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RockTheStreet
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- Ошибка
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Падает сервер во время игры в "чай-чай выручай"
- ОС
- Linux
- Билд
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Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 13:12:29 Aug 29 2013 (6153)
C++
- ReGamedll
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Не установлен
C++
- Список метамодулей
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[ 1] AMX Mod X RUN - amxmodx.so v1.8.2 ini Start ANY [ 2] dproto_EF RUN - dproto.so v0.9.582 ini Start Never [ 3] LocalizeBug Fix RUN - localizebugfix.s v2.4 ini Start Never [ 4] VoiceTranscoder RUN - vtc.so v2017RC3 ini ANY ANY [ 5] Ultimate Unprec RUN - libunprecacher.s vBeta 2. ini Chlvl Chlvl [ 6] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY [ 7] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY [ 8] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY [ 9] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY [10] VTC AMXX API RUN - VtcApi_amxx_i386 v2017 RC pl1 ANY ANY [11] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY [12] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY [13] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY
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- Список плагинов
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[ 1] AMXBans: Core Gm 1.6 Larte Team amxbans_core.am running [ 2] AMXBans: Main Gm 1.6 Larte Team amxbans_main.am running [ 3] Fast DL fix 0.3 mazdan fastdl.amxx running [ 4] Ultimate Chats Control 3.7 neygomon ucc.amxx running [ 5] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running [ 6] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running [ 7] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running [ 8] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running [ 9] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running [ 10] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running [ 11] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running [ 12] Map Manager 2.5.61 Mistrick mapmanager.amxx running [ 13] Map Manager: Sub Plugi 0.1 Mistrick mapmanager_subp running [ 14] Players Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running [ 15] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running [ 16] Restrict Weapons 1.8.2 AMXX Dev Team restmenu.amxx running [ 17] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running [ 18] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running [ 19] [JBE] Core 1.0 Freedo.m & OverG jbe_core.amxx debug [ 20] [JBE] Elite Admin 1.0 SteFFaN jbe_elite_admin running [ 21] Chat Manager 1.1.1-11 Mistrick chatmanager.amx running [ 22] Chat Manager: Addon 0.0.4-70 Mistrick chatmanager_add running [ 23] [JBE_DM] Birth Day 1.1 Freedo.m jbe_dm_birthday running [ 24] [JBE_DM] Ghosts 1.1 Freedo.m jbe_dm_ghosts.a running [ 25] [JBE_DM] Hide And Seek 1.1 Freedo.m jbe_dm_hideands debug [ 26] [JBE_DM] Sparta 1.1 Freedo.m jbe_dm_sparta.a running [ 27] [JBE_DM] Ringolevio 1.3 Freedo.m..FRD jbe_dm_ringolev debug [ 28] JBE Zombie Day 0.0.1 OverGame jbe_dm_zombie.a running [ 29] JBE Grab 0.0.1 OverGame jbe_grab.amxx running [ 30] JBE Mega Jump 0.0.2 OverGame jbe_mega_jump.a running [ 31] JBE Long Jump 0.0.1 OverGame jbe_long_jump.a running [ 32] JBE radios 2.1 OverGame & Dimon jbe_radios.amxx running [ 33] [JBE] Camera Changer 1.4 Bl0ck + RealPlug Camera_Changer. running [ 34] AMXBans: Screens Gm 1.6 Larte Team amxbans_ssban.a running
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- Исходный код
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#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #pragma tabsize 0 #define SetBit(%0,%1) ((%0) |= (1 << (%1))) #define ClearBit(%0,%1) ((%0) &= ~(1 << (%1))) #define IsSetBit(%0,%1) ((%0) & (1 << (%1))) #define InvertBit(%0,%1) ((%0) ^= (1 << (%1))) #define IsNotSetBit(%0,%1) (~(%0) & (1 << (%1))) #define lunux_offset_player 5 #define MAX_PLAYERS 32 #define MsgId_CurWeapon 66 #define m_flNextAttack 83 #define MsgId_ScreenFade 98 #define BREAK_GLASS 0x01 #define IUSER1_DEATH_TIMER 754645 #define jbe_is_user_valid(%0) (%0 && %0 <= g_iMaxPlayers) #define TASK_DEATH_TIMER 785689 #define TASK_PROTECTION_TIME 125908 native jbe_register_day_mode(szLang[32], iBlock, iTime); native jbe_get_user_team(id); new g_iDayModeRingolevio, g_iBitUserGame, g_iBitUserFrozen, g_iUserTeam[MAX_PLAYERS + 1], g_iUserEntityTimer[MAX_PLAYERS + 1], Float:g_fUserDeathTimer[MAX_PLAYERS + 1], g_iUserLife[MAX_PLAYERS + 1], g_pSpriteFrost, g_pModelFrost, g_iMaxPlayers, g_iFakeMetaAddToFullPack, g_iFakeMetaCheckVisibility, HamHook:g_iHamHookForwards[15]; new const g_szHamHookEntityBlock[][] = { "func_vehicle", // Управляемая машина "func_tracktrain", // Управляемый поезд "func_tank", // Управляемая пушка "game_player_hurt", // При активации наносит игроку повреждения "func_recharge", // Увеличение запаса бронижелета "func_healthcharger", // Увеличение процентов здоровья "game_player_equip", // Выдаёт оружие "player_weaponstrip", // Забирает всё оружие "trigger_hurt", // Наносит игроку повреждения "trigger_gravity", // Устанавливает игроку силу гравитации "armoury_entity", // Объект лежащий на карте, оружия, броня или гранаты "weaponbox", // Оружие выброшенное игроком "weapon_shield" // Щит }; public plugin_precache() { engfunc(EngFunc_PrecacheModel, "models/jb_engine/days_mode/ringolevio/p_candy_cane.mdl"); engfunc(EngFunc_PrecacheModel, "models/jb_engine/days_mode/ringolevio/v_candy_cane.mdl"); g_pSpriteFrost = engfunc(EngFunc_PrecacheModel, "sprites/jb_engine/frostgib.spr"); g_pModelFrost = engfunc(EngFunc_PrecacheModel, "models/jb_engine/days_mode/ringolevio/frostgibs.mdl"); engfunc(EngFunc_PrecacheSound, "jb_engine/days_mode/ringolevio/defrost_player.wav"); engfunc(EngFunc_PrecacheSound, "jb_engine/days_mode/ringolevio/freeze_player.wav"); engfunc(EngFunc_PrecacheGeneric, "sound/jb_engine/days_mode/ringolevio/ambience.mp3"); engfunc(EngFunc_PrecacheModel, "sprites/jb_engine/death_timer.spr"); } public plugin_init() { register_plugin("[JBE_DM] Ringolevio", "1.1", "Freedo.m"); new i; for(i = 0; i <= 7; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Use, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0)); for(i = 8; i <= 12; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Touch, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0)); DisableHamForward(g_iHamHookForwards[13] = RegisterHam(Ham_TraceAttack, "player", "Ham_TraceAttack_Pre", 0)); DisableHamForward(g_iHamHookForwards[14] = RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled_Post", 1)); g_iDayModeRingolevio = jbe_register_day_mode("JBE_DAY_MODE_RINGOLEVIO", 0, 192); g_iMaxPlayers = get_maxplayers(); } public client_disconnect(id) { if(IsSetBit(g_iBitUserFrozen, id)) { ClearBit(g_iBitUserFrozen, id); if(pev_valid(g_iUserEntityTimer[id])) set_pev(g_iUserEntityTimer[id], pev_flags, pev(g_iUserEntityTimer[id], pev_flags) | FL_KILLME); } ClearBit(g_iBitUserGame, id); } public HamHook_EntityBlock() return HAM_SUPERCEDE; public Ham_TraceAttack_Pre(iVictim, iAttacker, Float:fDamage, Float:vecDeriction[3], iTrace, iBitDamage) { if(IsSetBit(g_iBitUserGame, iAttacker)) { switch(jbe_get_user_team(iAttacker)) { case 1: if(IsSetBit(g_iBitUserFrozen, iVictim) && jbe_get_user_team(iVictim) == 1) jbe_dm_user_defrost(iVictim, iAttacker); case 2: if(IsNotSetBit(g_iBitUserFrozen, iVictim) && jbe_get_user_team(iVictim) == 1 && !task_exists(iVictim+TASK_PROTECTION_TIME)) jbe_dm_user_freeze(iVictim, iAttacker); } } return HAM_SUPERCEDE; } public Ham_PlayerKilled_Post(iVictim) ClearBit(g_iBitUserGame, iVictim); jbe_dm_user_defrost(iVictim, iAttacker) { if(task_exists(iVictim+TASK_DEATH_TIMER)) remove_task(iVictim+TASK_DEATH_TIMER); ClearBit(g_iBitUserFrozen, iVictim); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) & ~FL_FROZEN); set_pdata_float(iVictim, m_flNextAttack, 0.0, lunux_offset_player); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 255.0, 0.0, 0.0, kRenderNormal, 0.0); set_task(3.0, "jbe_dm_protection_time", iVictim+TASK_PROTECTION_TIME); UTIL_ScreenFade(iVictim, (1<<10), (1<<10), 0, 32, 164, 241, 200, 1); new Float:fOrigin[3]; pev(iVictim, pev_origin, fOrigin); CREATE_BREAKMODEL(fOrigin, _, _, 10, g_pModelFrost, 10, 25, BREAK_GLASS); emit_sound(iVictim, CHAN_AUTO, "jb_engine/days_mode/ringolevio/defrost_player.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if(pev_valid(g_iUserEntityTimer[iVictim])) set_pev(g_iUserEntityTimer[iVictim], pev_flags, pev(g_iUserEntityTimer[iVictim], pev_flags) | FL_KILLME); if(iAttacker) g_iUserLife[iAttacker]++; } public jbe_dm_protection_time(id) { id -= TASK_PROTECTION_TIME; if(IsSetBit(g_iBitUserGame, id)) fm_set_user_rendering(id, kRenderFxNone, 255.0, 0.0, 0.0, kRenderNormal, 0.0); } jbe_dm_user_freeze(iVictim, iAttacker) { if(--g_iUserLife[iVictim]) { SetBit(g_iBitUserFrozen, iVictim); set_pdata_float(iVictim, m_flNextAttack, 20.0, lunux_offset_player); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 32.0, 164.0, 241.0, kRenderNormal, 0.0); UTIL_ScreenFade(iVictim, 0, 0, 4, 32, 164, 241, 200); new Float:vecOrigin[3]; pev(iVictim, pev_origin, vecOrigin); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) | FL_FROZEN); set_pev(iVictim, pev_origin, vecOrigin); vecOrigin[2] += 15.0; CREATE_SPRITETRAIL(vecOrigin, g_pSpriteFrost, 30, 20, 2, 20, 10); g_fUserDeathTimer[iVictim] = 20.0; jbe_dm_create_death_timer(iVictim, vecOrigin); emit_sound(iVictim, CHAN_AUTO, "jb_engine/days_mode/ringolevio/freeze_player.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); new iArg[1]; iArg[0] = iAttacker; set_task(1.0, "jbe_dm_user_death_timer", iVictim+TASK_DEATH_TIMER, iArg, sizeof(iArg), "a", 20); } else ExecuteHamB(Ham_Killed, iVictim, iAttacker, 2); } public jbe_dm_user_death_timer(const iAttacker[], iVictim) { iVictim -= TASK_DEATH_TIMER; if(IsNotSetBit(g_iBitUserFrozen, iVictim) && task_exists(iVictim+TASK_DEATH_TIMER)) { remove_task(iVictim+TASK_DEATH_TIMER); return; } if(g_fUserDeathTimer[iVictim] -= 1.0) return; ClearBit(g_iBitUserFrozen, iVictim); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) & ~FL_FROZEN); fm_set_user_rendering(iVictim, kRenderFxNone, 0.0, 0.0, 0.0, kRenderNormal, 0.0); UTIL_ScreenFade(iVictim, (1<<10), (1<<10), 0, 32, 164, 241, 200, 1); ExecuteHamB(Ham_Killed, iVictim, iAttacker[0], 2); if(pev_valid(g_iUserEntityTimer[iVictim])) set_pev(g_iUserEntityTimer[iVictim], pev_flags, pev(g_iUserEntityTimer[iVictim], pev_flags) | FL_KILLME); } public jbe_day_mode_start(iDayMode, iAdmin) { if(iDayMode == g_iDayModeRingolevio) { new i; for(i = 1; i <= g_iMaxPlayers; i++) { if(!is_user_alive(i)) continue; SetBit(g_iBitUserGame, i); fm_strip_user_weapons(i); fm_give_item(i, "weapon_knife"); set_pev(i, pev_gravity, 0.3); switch(jbe_get_user_team(i)) { case 1: { g_iUserTeam[i] = 1; set_pev(i, pev_maxspeed, 380.0); g_iUserLife[i] = 3; } case 2: { g_iUserTeam[i] = 2; static iszViewModel, iszWeaponModel; if(iszViewModel || (iszViewModel = engfunc(EngFunc_AllocString, "models/jb_engine/days_mode/ringolevio/v_candy_cane.mdl"))) set_pev_string(i, pev_viewmodel2, iszViewModel); if(iszWeaponModel || (iszWeaponModel = engfunc(EngFunc_AllocString, "models/jb_engine/days_mode/ringolevio/p_candy_cane.mdl"))) set_pev_string(i, pev_weaponmodel2, iszWeaponModel); set_pev(i, pev_maxspeed, 400.0); } } } for(i = 0; i < sizeof(g_iHamHookForwards); i++) EnableHamForward(g_iHamHookForwards[i]); g_iFakeMetaAddToFullPack = register_forward(FM_AddToFullPack, "FakeMeta_AddToFullPack_Post", 1); g_iFakeMetaCheckVisibility = register_forward(FM_CheckVisibility, "FakeMeta_CheckVisibility", 0); client_cmd(0, "mp3 play sound/jb_engine/days_mode/ringolevio/ambience.mp3"); } } public FakeMeta_AddToFullPack_Post(ES_Handle, iE, iEntity, iHost, iHostFlags, iPlayer, pSet) { if(!pev_valid(iEntity) || pev(iEntity, pev_iuser1) != IUSER1_DEATH_TIMER) return FMRES_IGNORED; if(IsNotSetBit(g_iBitUserGame, iHost) || g_iUserTeam[iHost] == 2) { static iEffects; if(!iEffects) iEffects = get_es(ES_Handle, ES_Effects); set_es(ES_Handle, ES_Effects, iEffects | EF_NODRAW); return FMRES_IGNORED; } new Float:vecHostOrigin[3], Float:vecEntityOrigin[3], Float:vecEndPos[3], Float:vecNormal[3]; pev(iHost, pev_origin, vecHostOrigin); pev(iEntity, pev_origin, vecEntityOrigin); new pTr = create_tr2(); engfunc(EngFunc_TraceLine, vecHostOrigin, vecEntityOrigin, IGNORE_MONSTERS, iEntity, pTr); get_tr2(pTr, TR_vecEndPos, vecEndPos); get_tr2(pTr, TR_vecPlaneNormal, vecNormal); xs_vec_mul_scalar(vecNormal, 10.0, vecNormal); xs_vec_add(vecEndPos, vecNormal, vecNormal); set_es(ES_Handle, ES_Origin, vecNormal); new Float:fDist, Float:fScale; fDist = get_distance_f(vecNormal, vecHostOrigin); fScale = fDist / 300.0; if(fScale < 0.4) fScale = 0.4; else if(fScale > 1.0) fScale = 1.0; set_es(ES_Handle, ES_Scale, fScale); set_es(ES_Handle, ES_Frame, g_fUserDeathTimer[pev(iEntity, pev_iuser2)]); free_tr2(pTr); return FMRES_IGNORED; } public FakeMeta_CheckVisibility(iEntity, pSet) { if(!pev_valid(iEntity) || pev(iEntity, pev_iuser1) != IUSER1_DEATH_TIMER) return FMRES_IGNORED; forward_return(FMV_CELL, 1); return FMRES_SUPERCEDE; } public jbe_dm_create_death_timer(id, Float:vecOrigin[3]) { static iszInfoTarget = 0; if(iszInfoTarget || (iszInfoTarget = engfunc(EngFunc_AllocString, "info_target"))) g_iUserEntityTimer[id] = engfunc(EngFunc_CreateNamedEntity, iszInfoTarget); if(!pev_valid(g_iUserEntityTimer[id])) return; vecOrigin[2] += 35.0; set_pev(g_iUserEntityTimer[id], pev_classname, "death_timer"); set_pev(g_iUserEntityTimer[id], pev_origin, vecOrigin); set_pev(g_iUserEntityTimer[id], pev_iuser1, IUSER1_DEATH_TIMER); set_pev(g_iUserEntityTimer[id], pev_iuser2, id); engfunc(EngFunc_SetModel, g_iUserEntityTimer[id], "sprites/jb_engine/death_timer.spr"); fm_set_user_rendering(g_iUserEntityTimer[id], kRenderFxNone, 0.0, 0.0, 0.0, kRenderTransAdd, 255.0); set_pev(g_iUserEntityTimer[id], pev_solid, SOLID_NOT); set_pev(g_iUserEntityTimer[id], pev_movetype, MOVETYPE_NONE); } public jbe_day_mode_ended(iDayMode, iWinTeam) { if(iDayMode == g_iDayModeRingolevio) { new i; for(i = 0; i < sizeof(g_iHamHookForwards); i++) DisableHamForward(g_iHamHookForwards[i]); unregister_forward(FM_AddToFullPack, g_iFakeMetaAddToFullPack, 1); unregister_forward(FM_CheckVisibility, g_iFakeMetaCheckVisibility, 0); for(i = 1; i <= g_iMaxPlayers; i++) { if(IsSetBit(g_iBitUserGame, i)) { switch(jbe_get_user_team(i)) { case 