BLOG [questions] Вопросы от maFFyoZZyk, или над чем я ломаю голову.

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705
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475
Помог
10 раз(а)
на каком этапе перестало работать?
принтуй давай, ленивая задница
 
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775
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291
Помог
11 раз(а)
на каком этапе перестало работать?
ну на себя и не начинало работать, либо работает в упор с тем на кого смотрю
22 Мар 2023
тем, кто в состоянии помочь, скину полный код (не то, чтобы это приват, просто не хочу, чтоб растянули каждый себе, а потом кричали, того не хватает или этого)
 
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11 раз(а)
кстати, когда делаю с массивом игроков, то почему-то получается, что переменная всегда true
 
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705
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475
Помог
10 раз(а)
а зачем ты статус текст юзаешь?)
 
Сообщения
775
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291
Помог
11 раз(а)
BalbuR, честно, я сколько сталкиваюсь с плагинами, в register_event я не понимаю эти магические числа
22 Мар 2023
это если я тебя правильно понял, а так вроде использую, то что нужно
Код:
   StatusValue                 105     -1
   StatusText                  106     -1
   StatusIcon                  107     -1
 
Сообщения
705
Реакции
475
Помог
10 раз(а)
BalbuR, честно, я сколько сталкиваюсь с плагинами, в register_event я не понимаю эти магические числа
22 Мар 2023
это если я тебя правильно понял, а так вроде использую, то что нужно
Код:
   StatusValue                 105     -1
   StatusText                  106     -1
   StatusIcon                  107     -1
я не о том
ты юзаешь UseEmpty и статус текст, потом в UseEmpty юзаешь get_user_aiming, тогда зачем тебе StatusText? :scratch_one-s_head:
 
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775
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291
Помог
11 раз(а)
BalbuR, потому как в use, не вышло сделать проверку на свой чужой
 
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580
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338
Предупреждения
1
Помог
9 раз(а)
maFFyoZZyk,
Код:
 new iPlayer, iBody;
get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);
get_member(iPlayer, m_iTeam) == get_member(id, m_iTeam)
 
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775
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291
Помог
11 раз(а)
steelzzz, я читал уже это, я через aiming получаю, id того на кого смотрит, чтобы в дальнейшем его можно было излечить
22 Мар 2023
Код:
#include <amxmodx>
#include <fakemeta>
#include <reapi>

#define    MAX_COORDINATES            3
#define IsTeam(%1)                get_member(%1, m_iTeam)

enum any:CVARS
{
    IMK_MP_BUY,
    IMK_MP_BUY_MONEY,
    IMK_MP_BUY_MAX,
    IMK_MP_ACCESS[MAX_NAME_LENGTH],
    IMK_MP_RND_LIMIT,
    IMK_MP_MK_MAX,
    IMK_MP_DISTANCE,
    Float: IMK_MP_HP,
    Float: IMK_MP_ADD_HP,
    IMK_MP_ANIMATION[MAX_NAME_LENGTH],
    Float: IMK_MP_SPEED_ANIM,
    IMK_MP_HEAL_SPR,
    IMK_MP_HEALER_SND,
    IMK_MP_HEALED_SND
};
new g_Cvar[CVARS];

new const VIEW_MDL[]    =        "models/injection/v_syringe.mdl";                // Модель шприца в руках
new const PLAYER_MDL[]    =        "models/injection/p_syringe.mdl";                // Модель шприца со стороны
new const SND_HEAL[]    =        "injection/heal.wav";                            // Звук для исцеляемого
new const SND_HEALING[]    =        "injection/medic.wav";                            // Звук для целителя
new const HEALTH_SPR[]    =        "sprites/injection/heal_shape.spr";                // Спрайт после лечения
new const COMM_MK[][]    =         {"say /medkit", "say_team /medkit", "medkit"};    // Команды для получения, либо покупки
enum any:
{
    STATUS_HIDE, // 0
    STATUS_SHOW, // 1
    STATUS_FLASH, // 2
}

const TASK_INDEX = 0xA6123;
new const SPRITE_MSG_NAME[] = "plus"; // Спрайт
new g_iMsgStatusIcon;
new g_iHealSprite;
new g_iHealter[MAX_PLAYERS+1], g_iMedKit[MAX_PLAYERS+1];
new g_fOrigin[MAX_COORDINATES];
new bool: g_bStatus[MAX_PLAYERS+1] = false;

enum _: INT_VALUES_NAMES
{   
    HID,    // id использующего
    PLID,    // id на ком используют
    HWPN    // оружие использующего
};

public plugin_init()
{
    register_plugin("Injection Med-Kit", "1.0", "maFFyoZZyk");

    register_dictionary("injection_med-kit.txt");
    RegisterCvars();
    AutoExecConfig(true, "injection_med-kit");   

    for (new i = 0; i < sizeof COMM_MK; i ++)
        register_clcmd(COMM_MK[i], "medkit");

    RegisterHookChain(RG_CBasePlayer_OnSpawnEquip, "CBasePlayer_OnSpawnEquip_Post", .post = true);
    RegisterHookChain(RG_PlantBomb, "PlantBomb", .post = true);
    RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CBasePlayerWeapon_DefaultDeploy_Pre", .post = false);
    g_iMsgStatusIcon = get_user_msgid("StatusIcon");
    register_event("StatusValue", "EventStatusValueShow", "be", "1=2", "2!0");
    register_event("StatusValue", "EventStatusValueHide", "be", "1=1", "2=0");
    RegisterHookChain(RG_CBasePlayer_UseEmpty, "CBasePlayer_UseEmpty", .post = true);
}

public plugin_precache()
{
    precache_model(VIEW_MDL);
    precache_model(PLAYER_MDL);
    g_iHealSprite = precache_model(HEALTH_SPR);
    precache_sound(SND_HEAL);
    precache_sound(SND_HEALING);
}

public client_disconnected(id)
{
    g_iHealter[id] = 0;
    g_bStatus[id] = false;
    remove_task(id);
}

public medkit(id)
{
    if(!is_user_alive(id))
        return;

