Ворнинги при компиляции карты

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
101
Реакции
18
Ошибка
* AllocBlock 217/64 0/0 (339.1%)
Error log
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (544,-704,320)-(608,-397,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (597,-704,320)-(608,-651,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (495,-651,320)-(597,-630,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (327,-660,-80000)-(78469,15603,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (327,-660,-80000)-(78469,15603,432) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (506,-648,320)-(544,-640,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-66099,-45085,-2866)-(551,-625,24152) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-659,320)-(520,-645,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-659,320)-(520,-645,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-659,320)-(520,-645,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (568,-666,320)-(600,-645,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (589,-49698,-80000)-(33258,-659,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (589,-49698,-80000)-(33258,-659,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (568,-659,320)-(589,-645,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (568,-659,292)-(620,-645,38253) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-20710,-659,288)-(639,13580,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-20710,-659,288)-(639,13580,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-763,320)-(520,-749,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-749,320)-(499,-728,449) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-749,320)-(499,-749,449) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-749,320)-(499,-728,449) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (480,-728,320)-(485,-704,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-749,320)-(499,-728,384) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-749,320)-(499,-728,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (499,-749,320)-(499,-749,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-680,320)-(499,-659,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-680,320)-(516,-634,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,-680,320)-(516,-634,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (480,-742,320)-(488,-704,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1191 (0.21 seconds)
BSP generation successful, writing portal file 'D:\Games\Steam\steamapps\common\Half-Life\cstrike\maps\awp_lego_8.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (511,-624,356)-(560,-624,484) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,-784,356)-(560,-624,484) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1180 (0.12 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (448,-800,352)-(640,-608,480) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1153 (0.11 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (560,-650,338)-(616,-613,466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (605,-664,338)-(619,-643,466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (560,-629,338)-(584,-624,466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (483,-643,338)-(504,-629,466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (504,-629,338)-(528,-624,466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1188 (0.12 seconds)
Редактор карт
J.A.C.K.
Компиляторы
Vluzacn's ZHLT v34 Update 17.08.2015
Переносил карту из CS:GO и при компиляции ворнинги. Подскажите как их можно исправить?
Исходник прикрепил
 
В этой теме было размещено решение! Перейти к решению.

Вложения

Сообщения
677
Реакции
146
Помог
11 раз(а)
ALT+P и исправляй ошибки
 
Сообщения
101
Реакции
18
Так, ворнинги исправил, все браши объединил в func_detail. Осталась другая проблема:
Код:
* AllocBlock      218/64             0/0        (340.6%)
 
Сообщения
677
Реакции
146
Помог
11 раз(а)
ZizionarD, не советую так делать, очень плохо для оптимизации делать все браши функдетайл! Т.к движок будет обрабатывать все, что находится за функдетайл. Функ_детайл для мелких брашей полезно делать с учетом детайл левела.
У тебя браши, что являются границе карты, должны быть в "мире" обязательно.
Скорее всего, полигонов на карте много из-за оптимизации. Попробуй со скейлом текстур поиграться и нормально преобразовать брашевую текстуру.
 
Сообщения
101
Реакции
18
ZizionarD, не советую так делать, очень плохо для оптимизации делать все браши функдетайл! Т.к движок будет обрабатывать все, что находится за функдетайл. Функ_детайл для мелких брашей полезно делать с учетом детайл левела.
У тебя браши, что являются границе карты, должны быть в "мире" обязательно.
Скорее всего, полигонов на карте много из-за оптимизации. Попробуй со скейлом текстур поиграться и нормально преобразовать брашевую текстуру.
Изменил размер текстурок, переделал func_detail и все ушло
Код:
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              5/512          320/32768    ( 1.0%)
planes           1741/32768      34820/655360   ( 5.3%)
vertexes         2941/65535      35292/786420   ( 4.5%)
nodes             979/32767      23496/786408   ( 3.0%)
texinfos           24/32767        960/1310680  ( 0.1%)
faces            2163/65535      43260/1310700  ( 3.3%)
* worldfaces     2107/32768          0/0        ( 6.4%)
clipnodes        2833/32767      22664/262136   ( 8.6%)
leaves            600/32760      16800/917280   ( 1.8%)
* worldleaves     574/8192           0/0        ( 7.0%)
marksurfaces     2891/65535       5782/131070   ( 4.4%)
surfedges       10102/512000     40408/2048000  ( 2.0%)
edges            5147/256000     20588/1024000  ( 2.0%)
texdata          [variable]       1644/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]       5135/2097152  ( 0.2%)
* AllocBlock       10/64             0/0        (15.6%)
 
Сообщения
677
Реакции
146
Помог
11 раз(а)
ZizionarD, у тебя все на таргет game_playerspawn идет.
Проверь теперь
 

Вложения

Сообщения
677
Реакции
146
Помог
11 раз(а)
ZizionarD, ща проверю через клиент
7 Май 2024
Проблема была в том, что энтити эквип был создан раньше вепонстрип.
7 Май 2024
И по вполи все не оч хорошо, больше 1000
7 Май 2024
и сделай max viewable 9000 хотя бы, а то карта пропадает
 

Вложения

Последнее редактирование:
Сообщения
101
Реакции
18
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу