gs_set_user_rendering(pPlayer, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 0);\
gs_get_user_rendering(pPlayer, g_eUserRendering[pPlayer][RENDER_FX], g_eUserRendering[pPlayer][RENDER_RED], g_eUserRendering[pPlayer][RENDER_GREEN], g_eUserRendering[pPlayer][RENDER_BLUE], g_eUserRendering[pPlayer][RENDER_MODE], g_eUserRendering[pPlayer][RENDER_AMT]);
public gs_get_user_rendering(pPlayer, &iRenderFx, &iRed, &iGreen, &iBlue, &iRenderMode, &iRenderAmt)
{
new Float:fRenderColor[3];
iRenderFx = pev(pPlayer, pev_renderfx);
pev(pPlayer, pev_rendercolor, fRenderColor);
iRed = floatround(fRenderColor[0]);
iGreen = floatround(fRenderColor[1]);
iBlue = floatround(fRenderColor[2]);
iRenderMode = pev(pPlayer, pev_rendermode);
new Float:fRenderAmt;
pev(pPlayer, pev_renderamt, fRenderAmt);
iRenderAmt = floatround(fRenderAmt);
}