    if(g_iMedKit[id] == g_Cvar[IMK_MP_BUY_MAX])
    {
        client_print(id, print_center, "Вы не можете купить больше %i инъектора.", g_Cvar[IMK_MP_BUY_MAX]);
        return;
    }

    if(get_user_flags(id) & read_flags(g_Cvar[IMK_MP_ACCESS]))
        return;

    new iMoney = get_member(id,m_iAccount)

    if(g_Cvar[IMK_MP_BUY_MONEY] > iMoney)
    {
        UTIL_Blink_Money(id, 5);            // 5 - количество мерцаний денег
        client_print(id, print_center, "У Вас недостаточно денежных средств.");
        return;
    }
    else
    {
        g_iMedKit[id] = 1;
        set_msg_status_icon(id, STATUS_HIDE, SPRITE_MSG_NAME);
        client_print_color(id, -2, "Нажмите 'E' - чтобы вылечить себя или союзника");
        set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + id);
        rg_add_account(id,iMoney - g_Cvar[IMK_MP_BUY_MONEY], AS_SET);
    }
}

public CBasePlayer_OnSpawnEquip_Post(pPlayer)
{
    if(!is_user_alive(pPlayer))
        return HC_CONTINUE;

    remove_task(pPlayer);
    g_iHealter[pPlayer] = 0;
    
    if(!(get_user_flags(pPlayer) & read_flags(g_Cvar[IMK_MP_ACCESS])))
        return HC_CONTINUE;

                            //  обнуляем количество попыток лечения
    g_iMedKit[pPlayer] = g_Cvar[IMK_MP_BUY_MAX];        // Выдаем инъекторы одминам
    
    set_msg_status_icon(pPlayer, STATUS_HIDE, SPRITE_MSG_NAME);
    client_print_color(pPlayer, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_EQUIPMSG");
    set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + pPlayer);
    
    return HC_CONTINUE;
}

public PlantBomb(id, Float:vecStart[3], Float:vecVelocity[3])
{
    new pEntity = GetHookChainReturn(ATYPE_INTEGER);

    if (is_nullent(pEntity))
        return;
    
    get_entvar(pEntity, var_origin, g_fOrigin);   
}

public CBasePlayerWeapon_DefaultDeploy_Pre(const pEntity, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
{
    new pPlayer = get_member(pEntity, m_pPlayer);

    if(!is_user_alive(pPlayer))
        return;

    if(task_exists(pPlayer))
    {
        rg_send_bartime(pPlayer, 0, true);
        remove_task(pPlayer);
        set_msg_status_icon(pPlayer, STATUS_HIDE, SPRITE_MSG_NAME);
        set_msg_status_icon(pPlayer, STATUS_SHOW, SPRITE_MSG_NAME, 0, 128, 0);
    }
}

public task_send_msg_status_icon(pPlayer)
{
    pPlayer -= TASK_INDEX;

    if(!is_user_alive(pPlayer))
        return;
    
    set_msg_status_icon(pPlayer, STATUS_SHOW, SPRITE_MSG_NAME, 0, 128, 0);
}

public EventStatusValueShow(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;
    
    g_bStatus[id] = true;
    client_print(id, print_chat, "%s", g_bStatus ? "видит" : "не_видит");
    
    return HC_CONTINUE;
}

public EventStatusValueHide(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;

    g_bStatus[id] = false;
    client_print(id, print_chat, "%s", g_bStatus ? "видит" : "не_видит");
    
    return HC_CONTINUE;
}

public CBasePlayer_UseEmpty(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;
    
    new iPlayer, iBody;
    get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);

    if(!is_user_connected(iPlayer))
        return HC_CONTINUE;
    
    // if(!(get_user_flags(id) & read_flags(g_Cvar[IMK_MP_ACCESS])) || g_iMedKit[id] == 0)
        // return HC_CONTINUE;

    if(~get_entvar(id, var_flags) & FL_ONGROUND)
        return HC_CONTINUE;

    if(g_iHealter[id] >= g_Cvar[IMK_MP_RND_LIMIT])       
    {
        client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_EXHAUSTED");
        return HC_CONTINUE;
    }

    if(g_bStatus[id])
    {
        new iAimOrigin[3], iPlayerOrigin[3];
        get_user_origin(iPlayer, iAimOrigin);
        get_user_origin(id, iPlayerOrigin);

        if(get_distance(iPlayerOrigin, iAimOrigin) > g_Cvar[IMK_MP_DISTANCE])
        {
            client_print_color(id, -2, "Вы слишком далеко от раненого");
            return HC_CONTINUE;
        }
            
        if(IsTeam(id) != IsTeam(iPlayer))
        {
            client_print_color(id, -2, "Придурок, товарищей лечить надо");
            return HC_CONTINUE;
        }

        if((Float:get_entvar(iPlayer, var_health) * 100.0 / Float:get_entvar(iPlayer, var_max_health)) >= g_Cvar[IMK_MP_HP])
        {
            client_print_color(id, -2, "Этот чувак еще полон сил");
            return HC_CONTINUE;
        }
    }
    else
    {       
        if((Float:get_entvar(id, var_health) * 100.0 / Float:get_entvar(id, var_max_health)) >= g_Cvar[IMK_MP_HP])
        {
            client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_FULL");
            return HC_CONTINUE;
        }
        
        if(rg_is_bomb_planted() && (get_member(id, m_iTeam) == TEAM_CT))
        {   
            new fpOrigin[MAX_COORDINATES];
            get_entvar(id, var_origin, fpOrigin);
                
            if(get_distance(fpOrigin, g_fOrigin) <= 30)
                return HC_CONTINUE;   
        }
        set_entvar(id, var_weaponmodel, PLAYER_MDL);
        UTIL_PlayerAnimation(id, g_Cvar[IMK_MP_ANIMATION], g_Cvar[IMK_MP_SPEED_ANIM]);
    }

    new sArgValue[INT_VALUES_NAMES];                       
    sArgValue[HID] = id;
    sArgValue[PLID] = iPlayer;
    sArgValue[HWPN] = get_member(id, m_pActiveItem);
    
    if(is_nullent(sArgValue[HWPN]))
        return HC_CONTINUE;

