Как расположить Extra Items в моём порядке?

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382
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Раскладываю оружки по своему порядку, чтобы красиво было.. но что в итоге выходит..

1682709112781.png

Подскажите мне, как сделать порядок?
28 Апр 2023
Мой порядок 1 страницы должен быть такой: Гранаты, Другое
 
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936
Реакции
187
Помог
4 раз(а)
По порядку плагины расположить
Переписать меню с подменю
Не заниматься ерундой и прекратить задавать вопросы на каждую траблу, а решить самому
 
Сообщения
382
Реакции
-8
По порядку плагины расположить
Переписать меню с подменю
Не заниматься ерундой и прекратить задавать вопросы на каждую траблу, а решить самому
Ну как бы я сразу вопросы не задаю.. я сначала часов 8-10 повожусь потом только сгорает пукан))
28 Апр 2023
По поводу порядка плагинов не работает(
 
Сообщения
859
Реакции
144
Помог
25 раз(а)
У тебя где-то в прекеше идёт регистрация айтема (скорее всего), где то в ините плагина. Из-за этого порядок херится.
 
Сообщения
859
Реакции
144
Помог
25 раз(а)
Дай регистрацию перврой и второй шмотки из плагинов. (Код).
 
Сообщения
382
Реакции
-8
Дай регистрацию перврой и второй шмотки из плагинов. (Код).
Я Dart Pistol регистрацию айтема из plugin_init перенёс в plugin_precache помогло)) но вот оружки от KORD'а капец..
28 Апр 2023
Дай регистрацию перврой и второй шмотки из плагинов. (Код).
Ладно, сдаюсь Cart Blue сложный код, помоги мне
 

Вложения

Сообщения
382
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-8
Код Cart Blue

C++:
/* AMX Mod X
*    [ZP] Extra: Cart Blue*/

// Undefine for Zombie Plague 5.0 support.
// #define _ZP50

// Don't touch this line, lol.
// #define _DEBUG

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zp_level_system>

#if defined _DEBUG
    #define _DEBUG_CMD "say /cartblue"
#else
    #if !defined _ZP50
        #tryinclude <zombieplague>
    #else
        #tryinclude <zp50_core>
        #tryinclude <zp50_items>
    #endif
#endif

#include <xs>

#define PLUGIN "[ZP] Extra: Cart Blue"
#define VERSION "1.0"
#define AUTHOR "KORD_12.7"

#pragma semicolon 1

// Main
#define WEAPON_REFERANCE        "weapon_m4a1"

#define WEAPON_NAME_C             "weapon_cartbluec_aghlru"
#define WEAPON_NAME_S            "weapon_cartblues_aghlru"

#define WEAPON_MAX_CLIP            30
#define WEAPON_DEFAULT_AMMO        90

#define WEAPON_FOV_ZOOM            20
#define WEAPON_MAX_SPEED        230.0

#define WEAPON_MULTIPLIER_DAMAGE     1.8

#define WEAPON_TIME_NEXT_IDLE         5.46
#define WEAPON_TIME_NEXT_ATTACK_C     0.0955
#define WEAPON_TIME_NEXT_ATTACK_S     0.25

#define WEAPON_TIME_DELAY_DEPLOY     1.0
#define WEAPON_TIME_DELAY_RELOAD     3.46
#define WEAPON_TIME_DELAY_SWITCH    4.83

// Extra
#define ZP_ITEM_NAME            "Cart Blue"
#define ZP_ITEM_COST            15

// Models
#define MODEL_WORLD        "models/aghlru/w_cartblue.mdl"
#define MODEL_VIEW        "models/aghlru/v_cartblue.mdl"
#define MODEL_PLAYER        "models/aghlru/p_cartblue.mdl"
#define MODEL_SHELL        "models/rshell.mdl"

// Sounds
#define SOUND_FIRE_C        "weapons/cartblue_l.wav"
#define SOUND_FIRE_S        "weapons/cartblue_h.wav"

// Sprites
#define WEAPON_HUD_SPR_C    "sprites/aghlru/cartblue.spr"
#define WEAPON_HUD_SPR_S    "sprites/aghlru/sniper_cartblue.spr"

#define WEAPON_HUD_TXT_C    "sprites/weapon_cartbluec_aghlru.txt"
#define WEAPON_HUD_TXT_S    "sprites/weapon_cartblues_aghlru.txt"

// Animation
#define ANIM_EXTENSION        "carbine"

// Animation sequences
enum
{ 
    ANIM_IDLE,
    ANIM_RELOAD,
    ANIM_DRAW,
    ANIM_SHOOT_1,
    ANIM_SHOOT_2,
    ANIM_CHANGE,
  
    ANIM_IDLE_EX,
    ANIM_RELOAD_EX,
    ANIM_DRAW_EX,
    ANIM_SHOOT_1_EX,
    ANIM_SHOOT_2_EX,
    ANIM_CHANGE_EX
};

#define SET_MODEL(%0,%1)        engfunc(EngFunc_SetModel, %0, %1)
#define SET_ORIGIN(%0,%1)        engfunc(EngFunc_SetOrigin, %0, %1)

#define PRECACHE_MODEL(%0)        engfunc(EngFunc_PrecacheModel, %0)
#define PRECACHE_SOUND(%0)        engfunc(EngFunc_PrecacheSound, %0)
#define PRECACHE_GENERIC(%0)        engfunc(EngFunc_PrecacheGeneric, %0)

#define PRECACHE_MODEL2(%0)        PrecacheSoundsFromModel(%0)

// Linux extra offsets
#define extra_offset_weapon        4
#define extra_offset_player        5

// CWeaponBox
#define m_rgpPlayerItems_CWeaponBox    34

// CBasePlayerItem
#define m_pPlayer            41
#define m_pNext                42
#define m_iId                43

// CBasePlayerWeapon
#define m_flNextPrimaryAttack        46
#define m_flNextSecondaryAttack        47
#define m_flTimeWeaponIdle        48
#define m_iPrimaryAmmoType        49
#define m_iClip                51
#define m_fInReload            54
#define m_fInSpecialReload        55
#define m_iDirection            60
#define m_flLastFire            63
#define m_iShotsFired            64

// CBaseMonster
#define m_flNextAttack            83

// CBasePlayer
#define m_iHideHUD            361
#define m_iFOV                363
#define m_rgpPlayerItems_CBasePlayer    367
#define m_pActiveItem            373
#define m_rgAmmo_CBasePlayer        376
#define m_szAnimExtention        492

