RegisterHookChain(RG_CSGameRules_GiveC4, "@CSGameRules_GiveC4", .post=false); // It blockes giving C4 to client
//RegisterHookChain(RG_CSGameRules_GiveC4, "@CSGameRules_GiveC4", .post=true); // C4 is given, man. What the?
@CSGameRules_GiveC4(const id)
{
return HC_SUPERCEDE;
}