    client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_USE");
    set_entvar(id, var_viewmodel, VIEW_MDL);
    UTIL_PlayWeaponAnimation(id, 0);       
    set_msg_status_icon(id, STATUS_FLASH, SPRITE_MSG_NAME);
    set_task(float(2), "Healing", id, sArgValue, sizeof(sArgValue));
    rg_send_bartime(id, 2, true);

    return HC_CONTINUE;
}

public Healing(sArgValue[], id)
{   
    if(g_bStatus[sArgValue[HID]])
    {   
        new Float: fpAddHealth = Float:get_entvar(sArgValue[PLID], var_health) + g_Cvar[IMK_MP_ADD_HP];
        
        if(fpAddHealth > 100.0)
            fpAddHealth = 100.0;   
        
        set_entvar(sArgValue[PLID], var_health, fpAddHealth);
        
        new Float:fOrigin[3];
        get_entvar(sArgValue[PLID], var_origin, fOrigin);

        if(g_Cvar[IMK_MP_HEAL_SPR] == 1)
            UTIL_SpriteTrail(fOrigin, g_iHealSprite);
    }
    else
    {
        new Float: fAddHealth = Float:get_entvar(sArgValue[HID], var_health) + g_Cvar[IMK_MP_ADD_HP];
        
        if(fAddHealth > 100.0)
            fAddHealth = 100.0;   
            
        set_entvar(sArgValue[HID], var_health, fAddHealth);
        
        new Float:origin[3];
        get_entvar(sArgValue[HID], var_origin, origin);
        
        if(g_Cvar[IMK_MP_HEAL_SPR] == 1)
            UTIL_SpriteTrail(origin, g_iHealSprite);
    }
    
    rg_switch_weapon(sArgValue[HID], sArgValue[HWPN]);
    client_print_color(sArgValue[HID], -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_USED");

    if(g_Cvar[IMK_MP_HEALER_SND])
        emit_sound(0, CHAN_AUTO, SND_HEALING, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    if(g_Cvar[IMK_MP_HEALED_SND])
        emit_sound(sArgValue[HID], CHAN_AUTO, SND_HEAL, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    set_msg_status_icon(sArgValue[HID], STATUS_HIDE, SPRITE_MSG_NAME);
    
    g_iHealter[sArgValue[HID]]++;
    
    if(g_iHealter[sArgValue[HID]] < g_Cvar[IMK_MP_RND_LIMIT])       
        set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + sArgValue[HID]);
    
    UTIL_ScreenFade(id);
    remove_task(id);
}

stock UTIL_SpriteTrail(Float:origin[3], const sprite, const cound = 20, const life = 20, const scale = 4, const noise = 20, const speed = 10) {
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // MSG_PVS
    write_byte(TE_SPRITETRAIL);
    write_coord_f(origin[0]);
    write_coord_f(origin[1]);
    write_coord_f(origin[2] + 20.0);
    write_coord_f(origin[0]);
    write_coord_f(origin[1]);
    write_coord_f(origin[2] + 80.0);
    write_short(sprite);
    write_byte(cound);
    write_byte(life);
    write_byte(scale);
    write_byte(noise);
    write_byte(speed);
    message_end();
}

stock set_msg_status_icon(pPlayer, iStatus, const sSprite[], iRed = 0, iGreen = 0, iBlue = 0)
{
    message_begin(MSG_ONE, g_iMsgStatusIcon, .player = pPlayer);
    write_byte(iStatus);
    write_string(sSprite);

    if(iStatus != STATUS_HIDE)
    {
        write_byte(iRed);
        write_byte(iGreen);
        write_byte(iBlue);
    }

    message_end();
}

stock UTIL_PlayerAnimation( const pPlayer, const szAnim[ ], const Float: flFrameRateAnim = 1.0, const Activity: iActivity = ACT_RANGE_ATTACK1 )
{
    new iAnimDesired, Float: flFrameRate, Float: flGroundSpeed, bool: bLoops;
    if ( ( iAnimDesired = lookup_sequence( pPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed ) ) == -1 )
        iAnimDesired = 0;

    static Float: flGameTime; flGameTime = get_gametime( );

    UTIL_SetEntityAnim( pPlayer, iAnimDesired, .flFrameRate = flFrameRateAnim );

    set_member( pPlayer, m_fSequenceLoops, bLoops );
    set_member( pPlayer, m_fSequenceFinished, 0 );
    set_member( pPlayer, m_flFrameRate, flFrameRate );
    set_member( pPlayer, m_flGroundSpeed, flGroundSpeed );
    set_member( pPlayer, m_flLastEventCheck, flGameTime );
    set_member( pPlayer, m_Activity, iActivity );
    set_member( pPlayer, m_IdealActivity, iActivity );
    set_member( pPlayer, m_flLastFired, flGameTime );
}

stock UTIL_SetEntityAnim( const pEntity, const iSequence = 0, const Float: flFrame = 0.0, const Float: flFrameRate = 1.0 )
{
    set_entvar( pEntity, var_frame, flFrame );
    set_entvar( pEntity, var_framerate, flFrameRate );
    set_entvar( pEntity, var_animtime, get_gametime( ) );
    set_entvar( pEntity, var_sequence, iSequence );
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_entvar(Player, var_weaponanim, Sequence);

    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
    write_byte(Sequence);
    write_byte(get_entvar(Player, var_body));
    message_end();
}

stock UTIL_ScreenFade(const Player)
{
    if(!is_player_blinded(Player))
    {
        message_begin(MSG_ONE_UNRELIABLE, 98, _, Player);
        write_short(1<<10);
        write_short(1<<10);
        write_short(0x0000);
        write_byte(0);
        write_byte(200);
        write_byte(0);
        write_byte(40);
        message_end();
    }
}
stock bool:is_player_blinded(iPlayer)
{
    return bool:(Float:get_member(iPlayer, m_blindStartTime) + Float:get_member(iPlayer, m_blindFadeTime) >= get_gametime())
}

stock UTIL_Blink_Money(const id, const blinkQty = 1)
{
    static msg_BlinkAcct;
    if(!msg_BlinkAcct)
        msg_BlinkAcct = get_user_msgid("BlinkAcct");

    message_begin(MSG_ONE, msg_BlinkAcct, .player = id);
    write_byte(blinkQty);
    message_end();
}

stock set_user_health(const id)
{
    message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Health" ), _, id );
    write_long( 3 );
    write_byte(0);    // don't display the additional new-old HUD money amount difference
    message_end();
}