// Redefines
#define m_flApplyMode            m_flLastFire
#define m_iCurrentMode            m_fInSpecialReload

#define LVL_COUNT 10

Weapon_OnPrecache()
{
    PRECACHE_MODEL(MODEL_VIEW);
    PRECACHE_MODEL2(MODEL_VIEW);
  
    PRECACHE_MODEL(MODEL_WORLD);
    PRECACHE_MODEL(MODEL_PLAYER);
    PRECACHE_MODEL(MODEL_SHELL);
  
    PRECACHE_SOUND(SOUND_FIRE_C);
    PRECACHE_SOUND(SOUND_FIRE_S);
  
    PRECACHE_GENERIC(WEAPON_HUD_SPR_C);
    PRECACHE_GENERIC(WEAPON_HUD_SPR_S);
  
    PRECACHE_GENERIC(WEAPON_HUD_TXT_C);
    PRECACHE_GENERIC(WEAPON_HUD_TXT_S);
}

Weapon_OnSpawn(const iItem)
{
    // Setting world model.
    SET_MODEL(iItem, MODEL_WORLD);
}

Weapon_OnDeploy(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    #pragma unused iClip, iAmmoPrimary
  
    static iszViewModel;
    if (iszViewModel || (iszViewModel = engfunc(EngFunc_AllocString, MODEL_VIEW)))
    {
        set_pev_string(iPlayer, pev_viewmodel2, iszViewModel);
    }
  
    static iszPlayerModel;
    if (iszPlayerModel || (iszPlayerModel = engfunc(EngFunc_AllocString, MODEL_PLAYER)))
    {
        set_pev_string(iPlayer, pev_weaponmodel2, iszPlayerModel);
    }
  
    Weapon_AdjustCrosshair(iPlayer, iCurrentMode);
  
    set_pdata_float(iItem, m_flTimeWeaponIdle, WEAPON_TIME_DELAY_DEPLOY, extra_offset_weapon);
    set_pdata_float(iPlayer, m_flNextAttack, WEAPON_TIME_DELAY_DEPLOY, extra_offset_player);
    set_pdata_string(iPlayer, m_szAnimExtention * 4, ANIM_EXTENSION, -1, extra_offset_player * 4);
  
    Weapon_SendAnim(iPlayer, iCurrentMode ? ANIM_DRAW_EX : ANIM_DRAW);
}

Weapon_OnHolster(iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    #pragma unused iPlayer, iClip, iAmmoPrimary, iCurrentMode
  
    // Cancel any reload in progress.
    set_pdata_int(iItem, m_fInReload, 0, extra_offset_weapon);
  
    // Cancel mode change.
    set_pdata_float(iItem , m_flApplyMode, 0.0, extra_offset_weapon);
  
    // Restore croshair.
    Weapon_AdjustCrosshair(iPlayer, 0);
}

Weapon_OnIdle(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    #pragma unused iClip, iAmmoPrimary
  
    ExecuteHamB(Ham_Weapon_ResetEmptySound, iItem);
  
    // Time to idle.
    if (get_pdata_int(iItem, m_flTimeWeaponIdle, extra_offset_weapon) > 0.0)
    {
        return;
    }
  
    // Adjust crosshair.
    Weapon_AdjustCrosshair(iPlayer, iCurrentMode);
  
    // Send animation.
    Weapon_SendAnim(iPlayer, iCurrentMode ? ANIM_IDLE_EX : ANIM_IDLE);
      
    // Time to next idle.
    set_pdata_float(iItem, m_flTimeWeaponIdle, WEAPON_TIME_NEXT_IDLE, extra_offset_weapon);
}

Weapon_OnReload(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    if (min(WEAPON_MAX_CLIP - iClip, iAmmoPrimary) <= 0)
    {
        return;
    }

    if (get_pdata_int(iPlayer, m_iFOV, extra_offset_player) != 90)
    {
        Weapon_OnSecondaryAttack(iItem, iPlayer, iClip, iAmmoPrimary, iCurrentMode);
    }
  
    set_pdata_int(iItem, m_iClip, 0, extra_offset_weapon);
  
    ExecuteHam(Ham_Weapon_Reload, iItem);
  
    set_pdata_int(iItem, m_iClip, iClip, extra_offset_weapon);
  
    set_pdata_float(iPlayer, m_flNextAttack, WEAPON_TIME_DELAY_RELOAD, extra_offset_player);
    set_pdata_float(iItem, m_flTimeWeaponIdle, WEAPON_TIME_DELAY_RELOAD, extra_offset_weapon);
  
    Weapon_SendAnim(iPlayer, iCurrentMode ? ANIM_RELOAD_EX : ANIM_RELOAD);
}

Weapon_OnModeSwitch(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iNewMode)
{
    #pragma unused iClip, iAmmoPrimary
  
    // Wait for next attack time.
    if (get_pdata_float(iPlayer, m_flNextAttack, extra_offset_player) > 0.0)
    {
        return;
    }

    // Already switching, ignore.
    if (get_pdata_float(iItem , m_flApplyMode, extra_offset_weapon))
    {
        return;
    }
  
    // Mode is the same, ignore.
    if (get_pdata_int(iItem , m_iCurrentMode, extra_offset_weapon) == iNewMode)
    {
        return;
    }
  
    // Zoom off
    if (get_pdata_int(iPlayer, m_iFOV, extra_offset_player) != 90)
    {
        Weapon_OnSecondaryAttack(iItem, iPlayer, iClip, iAmmoPrimary, !iNewMode);
    }
  
    // Change crosshair status.
    Weapon_AdjustCrosshair(iPlayer, iNewMode);
  
    // Play animation.
    Weapon_SendAnim(iPlayer, iNewMode ? ANIM_CHANGE : ANIM_CHANGE_EX);
  
    // Set delays
    set_pdata_float(iItem, m_flTimeWeaponIdle, WEAPON_TIME_DELAY_SWITCH, extra_offset_weapon);
    set_pdata_float(iItem, m_flApplyMode, WEAPON_TIME_DELAY_SWITCH + get_gametime() - 0.5, extra_offset_weapon);
    set_pdata_float(iPlayer, m_flNextAttack, WEAPON_TIME_DELAY_SWITCH, extra_offset_player);
}

Weapon_OnPrimaryAttack(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    #pragma unused iAmmoPrimary
  
