new iEntity = rg_create_entity("info_target")
if(is_nullent(iEntity))
return
new Float: Origin[3], Float:vColor[3]
new id = get_entvar(grenade, var_owner)
get_entvar(grenade, var_origin, Origin)
set_entvar( iEntity, var_classname, GRENADE_CLASSNAME)
set_entvar( iEntity, var_solid, SOLID_TRIGGER )
set_entvar( iEntity, var_origin, Origin )
engfunc(EngFunc_SetModel, iEntity, MODELS[AURA])
engfunc(EngFunc_SetSize, iEntity, Float:{-100.0,-100.0,-100.0},Float:{100.0,100.0,100.0})
set_entvar( iEntity, var_owner, id )
set_entvar( iEntity, var_team, get_member(id, m_iTeam))
for ( new i; i < 3; i++ )
vColor[i] = random_float(0.0, 255.0)
rg_set_rendering(iEntity, kRenderFxGlowShell, vColor, kRenderTransAlpha, 50.0 )
set_entvar( iEntity, var_nextthink, get_gametime() + 90.0 )