RegisterCvars()
{
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy_money",
            .string = "200",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY_MONEY"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY_MONEY]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy_max",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY_MAX"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY_MAX]
    );
    bind_pcvar_string(
        create_cvar(
          .name = "imk_mp_access",
          .string = "z",
          .flags = FCVAR_SERVER,
          .description = fmt("%l", "IMK_CVAR_MP_ACCESS")
          ), g_Cvar[IMK_MP_ACCESS], charsmax(g_Cvar[IMK_MP_ACCESS])
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_rnd_limit",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_RND_LIMIT"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_RND_LIMIT]
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_mk_max",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_MK_MAX"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_MK_MAX]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_distance",
            .string = "40",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_DISTANCE"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_DISTANCE]
    );   
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_hp",
            .string = "80.0",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_HP"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HP]
    );   
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_add_hp",
            .string = "50.0",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_ADD_HP"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_ADD_HP]
    );
    bind_pcvar_string(
        create_cvar(
          .name = "imk_mp_animation",
          .string = "ref_shoot_shieldknife",
          .flags = FCVAR_SERVER,
          .description = fmt("%l", "IMK_CVAR_MP_ANIMATION")
          ), g_Cvar[IMK_MP_ANIMATION], charsmax(g_Cvar[IMK_MP_ANIMATION])
    );
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_speed_anim",
            .string = "0.5",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_SPEED_ANIM"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_SPEED_ANIM]
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_heal_spr",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEAL_SPR"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEAL_SPR]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_healer_snd",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEALER_SND"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEALER_SND]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_healed_snd",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEALED_SND"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEALED_SND]
    );
}
 
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public CBasePlayer_UseEmpty(id)

вообще не вызывается? принтани
 
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BalbuR, вызывается, я только что зашел на сервер и смог себя вылечить
22 Мар 2023
но при условии, что я подошел к своему тиммейту
 
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ну вот, выложил код и сразу тишина гробовая
 
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1679663906735.png


Код:
public CBasePlayer_UseEmpty(id)

{

    if(!is_user_alive(id))

        return HC_CONTINUE;

 

    new iPlayer, iBody;

    get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);

    // if(!is_user_connected(iPlayer))

    //     return HC_CONTINUE;

 

    // if(!(get_user_flags(id) & read_flags(g_Cvar[IMK_MP_ACCESS])) || g_iMedKit[id] == 0)

        // return HC_CONTINUE;

    if(~get_entvar(id, var_flags) & FL_ONGROUND)

        return HC_CONTINUE;

    if(g_iHealter[id] >= g_Cvar[IMK_MP_RND_LIMIT])    

    {

        client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_EXHAUSTED");

        return HC_CONTINUE;

    }

    if(is_user_alive(iPlayer))

    {

        new iAimOrigin[3], iPlayerOrigin[3];

        get_user_origin(iPlayer, iAimOrigin);

        get_user_origin(id, iPlayerOrigin);

        if(get_distance(iPlayerOrigin, iAimOrigin) > g_Cvar[IMK_MP_DISTANCE])

        {

            client_print_color(id, -2, "Вы слишком далеко от раненого");

            return HC_CONTINUE;

        }

         

        if(IsTeam(id) != IsTeam(iPlayer))

        {

            client_print_color(id, -2, "Придурок, товарищей лечить надо");

            return HC_CONTINUE;

        }

        if((Float:get_entvar(iPlayer, var_health) * 100.0 / Float:get_entvar(iPlayer, var_max_health)) >= g_Cvar[IMK_MP_HP])

        {

            client_print_color(id, -2, "Этот чувак еще полон сил");

            return HC_CONTINUE;

        }

    }

    else

    {    

        if((Float:get_entvar(id, var_health) * 100.0 / Float:get_entvar(id, var_max_health)) >= g_Cvar[IMK_MP_HP])

        {

            client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_FULL");

            return HC_CONTINUE;

        }

     

        if(rg_is_bomb_planted() && (get_member(id, m_iTeam) == TEAM_CT))

        {

            new fpOrigin[MAX_COORDINATES];

            get_entvar(id, var_origin, fpOrigin);

             

            if(get_distance(fpOrigin, g_fOrigin) <= 30)

                return HC_CONTINUE;

        }

        set_entvar(id, var_weaponmodel, PLAYER_MDL);

        UTIL_PlayerAnimation(id, g_Cvar[IMK_MP_ANIMATION], g_Cvar[IMK_MP_SPEED_ANIM]);

    }

    new sArgValue[INT_VALUES_NAMES];                    

    sArgValue[HID] = id;

    sArgValue[PLID] = iPlayer;

    sArgValue[HWPN] = get_member(id, m_pActiveItem);

 

    if(is_nullent(sArgValue[HWPN]))

        return HC_CONTINUE;

    client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_USE");

    set_entvar(id, var_viewmodel, VIEW_MDL);

    UTIL_PlayWeaponAnimation(id, 0);    

    set_msg_status_icon(id, STATUS_FLASH, SPRITE_MSG_NAME);

    set_task(float(2), "Healing", id, sArgValue, sizeof(sArgValue));

    rg_send_bartime(id, 2, true);

    return HC_CONTINUE;

}
 
Последнее редактирование модератором:

d3m37r4

111111
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BalbuR, ты чо коды под спойлером не как коды скинул👀
 