    CallOrigFireBullets3(iItem, iPlayer);
  
    if (iClip <= 0)
    {
        return;
    }
  
    static iFlags, iShellModelIndex, Float: vecVelocity[3];
  
    iFlags = pev(iPlayer, pev_flags);
    pev(iPlayer, pev_velocity, vecVelocity);
  
    if (iShellModelIndex || (iShellModelIndex = PRECACHE_MODEL(MODEL_SHELL)))
    {
        EjectBrass(iPlayer, iShellModelIndex, 1, .flForwardScale = 9.0);
    }
  
    set_pdata_float(iItem, m_flTimeWeaponIdle, WEAPON_TIME_NEXT_IDLE, extra_offset_weapon);

    if (iCurrentMode)
    {
        Weapon_SendAnim(iPlayer, random_num(ANIM_SHOOT_1_EX, ANIM_SHOOT_2_EX));
      
        set_pdata_float(iItem, m_flNextPrimaryAttack, WEAPON_TIME_NEXT_ATTACK_S, extra_offset_weapon);
        set_pdata_float(iItem, m_flNextSecondaryAttack, WEAPON_TIME_NEXT_ATTACK_S, extra_offset_weapon);
      
        emit_sound(iPlayer, CHAN_WEAPON, SOUND_FIRE_S, 0.9, ATTN_NORM, 0, PITCH_NORM);
      
        if (xs_vec_len(vecVelocity) > 0)
        {
            Weapon_KickBack(iItem, iPlayer, 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7);
        }
        else if (!(iFlags & FL_ONGROUND))
        {
            Weapon_KickBack(iItem, iPlayer, 2.0, 1.0, 0.5, 0.35, 9.0, 6.0, 5);
        }
        else if (iFlags & FL_DUCKING)
        {
            Weapon_KickBack(iItem, iPlayer, 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9);
        }
        else
        {
            Weapon_KickBack(iItem, iPlayer, 1.0, 0.375, 0.175, 0.0375, 5.75, 1.75, 8);
        }
    }
    else
    {
        Weapon_SendAnim(iPlayer, random_num(ANIM_SHOOT_1, ANIM_SHOOT_2));
      
        set_pdata_float(iItem, m_flNextPrimaryAttack, WEAPON_TIME_NEXT_ATTACK_C, extra_offset_weapon);
        set_pdata_float(iItem, m_flNextSecondaryAttack, WEAPON_TIME_NEXT_ATTACK_C, extra_offset_weapon);
      
        emit_sound(iPlayer, CHAN_WEAPON, SOUND_FIRE_C, 0.9, ATTN_NORM, 0, PITCH_NORM);
      
        if (xs_vec_len(vecVelocity) > 0)
        {
            Weapon_KickBack(iItem, iPlayer, 1.0, 0.45, 0.28, 0.045, 3.75, 3.0, 7);
        }
        else if (!(iFlags & FL_ONGROUND))
        {
            Weapon_KickBack(iItem, iPlayer, 1.2, 0.5, 0.23, 0.15, 5.5, 3.5, 6);
        }
        else if (iFlags & FL_DUCKING)
        {
            Weapon_KickBack(iItem, iPlayer, 0.6, 0.3, 0.2, 0.0125, 3.25, 2.0, 7);
        }
        else
        {
            Weapon_KickBack(iItem, iPlayer, 0.65, 0.35, 0.25, 0.015, 3.5, 2.25, 7);
        }
    }
}

Weapon_OnSecondaryAttack(const iItem, const iPlayer, const iClip, const iAmmoPrimary, const iCurrentMode)
{
    #pragma unused iClip, iAmmoPrimary

    if (iCurrentMode)
    {
        set_pdata_int(iPlayer, m_iFOV, get_pdata_int(iPlayer, m_iFOV, extra_offset_player) == 90 ? WEAPON_FOV_ZOOM : 90, extra_offset_player);
    }
  
    set_pdata_float(iItem, m_flNextSecondaryAttack, 0.3, extra_offset_weapon);
}

Weapon_AdjustCrosshair(const iPlayer, const iCurrentMode)
{ 
    #define HIDEHUD_CROSSHAIR (1<<6)

    if (iCurrentMode)
    {
        set_pdata_int(iPlayer, m_iHideHUD, get_pdata_int(iPlayer, m_iHideHUD, extra_offset_player) | HIDEHUD_CROSSHAIR, extra_offset_player);
    }
    else
    {
        set_pdata_int(iPlayer, m_iHideHUD, get_pdata_int(iPlayer, m_iHideHUD, extra_offset_player) & ~HIDEHUD_CROSSHAIR, extra_offset_player);
    }
}

#define CSW_DUMMY            2
#define MSG_WEAPONLIST            78

#define _CALLFUNC(%0,%1,%2) \
                                    \
    Weapon_On%0                            \
    (                                \
        %1,                             \
        %2,                            \
                                    \
        get_pdata_int(%1, m_iClip, extra_offset_weapon),    \
        GetAmmoInventory(%2, PrimaryAmmoIndex(%1)),        \
        get_pdata_int(%1, m_iCurrentMode, extra_offset_weapon)    \
    )

#define STATEMENT_FALLBACK(%0,%1,%2)    public %0()<>{return %1;} public %0()<%2>{return %1;}

#define MESSAGE_BEGIN(%0,%1,%2,%3)    engfunc(EngFunc_MessageBegin, %0, %1, %2, %3)
#define MESSAGE_END()            message_end()

#define WRITE_ANGLE(%0)            engfunc(EngFunc_WriteAngle, %0)
#define WRITE_BYTE(%0)            write_byte(%0)
#define WRITE_COORD(%0)            engfunc(EngFunc_WriteCoord, %0)
#define WRITE_STRING(%0)        write_string(%0)
#define WRITE_SHORT(%0)            write_short(%0)

#define MDLL_Spawn(%0)            dllfunc(DLLFunc_Spawn, %0)
#define MDLL_Touch(%0,%1)        dllfunc(DLLFunc_Touch, %0, %1)

new g_iszWeaponKey;
new g_iForwardDecalIndex;
new MsgSayText;

#define IsValidPev(%0) (pev_valid(%0) == 2)
#define IsCustomItem(%0) (pev(%0, pev_impulse) == g_iszWeaponKey)

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);
  
