

// File not present, skip loading
if (!file_exists(path)) return;

// Open file for reading
new linedata[40], authid[32], ping[8], file = fopen(path, "rt")

while (file && !feof(file))
{
// Read one line at a time
fgets(file, linedata, sizeof linedata - 1)

// Replace newlines with a null character to prevent headaches
replace(linedata, sizeof linedata - 1, "^n", "")

// Blank line or comment
if (!linedata[0] || linedata[0] == ';') continue;

// Get authid and ping
strbreak(linedata, authid, sizeof authid - 1, ping, sizeof ping -1)
remove_quotes(ping)

// Store data into global arrays
ArrayPushString(g_loaded_authid, authid)
ArrayPushCell(g_loaded_ping, clamp(str_to_num(ping), 0, 4095))

// Increase loaded data counter
g_loaded_counter++
}
if (file) fclose(file)
}

check_for_loaded_pings(id)
{
// Nothing to check for
if (g_loaded_counter <= 0) return;

// Get steamid and ip
static authid[32], ip[16], i, buffer[32]
get_user_authid(id, authid, sizeof authid - 1)
get_user_ip(id, ip, sizeof ip - 1, 1)

for (i = 0; i < g_loaded_counter; i++)
{
// Retrieve authid
ArrayGetString(g_loaded_authid, i, buffer, sizeof buffer - 1)

// Compare it with this player's steamid and ip
if (equali(buffer, authid) || equal(buffer, ip))
{
// We've got a match!
g_pingoverride[id] = ArrayGetCell(g_loaded_ping, i)
break;
}
}
}

AddBits(&bits, &bits_added, value, bit_count)
{
// No more room (max 32 bits / 1 cell)
if (bit_count > (32 - bits_added) || bit_count < 1)
return;

// Clamp value if its too high
if (value >= (1 << bit_count))
value = ((1 << bit_count) - 1)

// Add new bits
bits = bits + (value << bits_added)
// Increase bits added counter
bits_added += bit_count
}

WriteBytes(&bits, &bits_added, write_remaining)
{
// Keep looping if there are more bytes to write
while (bits_added >= 8)
{
// Write group of 8 bits
write_byte(bits & ((1 << 8) - 1))

// Remove bits we just sent by moving all bits to the right 8 times
bits = bits >> 8
bits_added -= 8
}

// Write remaining bits too?
if (write_remaining && bits_added > 0)
{
write_byte(bits)
bits = 0
bits_added = 0
}
}

pingfake_enable 1 //- Вкл/Выкл (1/0)
pingfake_ping 25 //- Пинг (min: 0 // max: 4095)
pingfake_flux 7 //- В каком диапозоне будет меняться (0 = будет статичный)
pingfake_bots 2 //- 2 Только боты, 0 все, 1 хз
 
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mr_CHikAZ, довольно легко определить бота, и на фейк пинг поведется лишь какой-нибудь ретард. А вообще, я не пойму этой темы "со скрытием ботов"...
 

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