Не видны игроки, и камера вылетает из карты.

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Ошибок, при компиляций или проверки нет. Но вовремя игры, допускаются моменты
Error log
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\Maps\****\compiller\hlcsg_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
Entering E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.25 seconds)
CSGBrush:
(0.38 seconds)

Using Wadfile: \Maps\speedrun_bblocck\dev_boxcolor-textures.wad
- Contains 11 used textures, 100.00 percent of map (56 textures in wad)

Wad files required to run the map: "dev_boxcolor-textures.wad;"
Texture usage is at 0.21 mb (of 32.00 mb MAX)
0.74 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Maps\****\compiller\hlbsp_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...1000...1500...1877 (0.12 seconds)
BSP generation successful, writing portal file 'E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3063 (0.26 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3028 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3122 (0.25 seconds)
Reduced 3977 clipnodes to 3728
Reduced 47 texinfos to 46
Reduced 11 texdatas to 11 (488 bytes to 488)
Reduced 7952 planes to 1122
FixBrinks:
Increased 3728 clipnodes to 3855.
1.54 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\Maps\****\compiller\hlvis_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
121 portalleafs
159 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 8
g_visdatasize:1024 compressed from 1936
0.01 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\Maps\****\compiller\hlrad_x64.exe "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"
Arguments: "E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: E:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\speedrun_bblock_easy.wa_
11 textures referenced
0 opaque models
0 opaque faces
4679 faces
Create Patches : 47046 base patches
835023 square feet [120243328.00 square inches]
7428 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(2.94 seconds)
BuildFacelights:
(28.01 seconds)
BuildVisLeafs:
(13.10 seconds)
visibility matrix : 15.9 megs
MakeScales:
(41.67 seconds)
Transfer Lists : 48138001 : 48.14M transfers
Indices : 5931112 : 5.66M bytes
Data : 96416384 : 91.95M bytes
Bounce 1 GatherLight:
(0.60 seconds)
Bounce 2 GatherLight:
(0.60 seconds)
Bounce 3 GatherLight:
(0.63 seconds)
Bounce 4 GatherLight:
(0.60 seconds)
Bounce 5 GatherLight:
(0.60 seconds)
Bounce 6 GatherLight:
(0.59 seconds)
Bounce 7 GatherLight:
(0.60 seconds)
Bounce 8 GatherLight:
(0.62 seconds)
CreateTriangulations:
(0.44 seconds)
AddPatchLights:
(10.19 seconds)
FinalLightFace:
(0.05 seconds)
101.69 seconds elapsed [1m 41s]

----- END hlrad -----
Редактор карт
J.A.C.K.
Компиляторы
hlvis_x64.exe 2015
hlbsp_x64.exe 2015
hlcsg_x64.exe 2015
hlrad_x64.exe 2015
https://gamebanana.com/tools/5391 v34
Всем привет, мне нужна помощь. Так как при прохождении данной карты, в конце поворота налево персонаж игрока вылетает с карты. А камера от первого лица остаётся, доходит до конца. Наблюдая, за игроками которые проходят эту карту не видно даже где они находится. Тестил, и без модификаций. Проблема такая же. Я вам кину дополнительные ссылки на скачивание самой карты, что и кину и в архив. Исходники имеются.
Для более понятий, имеется видео/скрины.
ps:
sv_zmax: не работает
1694603910126.pngРасширял,MaxRange на 4800 не помогает. Даже в j.a.c.k
1694604382363.png
1694608628676.pngБольше 8192 юнитов, использовано.
 
В этой теме было размещено решение! Перейти к решению.

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Размеры вашей карты выходят из области 8192 юнита. Попробуйте скомпоновать ее так, чтобы все объекты вмещались в этой области
 

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@golukon,обойти ограничение возможно? или невезможно?
 
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ArtaKey, зачем, если все можно уместить
 
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golukon, спасибо получилось. А в других, случаях может не уместиться. То что делать
 
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ArtaKey, можно попробовать найти ограничение в коде rehlds и исправить его, а затем собрать самому исправленную версию. Но я бы лучше все старался вместить, так как есть вероятность, что есть другие проблемы, о которых пока неизвестно
 
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@golukon,Большое спасибо, решили мою проблему.
 
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