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BalbuR, я твой код не проверял. но пока тут все молчали, я продолжал тестировать. пришел к тому, что не мог себя лечить из-за
Код:
new iPlayer, iBody;
        get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);
по этому, запихнул его в
Код:
if(g_bStatus[id])
    {
        new iPlayer, iBody;
        get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);

        if(!is_user_connected(iPlayer))
            return HC_CONTINUE;

        new iAimOrigin[3], iPlayerOrigin[3];
        get_user_origin(iPlayer, iAimOrigin);
        get_user_origin(id, iPlayerOrigin);

        if(get_distance(iPlayerOrigin, iAimOrigin) > g_Cvar[IMK_MP_DISTANCE])
        {
            client_print_color(id, -2, "Вы слишком далеко от раненого");
            return HC_CONTINUE;
        }
            
        if(IsTeam(id) != IsTeam(iPlayer))
        {
            client_print_color(id, -2, "Придурок, товарищей лечить надо");
            return HC_CONTINUE;
        }

        if((Float:get_entvar(iPlayer, var_health) * 100.0 / Float:get_entvar(iPlayer, var_max_health)) >= g_Cvar[IMK_MP_HP])
        {
            client_print_color(id, -2, "Этот чувак еще полон сил");
            return HC_CONTINUE;
        }   
        sArgValue[PLID] = iPlayer;
        
        set_entvar(id, var_viewmodel, VIEW_P_MDL);
    }
По итогу код в принципе рабочий, но если я буду смотреть на своего и пытаться себя лечить на любом расстоянии, то работать не будет.
Если же просто не будет на прицеле ни кого, тогда будет выполняться лечение.

Код:
#include <amxmodx>
#include <fakemeta>
#include <reapi>

#define    MAX_COORDINATES            3
#define IsTeam(%1)                get_member(%1, m_iTeam)

enum any:CVARS
{
    IMK_MP_BUY,
    IMK_MP_BUY_MONEY,
    IMK_MP_BUY_MAX,
    IMK_MP_ACCESS[MAX_NAME_LENGTH],
    IMK_MP_RND_LIMIT,
    IMK_MP_MK_MAX,
    IMK_MP_DISTANCE,
    Float: IMK_MP_HP,
    Float: IMK_MP_ADD_HP,
    IMK_MP_ANIMATION[MAX_NAME_LENGTH],
    Float: IMK_MP_SPEED_ANIM,
    IMK_MP_HEAL_SPR,
    IMK_MP_HEALER_SND,
    IMK_MP_HEALED_SND
};
new g_Cvar[CVARS];

new const VIEW_MDL[]    =        "models/injection/v_syringe.mdl";                // Модель шприца в руках
new const PLAYER_MDL[]    =        "models/injection/p_syringe.mdl";                // Модель шприца со стороны
new const VIEW_P_MDL[]    =        "models/injection/v_healtshoot.mdl";            // Модель шприца при лечении юзверя
new const SND_HEAL[]    =        "injection/heal.wav";                            // Звук для исцеляемого
new const SND_HEALING[]    =        "injection/medic.wav";                            // Звук для целителя
new const HEALTH_SPR[]    =        "sprites/injection/heal_shape.spr";                // Спрайт после лечения
new const COMM_MK[][]    =         {"say /medkit", "say_team /medkit", "medkit"};    // Команды для получения, либо покупки
enum any:
{
    STATUS_HIDE, // 0
    STATUS_SHOW, // 1
    STATUS_FLASH, // 2
}

const TASK_INDEX = 0xA6123;
new const SPRITE_MSG_NAME[] = "plus"; // Спрайт
new g_iMsgStatusIcon;
new g_iHealSprite;
new g_iHealter[MAX_PLAYERS+1], g_iMedKit[MAX_PLAYERS+1];
new g_fOrigin[MAX_COORDINATES];
new g_bStatus[MAX_PLAYERS+1];

enum _: INT_VALUES_NAMES
{   
    HID,    // id использующего
    PLID,    // id на ком используют
    HWPN    // оружие использующего
};

public plugin_init()
{
    register_plugin("Injection Med-Kit", "1.0", "maFFyoZZyk");

    register_dictionary("injection_med-kit.txt");
    RegisterCvars();
    AutoExecConfig(true, "injection_med-kit");   

    for (new i = 0; i < charsmax(COMM_MK); i ++)
        register_clcmd(COMM_MK[i], "med_kit");

    RegisterHookChain(RG_CBasePlayer_OnSpawnEquip, "CBasePlayer_OnSpawnEquip_Post", .post = true);
    RegisterHookChain(RG_PlantBomb, "PlantBomb", .post = true);
    RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CBasePlayerWeapon_DefaultDeploy_Pre", .post = false);
    g_iMsgStatusIcon = get_user_msgid("StatusIcon");
    register_event("StatusValue", "EventStatusValueShow", "be", "1=2", "2!0");
    register_event("StatusValue", "EventStatusValueHide", "be", "1=1", "2=0");
    RegisterHookChain(RG_CBasePlayer_UseEmpty, "CBasePlayer_UseEmpty", .post = true);
}

public plugin_precache()
{
    precache_model(VIEW_MDL);
    precache_model(VIEW_P_MDL);
    precache_model(PLAYER_MDL);
    g_iHealSprite = precache_model(HEALTH_SPR);
    precache_sound(SND_HEAL);
    precache_sound(SND_HEALING);
}

public client_disconnected(id)
{
    g_iHealter[id] = 0;
    g_bStatus[id] = false;
    remove_task(id);
}

public med_kit(id)
{
    if(!is_user_alive(id))
        return;

    if(g_iMedKit[id] == g_Cvar[IMK_MP_BUY_MAX])
    {
        client_print(id, print_center, "Вы не можете купить больше %i инъектора.", g_Cvar[IMK_MP_BUY_MAX]);
        return;
    }

    // if(get_user_flags(id) & read_flags(g_Cvar[IMK_MP_ACCESS]))
        // return;

    new iMoney = get_member(id,m_iAccount)

    if(g_Cvar[IMK_MP_BUY_MONEY] > iMoney)
    {
        UTIL_Blink_Money(id, 5);            // 5 - количество мерцаний денег
        client_print(id, print_center, "У Вас недостаточно денежных средств.");
        return;
    }
    else
    {
        g_iMedKit[id] = 1;
        set_msg_status_icon(id, STATUS_HIDE, SPRITE_MSG_NAME);
        client_print_color(id, -2, "Нажмите 'E' - чтобы вылечить себя или союзника");
        set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + id);
        rg_add_account(id,iMoney - g_Cvar[IMK_MP_BUY_MONEY], AS_SET);
    }
}

public CBasePlayer_OnSpawnEquip_Post(pPlayer)
{
    if(!is_user_alive(pPlayer))
        return HC_CONTINUE;

    remove_task(pPlayer);
    g_iHealter[pPlayer] = 0;
    
    if(!(get_user_flags(pPlayer) & read_flags(g_Cvar[IMK_MP_ACCESS])))
        return HC_CONTINUE;