1: { fm_strip_user_weapons(i, 1); if(IsSetBit(g_iBitUserFrozen, i)) jbe_dm_user_defrost(i, 0); } case 2: { if(iWinTeam) fm_strip_user_weapons(i, 1); else ExecuteHamB(Ham_Killed, i, i, 0); } } } } g_iBitUserGame = 0; g_iBitUserFrozen = 0; client_cmd(0, "mp3 stop"); } } stock fm_give_item(id, const szItem[]) { new iEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szItem)); if(!pev_valid(iEntity)) return 0; new Float:fOrigin[3]; pev(id, pev_origin, fOrigin); set_pev(iEntity, pev_origin, fOrigin); set_pev(iEntity, pev_spawnflags, pev(iEntity, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, iEntity); new iSolid = pev(iEntity, pev_solid); dllfunc(DLLFunc_Touch, iEntity, id); if(pev(iEntity, pev_solid) == iSolid) { engfunc(EngFunc_RemoveEntity, iEntity); return -1; } return iEntity; } stock fm_strip_user_weapons(id, iType = 0) { new iEntity; static iszWeaponStrip = 0; if(iszWeaponStrip || (iszWeaponStrip = engfunc(EngFunc_AllocString, "player_weaponstrip"))) iEntity = engfunc(EngFunc_CreateNamedEntity, iszWeaponStrip); if(!pev_valid(iEntity)) return 0; if(iType && get_user_weapon(id) != CSW_KNIFE) { engclient_cmd(id, "weapon_knife"); message_begin(MSG_ONE_UNRELIABLE, MsgId_CurWeapon, _, id); write_byte(1); write_byte(CSW_KNIFE); write_byte(0); message_end(); } dllfunc(DLLFunc_Spawn, iEntity); dllfunc(DLLFunc_Use, iEntity, id); engfunc(EngFunc_RemoveEntity, iEntity); return 1; } stock fm_set_user_rendering(id, iRenderFx, Float:flRed, Float:flGreen, Float:flBlue, iRenderMode, Float:flRenderAmt) { new Float:fRenderColor[3]; fRenderColor[0] = flRed; fRenderColor[1] = flGreen; fRenderColor[2] = flBlue; set_pev(id, pev_renderfx, iRenderFx); set_pev(id, pev_rendercolor, fRenderColor); set_pev(id, pev_rendermode, iRenderMode); set_pev(id, pev_renderamt, flRenderAmt); } stock UTIL_ScreenFade(id, iDuration, iHoldTime, iFlags, iRed, iGreen, iBlue, iAlpha, iReliable = 0) { message_begin(iReliable ? MSG_ONE : MSG_ONE_UNRELIABLE, MsgId_ScreenFade, _, id); write_short(iDuration); write_short(iHoldTime); write_short(iFlags); write_byte(iRed); write_byte(iGreen); write_byte(iBlue); write_byte(iAlpha); message_end(); } stock CREATE_SPRITETRAIL(const Float:fOrigin[3], pSprite, iCount, iLife, iScale, iVelocityAlongVector, iRandomVelocity) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITETRAIL); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2]); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2]); write_short(pSprite); write_byte(iCount); write_byte(iLife); // 0.1's write_byte(iScale); write_byte(iVelocityAlongVector); write_byte(iRandomVelocity); message_end(); } stock CREATE_BREAKMODEL(const Float:fOrigin[3], Float:fSize[3] = {16.0, 16.0, 16.0}, Float:fVelocity[3] = {25.0, 25.0, 25.0}, iRandomVelocity, pModel, iCount, iLife, iFlags) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BREAKMODEL); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2] + 24); engfunc(EngFunc_WriteCoord, fSize[0]); engfunc(EngFunc_WriteCoord, fSize[1]); engfunc(EngFunc_WriteCoord, fSize[2]); engfunc(EngFunc_WriteCoord, fVelocity[0]); engfunc(EngFunc_WriteCoord, fVelocity[1]); engfunc(EngFunc_WriteCoord, fVelocity[2]); write_byte(iRandomVelocity); write_short(pModel); write_byte(iCount); // 0.1's write_byte(iLife); // 0.1's write_byte(iFlags); message_end(); }
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Падает не именно тогда, когда игру выбрали, а через некоторое время. Может упасть в середине игры, а может вообще на следующий день. Самое обидное то, что в логах ничего нет :c
8 Фев 2018
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