    RegisterHam(Ham_Spawn,         "weaponbox",         "HamHook_Weaponbox_Spawn_Post", true);

    RegisterHam(Ham_TraceAttack,    "func_breakable",    "HamHook_Entity_TraceAttack", false);
    RegisterHam(Ham_TraceAttack,    "hostage_entity",    "HamHook_Entity_TraceAttack", false);
    RegisterHam(Ham_TraceAttack,    "info_target",         "HamHook_Entity_TraceAttack", false);
    RegisterHam(Ham_TraceAttack,    "player",         "HamHook_Entity_TraceAttack", false);
  
    RegisterHam(Ham_Item_Deploy,        WEAPON_REFERANCE,     "HamHook_Item_Deploy_Post",    true);
    RegisterHam(Ham_Item_Holster,        WEAPON_REFERANCE,     "HamHook_Item_Holster",        false);
    RegisterHam(Ham_Item_AddToPlayer,    WEAPON_REFERANCE,     "HamHook_Item_AddToPlayer_Post", true);
    RegisterHam(Ham_Item_PostFrame,        WEAPON_REFERANCE,     "HamHook_Item_PostFrame",    false);
    RegisterHam(Ham_CS_Item_GetMaxSpeed,    WEAPON_REFERANCE,     "HamHook_Item_GetMaxSpeed",    false);
  
    RegisterHam(Ham_Weapon_Reload,        WEAPON_REFERANCE,    "HamHook_Item_Reload",        false);
    RegisterHam(Ham_Weapon_WeaponIdle,    WEAPON_REFERANCE,     "HamHook_Item_WeaponIdle",    false);
    RegisterHam(Ham_Weapon_PrimaryAttack,    WEAPON_REFERANCE,     "HamHook_Item_PrimaryAttack",    false);
  
    register_forward(FM_SetModel,        "FakeMeta_SetModel",            false);
    register_forward(FM_TraceLine,        "FakeMeta_TraceLine_Post",        true);
    register_forward(FM_PlaybackEvent,    "FakeMeta_PlaybackEvent",        false);
    register_forward(FM_UpdateClientData,    "FakeMeta_UpdateClientData_Post",    true);
  
    register_message(get_user_msgid("DeathMsg"), "MsgHook_Death");
    register_message(get_user_msgid("CurWeapon"), "MsgHook_CurWeapon");

    MsgSayText = get_user_msgid("SayText");
  
    unregister_forward(FM_DecalIndex, g_iForwardDecalIndex, true);
}

public plugin_precache()
{
    Weapon_OnPrecache();
    ExtraItem_Register();
  
    g_iszWeaponKey = engfunc(EngFunc_AllocString, WEAPON_NAME_C);
    g_iForwardDecalIndex = register_forward(FM_DecalIndex, "FakeMeta_DecalIndex_Post", true);
  
    register_clcmd(WEAPON_NAME_C, "Cmd_WeaponSelect");
    register_clcmd(WEAPON_NAME_S, "Cmd_WeaponSelectEx");
  
    register_message(MSG_WEAPONLIST, /*get_user_msgid("WeaponList"),*/ "MsgHook_WeaponList");
}

#if defined _DEBUG
  
    ExtraItem_Register()
    {
        register_clcmd(_DEBUG_CMD, "Cmd_WeaponGive");
    }
  
    public Cmd_WeaponGive(const iPlayer)
    {
        Weapon_Give(iPlayer);
    }

#else

    new g_iItemID;

    #if !defined _ZP50
  
        ExtraItem_Register()
        {
            g_iItemID = zp_register_extra_item(ZP_ITEM_NAME, ZP_ITEM_COST, ZP_TEAM_HUMAN);
        }
  
        public zp_extra_item_selected(id, itemid)
        {
            if(itemid == g_iItemID)
            {
                if(zp_level(id) >= LVL_COUNT)
                {
                    Weapon_Give(id);
                }
                else
                {
                    zp_colored_print(id, "^x01[^x04ZP^x01] Вы не достигли ^x04%d ^x01уровня!", LVL_COUNT);
                    return ZP_PLUGIN_HANDLED;
                }
            }

            return PLUGIN_HANDLED;
        }

    #else
  
        RegisterExtraItem()
        {
            g_iItemID = zp_items_register(ZP_ITEM_NAME, ZP_ITEM_COST);
        }
  
        public zp_fw_items_select_pre(id, itemid, ignorecost)
        {
            if (itemid != g_iItemID)
            {
                return ZP_ITEM_AVAILABLE;
            }
          
            if (zp_core_is_zombie(id))
            {
                return ZP_ITEM_DONT_SHOW;
            }
          
            return ZP_ITEM_AVAILABLE;
        }
      
        public zp_fw_items_select_post(id, itemid, ignorecost)
        {
            if (itemid == g_iItemID)
            {
                Weapon_Give(id);
            }
        }

    #endif
  
#endif

public FakeMeta_UpdateClientData_Post(const iPlayer, const iSendWeapons, const CD_Handle)
{
    static iItem;
  
    if (CheckItem2(iPlayer, iItem))
    {
        set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001);
    }
}

public HamHook_Item_GetMaxSpeed(const iItem)
{
    if (!IsValidPev(iItem) || !IsCustomItem(iItem))
    {
        return HAM_IGNORED;
    }
  
    SetHamReturnFloat(WEAPON_MAX_SPEED);
    return HAM_OVERRIDE;
}

public HamHook_Item_Deploy_Post(const iItem)
{
    new iPlayer;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }
  
    _CALLFUNC(Deploy, iItem, iPlayer);
    return HAM_IGNORED;
}

public HamHook_Item_Holster(const iItem)
{
    new iPlayer;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }
  
    _CALLFUNC(Holster, iItem, iPlayer);
  
    set_pev(iPlayer, pev_viewmodel, 0);
    set_pev(iPlayer, pev_weaponmodel, 0);
  
    return HAM_SUPERCEDE;
}

public HamHook_Item_WeaponIdle(const iItem)
{
    static iPlayer;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }

    _CALLFUNC(Idle, iItem, iPlayer);
    return HAM_SUPERCEDE;
}

public HamHook_Item_Reload(const iItem)
{
    static iPlayer;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }
  
    _CALLFUNC(Reload, iItem, iPlayer);
    return HAM_SUPERCEDE;
}

public HamHook_Item_PrimaryAttack(const iItem)
{
    static iPlayer;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }
  