                            //  обнуляем количество попыток лечения
    g_iMedKit[pPlayer] = g_Cvar[IMK_MP_BUY_MAX];        // Выдаем инъекторы одминам
    
    set_msg_status_icon(pPlayer, STATUS_HIDE, SPRITE_MSG_NAME);
    client_print_color(pPlayer, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_EQUIPMSG");
    set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + pPlayer);
    
    return HC_CONTINUE;
}

public PlantBomb(id, Float:vecStart[3], Float:vecVelocity[3])
{
    new pEntity = GetHookChainReturn(ATYPE_INTEGER);

    if (is_nullent(pEntity))
        return;
    
    get_entvar(pEntity, var_origin, g_fOrigin);   
}

public CBasePlayerWeapon_DefaultDeploy_Pre(const pEntity, szViewModel[], szWeaponModel[], iAnim, szAnimExt[], skiplocal)
{
    new pPlayer = get_member(pEntity, m_pPlayer);

    if(!is_user_alive(pPlayer))
        return;

    if(task_exists(pPlayer))
    {
        rg_send_bartime(pPlayer, 0, true);
        remove_task(pPlayer);
        set_msg_status_icon(pPlayer, STATUS_HIDE, SPRITE_MSG_NAME);
        set_msg_status_icon(pPlayer, STATUS_SHOW, SPRITE_MSG_NAME, 0, 128, 0);
    }
}

public task_send_msg_status_icon(pPlayer)
{
    pPlayer -= TASK_INDEX;

    if(!is_user_alive(pPlayer))
        return;
    
    set_msg_status_icon(pPlayer, STATUS_SHOW, SPRITE_MSG_NAME, 0, 128, 0);
}

public EventStatusValueShow(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;
    
    g_bStatus[id] = true;
    client_print(id, print_chat, "%s", g_bStatus[id] ? "видит" : "не_видит");
    
    return HC_CONTINUE;
}

public EventStatusValueHide(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;

    g_bStatus[id] = false;
    client_print(id, print_chat, "%s", g_bStatus[id] ? "видит" : "не_видит");
    
    return HC_CONTINUE;
}

public CBasePlayer_UseEmpty(id)
{
    if(!is_user_alive(id))
        return HC_CONTINUE;
    
    // if(!(get_user_flags(id) & read_flags(g_Cvar[IMK_MP_ACCESS])) || g_iMedKit[id] == 0)
        // return HC_CONTINUE;

    if(~get_entvar(id, var_flags) & FL_ONGROUND)
        return HC_CONTINUE;

    if(g_iHealter[id] >= g_Cvar[IMK_MP_RND_LIMIT])       
    {
        client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_EXHAUSTED");
        return HC_CONTINUE;
    }
    
    new sArgValue[INT_VALUES_NAMES];   

    if(g_bStatus[id])
    {
        new iPlayer, iBody;
        get_user_aiming(id, iPlayer, iBody, g_Cvar[IMK_MP_DISTANCE] + 60);

        if(!is_user_connected(iPlayer))
            return HC_CONTINUE;

        new iAimOrigin[3], iPlayerOrigin[3];
        get_user_origin(iPlayer, iAimOrigin);
        get_user_origin(id, iPlayerOrigin);

        if(get_distance(iPlayerOrigin, iAimOrigin) > g_Cvar[IMK_MP_DISTANCE])
        {
            client_print_color(id, -2, "Вы слишком далеко от раненого");
            return HC_CONTINUE;
        }
            
        if(IsTeam(id) != IsTeam(iPlayer))
        {
            client_print_color(id, -2, "Придурок, товарищей лечить надо");
            return HC_CONTINUE;
        }

        if((Float:get_entvar(iPlayer, var_health) * 100.0 / Float:get_entvar(iPlayer, var_max_health)) >= g_Cvar[IMK_MP_HP])
        {
            client_print_color(id, -2, "Этот чувак еще полон сил");
            return HC_CONTINUE;
        }   
        sArgValue[PLID] = iPlayer;
        
        set_entvar(id, var_viewmodel, VIEW_P_MDL);
    }
    else
    {
        if((Float:get_entvar(id, var_health) * 100.0 / Float:get_entvar(id, var_max_health)) >= g_Cvar[IMK_MP_HP])
        {
            client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_FULL");
            return HC_CONTINUE;
        }
        
        if(rg_is_bomb_planted() && (get_member(id, m_iTeam) == TEAM_CT))
        {   
            new fpOrigin[MAX_COORDINATES];
            get_entvar(id, var_origin, fpOrigin);
                
            if(get_distance(fpOrigin, g_fOrigin) <= 30)
                return HC_CONTINUE;   
        }
        set_entvar(id, var_viewmodel, VIEW_MDL);
    }

    sArgValue[HID] = id;
    sArgValue[HWPN] = get_member(id, m_pActiveItem);
    
    if(is_nullent(sArgValue[HWPN]))
        return HC_CONTINUE;

    client_print_color(id, -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_USE");
    
