why ?karaulov, repo is closed for now.
stats, status, meta list, amxx plugins etc... btw they are working in game console, but not in server console... also in debian pingboost 4 loads cpu more then pingboost 3
It’s theoretically possible under certain conditions, but I don’t think it is in your case.also in debian pingboost 4 loads cpu more then pingboost 3
It's only DD2 server, i have make before and after cpu output many times before and after my server is running about 8 years i know it well, on 30 players with pingboost 3 is about 18-22 cpu usage sometimes 25 max, after pingboost 4 its 50 cpu usage with only 1 player.... btw it's running on debian 11 with latest kernel and all updates on own Dedicated machine. pingboost 4 is broken or something is not well doneIt’s theoretically possible under certain conditions, but I don’t think it is in your case.
The load on the CPU can vary depending on many factors. It depends even on the map on which you play.
You can install this module (it has the CPU load output function in the HUD) and observe the load on the CPU on several maps in pingboost 3/4 mode and draw conclusions.
Oh I see. You’re talking about FPS around 1000. Then, yeah, that’s about how it should work.sys_ticrate 1000