    _CALLFUNC(PrimaryAttack, iItem, iPlayer);
    return HAM_SUPERCEDE;
}

public HamHook_Item_PostFrame(const iItem)
{
    static iButton, iPlayer, Float: flApplyModeTime;
  
    if (!CheckItem(iItem, iPlayer))
    {
        return HAM_IGNORED;
    }
  
    flApplyModeTime = get_pdata_float(iItem, m_flApplyMode, extra_offset_weapon);
  
    // Time to apply new mode.
    if (flApplyModeTime && flApplyModeTime <= get_gametime())
    {
        set_pdata_float(iItem, m_flApplyMode, 0.0, extra_offset_weapon);
        set_pdata_int(iItem, m_iCurrentMode, !get_pdata_int(iItem, m_iCurrentMode, extra_offset_weapon), extra_offset_weapon);
    }
  
    // Complete reload
    if (get_pdata_int(iItem, m_fInReload, extra_offset_weapon))
    {
        new iClip        = get_pdata_int(iItem, m_iClip, extra_offset_weapon);
        new iPrimaryAmmoIndex    = PrimaryAmmoIndex(iItem);
        new iAmmoPrimary    = GetAmmoInventory(iPlayer, iPrimaryAmmoIndex);
        new iAmount        = min(WEAPON_MAX_CLIP - iClip, iAmmoPrimary);
      
        set_pdata_int(iItem, m_iClip, iClip + iAmount, extra_offset_weapon);
        set_pdata_int(iItem, m_fInReload, false, extra_offset_weapon);

        SetAmmoInventory(iPlayer, iPrimaryAmmoIndex, iAmmoPrimary - iAmount);
    }
  
    // Call secondary attack
    if ((iButton = pev(iPlayer, pev_button)) & IN_ATTACK2
        && get_pdata_float(iItem, m_flNextSecondaryAttack, extra_offset_weapon) < 0.0)
    {
        _CALLFUNC(SecondaryAttack, iItem, iPlayer);
        set_pev(iPlayer, pev_button, iButton & ~IN_ATTACK2);
    }
  
    return HAM_IGNORED;
}

public Cmd_WeaponSelect(const iPlayer)
{
    Weapon_ModeSwitch(iPlayer, 0);
    return PLUGIN_HANDLED;
}

public Cmd_WeaponSelectEx(const iPlayer)
{
    Weapon_ModeSwitch(iPlayer, 1);
    return PLUGIN_HANDLED;
}

public HamHook_Item_AddToPlayer_Post(const iItem, const iPlayer)
{
    if (!IsValidPev(iItem) || !IsValidPev(iPlayer))
    {
        return HAM_IGNORED;
    }
  
    MsgHook_WeaponList(MSG_WEAPONLIST, iItem, iPlayer);
    return HAM_IGNORED;
}

public MsgHook_CurWeapon(const iMsgID, const iMsgDest, const iPlayer)
{
    static iItem;
  
    if (CheckItem2(iPlayer, iItem)
        && get_pdata_int(iItem, m_iId, extra_offset_weapon) == get_msg_arg_int(2))
    {
        MESSAGE_BEGIN(iMsgDest, iMsgID, {0.0, 0.0, 0.0}, iPlayer);
        WRITE_BYTE(get_msg_arg_int(1));
        WRITE_BYTE(CSW_DUMMY);
        WRITE_BYTE(get_msg_arg_int(3));
        MESSAGE_END();
    }
}

public MsgHook_WeaponList(const iMsgID, const iMsgDest, const iMsgEntity)
{
    static arrWeaponListData[8];
  
    if (!iMsgEntity)
    {
        new szWeaponName[32];
        get_msg_arg_string(1, szWeaponName, charsmax(szWeaponName));
      
        if (!strcmp(szWeaponName, WEAPON_REFERANCE))
        {
            for (new i, a = sizeof arrWeaponListData; i < a; i++)
            {
                arrWeaponListData[i] = get_msg_arg_int(i + 2);
            }
        }
      
        return;
    }

    new bool: bIsCustom = IsCustomItem(iMsgDest);
      
    if (!bIsCustom && pev(iMsgDest, pev_impulse))
    {
        return;
    }
      
    MESSAGE_BEGIN(MSG_ONE, iMsgID, {0.0, 0.0, 0.0}, iMsgEntity);
    WRITE_STRING(bIsCustom ? WEAPON_NAME_C : WEAPON_REFERANCE);
  
    for (new i, a = sizeof arrWeaponListData; i < a; i++)
    {
        WRITE_BYTE(arrWeaponListData[i]);
    }
      
    MESSAGE_END();
      
    if (!bIsCustom)
    {
        return;
    }
  
    user_has_weapon(iMsgEntity, CSW_DUMMY, 1);
          
    MESSAGE_BEGIN(MSG_ONE, iMsgID, {0.0, 0.0, 0.0}, iMsgEntity);
    WRITE_STRING(WEAPON_NAME_S);
              
    for (new i, a = sizeof arrWeaponListData; i < a; i++)
    {
        switch (i)
        {
            case 5: WRITE_BYTE(20);
            case 6: WRITE_BYTE(CSW_DUMMY);
                      
            default: WRITE_BYTE(arrWeaponListData[i]);
        }
    }
              
    MESSAGE_END();
          
    static msgWeapPickup;
    if (msgWeapPickup || (msgWeapPickup = get_user_msgid("WeapPickup")))
    {
        MESSAGE_BEGIN(MSG_ONE, msgWeapPickup, {0.0, 0.0, 0.0}, iMsgEntity);
        WRITE_BYTE(CSW_DUMMY);
        MESSAGE_END();
    }
}

Weapon_ModeSwitch(const iPlayer, const iNewMode)
{
    if (!IsValidPev(iPlayer))
    {
        return;
    }
  
    new iItem;
  
    if (!CheckItem2(iPlayer, iItem))
    {
        engclient_cmd(iPlayer, WEAPON_REFERANCE);
    }
    else
    {
        Weapon_OnModeSwitch
        (
            iItem,
            iPlayer,
          
            get_pdata_int(iItem, m_iClip, extra_offset_weapon),
            GetAmmoInventory(iPlayer, PrimaryAmmoIndex(iItem)),
          
            iNewMode
        );
    }
}

CallOrigFireBullets3(const iItem, const iPlayer)
{
    static Float: vecPuncheAngle[3];

    state stFireBullets: Enabled;
  
    pev(iPlayer, pev_punchangle, vecPuncheAngle);
    ExecuteHam(Ham_Weapon_PrimaryAttack, iItem);
    set_pev(iPlayer, pev_punchangle, vecPuncheAngle);
  
    state stFireBullets: Disabled;
}

public FakeMeta_TraceLine_Post(const Float: vecTraceStart[3], const Float: vecTraceEnd[3], const fNoMonsters, const iEntToSkip, const iTrace) <stFireBullets: Enabled>
{
    static Float: vecEndPos[3];
  
    get_tr2(iTrace, TR_vecEndPos, vecEndPos);
    engfunc(EngFunc_TraceLine, vecEndPos, vecTraceStart, fNoMonsters, iEntToSkip, 0);
  