    UTIL_PlayWeaponAnimation(id, 0);       
    set_msg_status_icon(id, STATUS_FLASH, SPRITE_MSG_NAME);
    set_task(float(2), "Healing", id, sArgValue, sizeof(sArgValue));
    rg_send_bartime(id, 2, true);

    return HC_CONTINUE;
}

public Healing(sArgValue[], id)
{   
    if(g_bStatus[sArgValue[PLID]])
    {
        client_print_color(0, -2, "Лечим уебка");
        
        new Float: fpAddHealth = Float:get_entvar(sArgValue[PLID], var_health) + g_Cvar[IMK_MP_ADD_HP];
        
        if(fpAddHealth > 100.0)
            fpAddHealth = 100.0;   
        
        set_entvar(sArgValue[PLID], var_health, fpAddHealth);
        
        new Float:fOrigin[3];
        get_entvar(sArgValue[PLID], var_origin, fOrigin);

        if(g_Cvar[IMK_MP_HEAL_SPR] == 1)
            UTIL_SpriteTrail(fOrigin, g_iHealSprite);
    }
    else
    {
        client_print_color(0, -2, "Лечим себя родимого");
        new Float: fAddHealth = Float:get_entvar(sArgValue[HID], var_health) + g_Cvar[IMK_MP_ADD_HP];
        
        if(fAddHealth > 100.0)
            fAddHealth = 100.0;   
            
        set_entvar(sArgValue[HID], var_health, fAddHealth);
        
        new Float:origin[3];
        get_entvar(sArgValue[HID], var_origin, origin);
        
        if(g_Cvar[IMK_MP_HEAL_SPR] == 1)
            UTIL_SpriteTrail(origin, g_iHealSprite);
    }
    
    rg_switch_weapon(sArgValue[HID], sArgValue[HWPN]);
    client_print_color(sArgValue[HID], -2, "%L %L", LANG_PLAYER, "IMK_PREFIX", LANG_PLAYER, "IMK_USED");

    if(g_Cvar[IMK_MP_HEALER_SND])
        emit_sound(0, CHAN_AUTO, SND_HEALING, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    if(g_Cvar[IMK_MP_HEALED_SND])
        emit_sound(sArgValue[HID], CHAN_AUTO, SND_HEAL, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    set_msg_status_icon(sArgValue[HID], STATUS_HIDE, SPRITE_MSG_NAME);
    
    g_iHealter[sArgValue[HID]]++;
    g_iMedKit[sArgValue[HID]]--;
    
    if(g_iHealter[sArgValue[HID]] < g_Cvar[IMK_MP_RND_LIMIT])       
        set_task(0.1, "task_send_msg_status_icon", TASK_INDEX + sArgValue[HID]);
    
    UTIL_ScreenFade(id);
    remove_task(id);
}

stock UTIL_SpriteTrail(Float:origin[3], const sprite, const cound = 20, const life = 20, const scale = 4, const noise = 20, const speed = 10) {
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // MSG_PVS
    write_byte(TE_SPRITETRAIL);
    write_coord_f(origin[0]);
    write_coord_f(origin[1]);
    write_coord_f(origin[2] + 20.0);
    write_coord_f(origin[0]);
    write_coord_f(origin[1]);
    write_coord_f(origin[2] + 80.0);
    write_short(sprite);
    write_byte(cound);
    write_byte(life);
    write_byte(scale);
    write_byte(noise);
    write_byte(speed);
    message_end();
}

stock set_msg_status_icon(pPlayer, iStatus, const sSprite[], iRed = 0, iGreen = 0, iBlue = 0)
{
    message_begin(MSG_ONE, g_iMsgStatusIcon, .player = pPlayer);
    write_byte(iStatus);
    write_string(sSprite);

    if(iStatus != STATUS_HIDE)
    {
        write_byte(iRed);
        write_byte(iGreen);
        write_byte(iBlue);
    }

    message_end();
}

stock UTIL_PlayerAnimation( const pPlayer, const szAnim[ ], const Float: flFrameRateAnim = 1.0, const Activity: iActivity = ACT_RANGE_ATTACK1 )
{
    new iAnimDesired, Float: flFrameRate, Float: flGroundSpeed, bool: bLoops;
    if ( ( iAnimDesired = lookup_sequence( pPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed ) ) == -1 )
        iAnimDesired = 0;

    static Float: flGameTime; flGameTime = get_gametime( );

    UTIL_SetEntityAnim( pPlayer, iAnimDesired, .flFrameRate = flFrameRateAnim );

    set_member( pPlayer, m_fSequenceLoops, bLoops );
    set_member( pPlayer, m_fSequenceFinished, 0 );
    set_member( pPlayer, m_flFrameRate, flFrameRate );
    set_member( pPlayer, m_flGroundSpeed, flGroundSpeed );
    set_member( pPlayer, m_flLastEventCheck, flGameTime );
    set_member( pPlayer, m_Activity, iActivity );
    set_member( pPlayer, m_IdealActivity, iActivity );
    set_member( pPlayer, m_flLastFired, flGameTime );
}

stock UTIL_SetEntityAnim( const pEntity, const iSequence = 0, const Float: flFrame = 0.0, const Float: flFrameRate = 1.0 )
{
    set_entvar( pEntity, var_frame, flFrame );
    set_entvar( pEntity, var_framerate, flFrameRate );
    set_entvar( pEntity, var_animtime, get_gametime( ) );
    set_entvar( pEntity, var_sequence, iSequence );
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_entvar(Player, var_weaponanim, Sequence);

    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
    write_byte(Sequence);
    write_byte(get_entvar(Player, var_body));
    message_end();
}

stock UTIL_ScreenFade(const Player)
{
    if(!is_player_blinded(Player))
    {
        message_begin(MSG_ONE_UNRELIABLE, 98, _, Player);
        write_short(1<<10);
        write_short(1<<10);
        write_short(0x0000);
        write_byte(0);
        write_byte(200);
        write_byte(0);
        write_byte(40);
        message_end();
    }
}
stock bool:is_player_blinded(iPlayer)
{
    return bool:(Float:get_member(iPlayer, m_blindStartTime) + Float:get_member(iPlayer, m_blindFadeTime) >= get_gametime())
}

stock UTIL_Blink_Money(const id, const blinkQty = 1)
{
    static msg_BlinkAcct;
    if(!msg_BlinkAcct)
        msg_BlinkAcct = get_user_msgid("BlinkAcct");

    message_begin(MSG_ONE, msg_BlinkAcct, .player = id);
    write_byte(blinkQty);
    message_end();
}

stock set_user_health(const id)
{
    message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Health" ), _, id );
    write_long( 3 );
    write_byte(0);    // don't display the additional new-old HUD money amount difference
    message_end();
}

