Removed Skins limit, you can add as many skins as you want, the only known limit is engine's 512 models limit.
Implemented full support for StatTrack system ( now every skin can be traded, sell, gifted, dusted, etc)
Reworked and improved skin saving and loading from database. Now every player's skins can be read from database ( skin name, weapon id, stattrack status, nametag, kills and quantity ).
Improved performance of skin and player skin data retriving.
Added ability to set a skin maximum market value.
Added ability to use p_ models for default skins and v_ models for grenades.
Improved performance of overall core plugin
Added csgor_skins_rendering subplugin to enable the ability to use submodels ( Weapons shooting sounds works only if this plugin is enabled ). If you want to use standard, 1 skin per model method, you can disable this plugin.
Added the ability to change the weapon's shooting sounds from csgor_configs.ini section [Weapon Sounds]
Fixed empty shooting sounds for pistols and rifles.
Added csgor_games subplugin to implement the games moved from the core plugin:
Added the ability to use multiple promocodes and limit usage of a promocode.
Added csgor_player_sounds subplugin to replace player's sounds ( step sounds, headshot, swim, ladder climb and others )
Fixed and reworked csgor_giveaway subplugin to work with the new style of core abilities.
Improved csgor_save_skin_names subplugin by optimizing the database data inserting.
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