    UTIL_GunshotDecalTrace(0);
    UTIL_GunshotDecalTrace(iTrace, true);
  
    return FMRES_IGNORED;
}
STATEMENT_FALLBACK(FakeMeta_TraceLine_Post, FMRES_IGNORED, stFireBullets: Disabled)

public HamHook_Entity_TraceAttack(const iEntity, const iAttacker, const Float: flDamage) <stFireBullets: Enabled>
{
    SetHamParamFloat(3, flDamage * WEAPON_MULTIPLIER_DAMAGE);
    return HAM_IGNORED;
}
STATEMENT_FALLBACK(HamHook_Entity_TraceAttack, HAM_IGNORED, stFireBullets: Disabled)

public MsgHook_Death() <stFireBullets: Enabled>
{
    static szTruncatedWeaponName[32];
  
    if (szTruncatedWeaponName[0] == EOS)
    {
        copy(szTruncatedWeaponName, charsmax(szTruncatedWeaponName), WEAPON_NAME_C);
        replace(szTruncatedWeaponName, charsmax(szTruncatedWeaponName), "weapon_", "");
    }
  
    set_msg_arg_string(4, szTruncatedWeaponName);
    return PLUGIN_CONTINUE;
}
STATEMENT_FALLBACK(MsgHook_Death, PLUGIN_CONTINUE, stFireBullets: Disabled)

public FakeMeta_PlaybackEvent() <stFireBullets: Enabled>
{
    return FMRES_SUPERCEDE;
}
STATEMENT_FALLBACK(FakeMeta_PlaybackEvent, FMRES_IGNORED, stFireBullets: Disabled)

public HamHook_Weaponbox_Spawn_Post(const iWeaponBox)
{
    if (IsValidPev(iWeaponBox))
    {
        state (IsValidPev(pev(iWeaponBox, pev_owner))) stWeaponBox: Enabled;
    }
  
    return HAM_IGNORED;
}

public FakeMeta_SetModel(const iEntity) <stWeaponBox: Enabled>
{
    state stWeaponBox: Disabled;
  
    if (!IsValidPev(iEntity))
    {
        return FMRES_IGNORED;
    }
  
    #define MAX_ITEM_TYPES    6
  
    for (new i, iItem; i < MAX_ITEM_TYPES; i++)
    {
        iItem = get_pdata_cbase(iEntity, m_rgpPlayerItems_CWeaponBox + i, extra_offset_weapon);
      
        if (IsValidPev(iItem) && IsCustomItem(iItem))
        {
            user_has_weapon(pev(iEntity, pev_owner), CSW_DUMMY, 0);
          
            SET_MODEL(iEntity, MODEL_WORLD);
            return FMRES_SUPERCEDE;
        }
    }
  
    return FMRES_IGNORED;
}
STATEMENT_FALLBACK(FakeMeta_SetModel, FMRES_IGNORED, stWeaponBox: Disabled)

new g_bitIsConnected;

#define BitSet(%0,%1) (%0 |= (1 << (%1 - 1)))
#define BitClear(%0,%1) (%0 &= ~(1 << (%1 - 1)))
#define BitCheck(%0,%1) (%0 & (1 << (%1 - 1)))

public client_putinserver(id)
{
    BitSet(g_bitIsConnected, id);
}

public client_disconnect(id)
{
    BitClear(g_bitIsConnected, id);
}

bool: CheckItem(const iItem, &iPlayer)
{
    if (!IsValidPev(iItem) || !IsCustomItem(iItem))
    {
        return false;
    }
  
    iPlayer = get_pdata_cbase(iItem, m_pPlayer, extra_offset_weapon);
  
    if (!IsValidPev(iPlayer) || !BitCheck(g_bitIsConnected, iPlayer))
    {
        return false;
    }
  
    return true;
}

bool: CheckItem2(const iPlayer, &iItem)
{
    if (!BitCheck(g_bitIsConnected, iPlayer) || !IsValidPev(iPlayer))
    {
        return false;
    }
  
    iItem = get_pdata_cbase(iPlayer, m_pActiveItem, extra_offset_player);
  
    if (!IsValidPev(iItem) || !IsCustomItem(iItem))
    {
        return false;
    }
  
    return true;
}

Weapon_Create(const Float: vecOrigin[3] = {0.0, 0.0, 0.0}, const Float: vecAngles[3] = {0.0, 0.0, 0.0})
{
    new iWeapon;

    static iszAllocStringCached;
    if (iszAllocStringCached || (iszAllocStringCached = engfunc(EngFunc_AllocString, WEAPON_REFERANCE)))
    {
        iWeapon = engfunc(EngFunc_CreateNamedEntity, iszAllocStringCached);
    }
  
    if (!IsValidPev(iWeapon))
    {
        return FM_NULLENT;
    }
  
    MDLL_Spawn(iWeapon);
    SET_ORIGIN(iWeapon, vecOrigin);
  
    set_pdata_int(iWeapon, m_iClip, WEAPON_MAX_CLIP, extra_offset_weapon);
    set_pdata_int(iWeapon, m_iCurrentMode, 0, extra_offset_weapon);

    set_pev(iWeapon, pev_impulse, g_iszWeaponKey);
    set_pev(iWeapon, pev_angles, vecAngles);
  
    Weapon_OnSpawn(iWeapon);
  
    return iWeapon;
}

Weapon_Give(const iPlayer)
{
    if (!IsValidPev(iPlayer))
    {
        return FM_NULLENT;
    }
  
    new iWeapon, Float: vecOrigin[3];
    pev(iPlayer, pev_origin, vecOrigin);
  
    if ((iWeapon = Weapon_Create(vecOrigin)) != FM_NULLENT)
    {
        Player_DropWeapons(iPlayer, ExecuteHamB(Ham_Item_ItemSlot, iWeapon));
      
        set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN);
        MDLL_Touch(iWeapon, iPlayer);
      