RegisterCvars()
{
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy_money",
            .string = "200",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY_MONEY"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY_MONEY]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_buy_max",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_BUY_MAX"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_BUY_MAX]
    );
    bind_pcvar_string(
        create_cvar(
          .name = "imk_mp_access",
          .string = "z",
          .flags = FCVAR_SERVER,
          .description = fmt("%l", "IMK_CVAR_MP_ACCESS")
          ), g_Cvar[IMK_MP_ACCESS], charsmax(g_Cvar[IMK_MP_ACCESS])
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_rnd_limit",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_RND_LIMIT"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_RND_LIMIT]
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_mk_max",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_MK_MAX"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_MK_MAX]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_distance",
            .string = "40",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_DISTANCE"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_DISTANCE]
    );   
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_hp",
            .string = "80.0",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_HP"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HP]
    );   
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_add_hp",
            .string = "50.0",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_ADD_HP"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_ADD_HP]
    );
    bind_pcvar_string(
        create_cvar(
          .name = "imk_mp_animation",
          .string = "ref_shoot_shieldknife",
          .flags = FCVAR_SERVER,
          .description = fmt("%l", "IMK_CVAR_MP_ANIMATION")
          ), g_Cvar[IMK_MP_ANIMATION], charsmax(g_Cvar[IMK_MP_ANIMATION])
    );
    bind_pcvar_float(
        create_cvar(
            .name = "imk_mp_speed_anim",
            .string = "0.5",
            .flags = FCVAR_SERVER,
            .description =  fmt("%l", "IMK_CVAR_MP_SPEED_ANIM"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_SPEED_ANIM]
    );
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_heal_spr",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEAL_SPR"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEAL_SPR]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_healer_snd",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEALER_SND"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEALER_SND]
    );   
    bind_pcvar_num(
        create_cvar(
            .name = "imk_mp_healed_snd",
            .string = "1",
            .flags = FCVAR_SERVER,
            .description = fmt("%l", "IMK_CVAR_MP_HEALED_SND"),
            .has_min = true,
            .min_val = 0.0
        ), g_Cvar[IMK_MP_HEALED_SND]
    );
}
 
Сообщения
68
Реакции
79
Помог
3 раз(а)
Код:
#include <amxmodx>
#include <reapi>

new const INFECTION_MODEL[] = "models/v_syringe.mdl";
const Float:USE_TIME = 2.3;
const Float:ADD_HEALTH = 30.0;
const Float:MAX_HEALTH = 200.0;

new Float:fUseTime[MAX_PLAYERS + 1];
new iUseData[MAX_PLAYERS + 1];

public plugin_init()
{
    register_plugin("[ReAPI] Infection Med Kit", "1.0", "Flymic24");
    
    RegisterHookChain(RG_CBasePlayerWeapon_CanDeploy, "CBasePlayerWeapon_CanDeploy", .post = false);
    RegisterHookChain(RG_CBasePlayer_PostThink, "CBasePlayer_PostThink", .post = true);
    
    RegisterHookChain(RG_CBasePlayer_UseEmpty, "CBasePlayer_UseEmpty", .post = true);
}

public plugin_precache()
    precache_model(INFECTION_MODEL);

public client_putinserver(iPlayer)    {
    fUseTime[iPlayer] = 0.0;
    iUseData[iPlayer] = NULLENT;
}

public CBasePlayer_UseEmpty(iPlayer)
{
    if(!is_user_alive(iPlayer))
        return HC_CONTINUE;
    
    new iHitPlayer, iBody;
    get_user_aiming(iPlayer, iHitPlayer, iBody);
    
    if (is_user_connected(iHitPlayer))    {
        iUseData[iPlayer] = iHitPlayer;
    }
    else    {
        iUseData[iPlayer] = iPlayer;
    }
    
    if (get_member(iPlayer, m_iTeam) != get_member(iUseData[iPlayer], m_iTeam))    {
        client_print_color(iPlayer, print_team_default, "Товарищей лечить надо");
        return HC_CONTINUE;
    }
    
    if(Float:get_entvar(iUseData[iPlayer], var_health) >= MAX_HEALTH)    {
        client_print_color(iPlayer, print_team_default, "Этот чувак еще полон сил");
        return HC_CONTINUE;
    }
    
    set_entvar(iPlayer, var_viewmodel, INFECTION_MODEL);
    set_member(iPlayer, m_flNextAttack, USE_TIME + 0.1);
    fUseTime[iPlayer] = get_gametime() + USE_TIME;
    
    UTIL_PlayWeaponAnimation(iPlayer, 0);
    
    return HC_CONTINUE;
}

public CBasePlayer_PostThink(iPlayer)    {
    if (!is_user_alive(iPlayer) || !fUseTime[iPlayer])
        return;
    
    if (get_gametime() > fUseTime[iPlayer] && is_user_alive(iUseData[iPlayer]))    {
        fUseTime[iPlayer] = 0.0;
        iUseData[iPlayer] = NULLENT;
        set_entvar(iUseData[iPlayer], var_health, floatmin(Float: get_entvar(iUseData[iPlayer], var_health) + ADD_HEALTH, MAX_HEALTH));
        rh_emit_sound2(iPlayer, 0, CHAN_STATIC, "items/tr_kevlar.wav");
        
        new iItem = get_member(iPlayer, m_pActiveItem);
        if(is_entity(iItem)) rg_switch_weapon(iPlayer, iItem);
    }
}

public CBasePlayerWeapon_CanDeploy(iItem)    {
    new iPlayer;
    if(!(iPlayer = get_member(iItem, m_pPlayer)) || !is_user_connected(iPlayer))
        return HC_CONTINUE;
    
    if(fUseTime[iPlayer])    {
        SetHookChainReturn(ATYPE_INTEGER, false);
        return HC_SUPERCEDE;
    }
    return HC_CONTINUE;
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_entvar(Player, var_weaponanim, Sequence);

    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
    write_byte(Sequence);
    write_byte(0);
    message_end();
}
 

Вложения

Сообщения
705
Реакции
475
Помог
10 раз(а)
maFFyoZZyk,
по итогу
конструкция StatusValue тут не нужна, т.к. ты юзаешь get_user_aiming

отличный пример у флимика, лучше разбери его
а еще мне все же не нравится get_user_aiming по игроку, т.к. он скорее всего не сможет выполниться с модулем семиклипа, но это уже чисто мое ощущение.
Как говорится вас предупредили
 

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