        SetAmmoInventory(iPlayer, PrimaryAmmoIndex(iWeapon), WEAPON_DEFAULT_AMMO);
      
        return iWeapon;
    }
  
    return FM_NULLENT;
}

Player_DropWeapons(const iPlayer, const iSlot)
{
    new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, extra_offset_player);

    while (IsValidPev(iItem))
    {
        pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName));
        engclient_cmd(iPlayer, "drop", szWeaponName);

        iItem = get_pdata_cbase(iItem, m_pNext, extra_offset_weapon);
    }
}

Weapon_SendAnim(const iPlayer, const iAnim)
{
    set_pev(iPlayer, pev_weaponanim, iAnim);

    MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0.0, 0.0, 0.0}, iPlayer);
    WRITE_BYTE(iAnim);
    WRITE_BYTE(0);
    MESSAGE_END();
}

EjectBrass(const iPlayer, const iModelIndex, const iBounce, const Float:flUpScale = -9.0, const Float: flForwardScale = 16.0, const Float: flRightScale = 0.0)
{
    static i, msgBrass;
  
    static Float: vecUp[3];
    static Float: vecRight[3];
    static Float: vecForward[3];
  
    static Float: vecAngle[3];
    static Float: vecOrigin[3];
    static Float: vecViewOfs[3];
    static Float: vecVelocity[3];
  
    pev(iPlayer, pev_v_angle, vecAngle);
    pev(iPlayer, pev_punchangle, vecOrigin);
  
    xs_vec_add(vecAngle, vecOrigin, vecOrigin);
    engfunc(EngFunc_MakeVectors, vecOrigin);
  
    pev(iPlayer, pev_origin, vecOrigin);
    pev(iPlayer, pev_view_ofs, vecViewOfs);
    pev(iPlayer, pev_velocity, vecVelocity);
  
    global_get(glb_v_up, vecUp);
    global_get(glb_v_right, vecRight);
    global_get(glb_v_forward, vecForward);
  
    for (i = 0; i < 3; i++)
    {
        vecOrigin[i] = vecOrigin[i] + vecViewOfs[i] + vecForward[i] * flForwardScale + vecUp[i] * flUpScale + vecRight[i] * flRightScale;
        vecVelocity[i] = vecVelocity[i] + vecForward[i] * 25.0 + vecUp[i] * random_float(80.0, 100.0) + vecRight[i] * random_float(50.0, 70.0);
    }
  
    if (msgBrass || (msgBrass = get_user_msgid("Brass")))
    {
        MESSAGE_BEGIN(MSG_PVS, msgBrass, vecOrigin, 0);
        WRITE_BYTE(0 /* dummy */);
        WRITE_COORD(vecOrigin[0]);
        WRITE_COORD(vecOrigin[1]);
        WRITE_COORD(vecOrigin[2]);
        WRITE_COORD(0.0 /* dummy */);
        WRITE_COORD(0.0 /* dummy */);
        WRITE_COORD(0.0 /* dummy */);
        WRITE_COORD(vecVelocity[0]);
        WRITE_COORD(vecVelocity[1]);
        WRITE_COORD(vecVelocity[2]);
        WRITE_ANGLE(vecAngle[1]);
        WRITE_SHORT(iModelIndex);
        WRITE_BYTE(iBounce);
        WRITE_BYTE(0 /* dummy */);
        WRITE_BYTE(iPlayer);
        MESSAGE_END();
    }
}

Weapon_KickBack(const iItem, const iPlayer, Float: upBase, Float: lateralBase, const Float: upMod, const Float: lateralMod, Float: upMax, Float: lateralMax, const directionChange)
{
    static iDirection;
    static iShotsFired;
  
    static Float: vecPunchangle[3];
    pev(iPlayer, pev_punchangle, vecPunchangle);
  
    if ((iShotsFired = get_pdata_int(iItem, m_iShotsFired, extra_offset_weapon)) != 1)
    {
        upBase += iShotsFired * upMod;
        lateralBase += iShotsFired * lateralMod;
    }
  
    upMax *= -1.0;
    vecPunchangle[0] -= upBase;

    if (upMax >= vecPunchangle[0])
    {
        vecPunchangle[0] = upMax;
    }
  
    if ((iDirection = get_pdata_int(iItem, m_iDirection, extra_offset_weapon)))
    {
        vecPunchangle[1] += lateralBase;
      
        if (lateralMax < vecPunchangle[1])
        {
            vecPunchangle[1] = lateralMax;
        }
    }
    else
    {
        lateralMax *= -1.0;
        vecPunchangle[1] -= lateralBase;
      
        if (lateralMax > vecPunchangle[1])
        {
            vecPunchangle[1] = lateralMax;
        }
    }
  
    if (!random_num(0, directionChange))
    {
        set_pdata_int(iItem, m_iDirection, !iDirection, extra_offset_weapon);
    }
  
    set_pev(iPlayer, pev_punchangle, vecPunchangle);
}

#define INSTANCE(%0) ((%0 == -1) ? 0 : %0)

new Array: g_hDecals;

public FakeMeta_DecalIndex_Post()
{
    if (!g_hDecals)
    {
        g_hDecals = ArrayCreate(1, 1);
    }
  
    ArrayPushCell(g_hDecals, get_orig_retval());
}

UTIL_GunshotDecalTrace(const iTrace, const bool: bIsGunshot = false)
{
    static iHit;
    static iMessage;
    static iDecalIndex;
  
    static Float: flFraction;
    static Float: vecEndPos[3];
  
    iHit = INSTANCE(get_tr2(iTrace, TR_pHit));
  
    if (iHit && !IsValidPev(iHit) || (pev(iHit, pev_flags) & FL_KILLME))
    {
        return;
    }
  
    if (pev(iHit, pev_solid) != SOLID_BSP && pev(iHit, pev_movetype) != MOVETYPE_PUSHSTEP)
    {
        return;
    }
  
    iDecalIndex = ExecuteHamB(Ham_DamageDecal, iHit, 0);
  
    if (iDecalIndex < 0 || iDecalIndex >=  ArraySize(g_hDecals))
    {
        return;
    }
  
    iDecalIndex = ArrayGetCell(g_hDecals, iDecalIndex);
  
    get_tr2(iTrace, TR_flFraction, flFraction);
    get_tr2(iTrace, TR_vecEndPos, vecEndPos);
  
    if (iDecalIndex < 0 || flFraction >= 1.0)
    {
        return;
    }
  
    if (bIsGunshot)
    {
        iMessage = TE_GUNSHOTDECAL;
    }
    else
    {
        iMessage = TE_DECAL;
      
        if (iHit != 0)
        {
            if (iDecalIndex > 255)
            {
                iMessage = TE_DECALHIGH;
                iDecalIndex -= 256;
            }
        }
        else
        {
            iMessage = TE_WORLDDECAL;
          
            if (iDecalIndex > 255)
            {
                iMessage = TE_WORLDDECALHIGH;
                iDecalIndex -= 256;
            }
        }
    }
  
    MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, vecEndPos, 0);
    WRITE_BYTE(iMessage);
    WRITE_COORD(vecEndPos[0]);
    WRITE_COORD(vecEndPos[1]);
    WRITE_COORD(vecEndPos[2]);
  
    if (bIsGunshot)
    {
        WRITE_SHORT(iHit);
        WRITE_BYTE(iDecalIndex);
    }
    else
    {
        WRITE_BYTE(iDecalIndex);
      
        if (iHit)
        {
            WRITE_SHORT(iHit);
        }
    }
  
    MESSAGE_END();
}

PrecacheSoundsFromModel(const szModelPath[])
{
    new iFile;
  
    if ((iFile = fopen(szModelPath, "rt")))
    {
        new szSoundPath[64];
      
        new iNumSeq, iSeqIndex;
        new iEvent, iNumEvents, iEventIndex;
      
        fseek(iFile, 164, SEEK_SET);
        fread(iFile, iNumSeq, BLOCK_INT);
        fread(iFile, iSeqIndex, BLOCK_INT);
      
        for (new k, i = 0; i < iNumSeq; i++)
        {
            fseek(iFile, iSeqIndex + 48 + 176 * i, SEEK_SET);
            fread(iFile, iNumEvents, BLOCK_INT);
            fread(iFile, iEventIndex, BLOCK_INT);
            fseek(iFile, iEventIndex + 176 * i, SEEK_SET);

            for (k = 0; k < iNumEvents; k++)
            {
                fseek(iFile, iEventIndex + 4 + 76 * k, SEEK_SET);
                fread(iFile, iEvent, BLOCK_INT);
                fseek(iFile, 4, SEEK_CUR);
              
                if (iEvent != 5004)
                {
                    continue;
                }

                fread_blocks(iFile, szSoundPath, 64, BLOCK_CHAR);
              
                if (strlen(szSoundPath))
                {
                    strtolower(szSoundPath);
                    PRECACHE_SOUND(szSoundPath);
                }
              
                // server_print(" * Sound: %s", szSoundPath);
            }
        }
    }
  
    fclose(iFile);
}

PrimaryAmmoIndex(const iItem)
{
    return get_pdata_int(iItem, m_iPrimaryAmmoType, extra_offset_weapon);
}

GetAmmoInventory(const iPlayer, const iAmmoIndex)
{
    if (iAmmoIndex == -1)
    {
        return -1;
    }

    return get_pdata_int(iPlayer, m_rgAmmo_CBasePlayer + iAmmoIndex, extra_offset_player);
}

SetAmmoInventory(const iPlayer, const iAmmoIndex, const iAmount)
{
    if (iAmmoIndex == -1)
    {
        return 0;
    }

    set_pdata_int(iPlayer, m_rgAmmo_CBasePlayer + iAmmoIndex, iAmount, extra_offset_player);
    return 1;
}

zp_colored_print(target, const message[], any:...)
{
    static buffer[512], i, argscount;
    argscount = numargs();
  
    if (!target)
    {
        static iPlayers[32], iNum, j, player;
        get_players(iPlayers, iNum, "ch");
        for (j = 0; j < iNum; j++)
        {
            player = iPlayers[j];
            static changed[5], changedcount;
            changedcount = 0;
          
            for (i = 2; i < argscount; i++)
            {
                if (getarg(i) == LANG_PLAYER)
                {
                    setarg(i, 0, player);
                    changed[changedcount] = i;
                    changedcount++;
                }
            }
          
            vformat(buffer, charsmax(buffer), message, 3);
            message_begin(MSG_ONE_UNRELIABLE, MsgSayText, _, player);
            write_byte(player);
            write_string(buffer);
            message_end();
          
            for (i = 0; i < changedcount; i++) setarg(changed[i], 0, LANG_PLAYER);
        }
    }
    else
    {
        vformat(buffer, charsmax(buffer), message, 3);
        message_begin(MSG_ONE, MsgSayText, _, target);
        write_byte(target);
        write_string(buffer);
        message_end();
    }
}
 
Сообщения
859
Реакции
144
Помог
25 раз(а)
RedGamer, Карт блю у тебя уже в прекеше регистрирует шмотку.
 
Сообщения
859
Реакции
144
Помог
25 раз(а)
RedGamer, сделай во всех шмотках регистрацию в прекеше либо в ините.
 
Сообщения
580
Реакции
338
Предупреждения
1
Помог
9 раз(а)
Кто-нибудь скажет ему про конфиг предметов?
 
Сообщения
382
Реакции
-8
Кто-нибудь скажет ему про конфиг предметов?
Ну я не настолько тупой.. это не помогает
29 Апр 2023
RedGamer, покажи порядок плагинов и какой порядок в меню.
Всё в спойлере
29 Апр 2023
Вот это
 
Сообщения
859
Реакции
144
Помог
25 раз(а)
RedGamer, кстати да, там есть файл со списком предметов, удалять пробовал, что бы по новой файл создался?
 
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RedGamer, кстати да, там есть файл со списком предметов, удалять пробовал, что бы по новой файл создался?
Конечно, кстати я решил проблему с иконками)) была проблема в пропусках пустых строк в sprites/hud.txt убрал лишние пустые строки)) рабочая)
29 Апр 2023
Осталось только Cart Blue как-то фиксануть в менюшке (только одну пушку) хелп ми)
Чуть выше есть .sma файл этой пушки KORD'а
 
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RedGamer, видимо настолько
 
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Покажи содержимое файла с предметами (лучше кинь файлом по возможности).
 
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